Roxanne Posted May 18, 2016 Share Posted May 18, 2016 232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) This action will create the specified creature next to the specified object, and plays the dimension door graphic. The facing of the creature is controlled by the Usage1 parameter. The creature appears after approximately 100 AI cycles (~3.5 seconds at the default of 30 frame/second). Does anyone know what usage 2 and 3 are for? Can I define some distance from the related object? All examples I found in all my games leave those parameters at 0. Link to comment
lynx Posted May 18, 2016 Share Posted May 18, 2016 They're unused also in gemrb, but I can't say if anyone looked at the disassembly. Link to comment
Roxanne Posted May 18, 2016 Author Share Posted May 18, 2016 They're unused also in gemrb, but I can't say if anyone looked at the disassembly. Thanks I did an experiment with setting them to different values in a script. It is accepted and compiled however has no extra effect, the creatures spawn the same way regardless of what values are set. Link to comment
Fiann of the Silver Hand Posted May 19, 2016 Share Posted May 19, 2016 I love that everyone tests stuff for everyone else. Even modding is multiplayer. Link to comment
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