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Daulmakan

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setup-song_and_silence.tra:

@10 = ~The weapon of many a swift and nimble warrior, throwing daggers are light and easily concealed.

 

[...]

 

STATISTICS:

 

thac0: +1 bonus

Damage: 1D4 +1

Damage type: missle (piercing)

Weight: 1

Speed Factor: 1

Proficiency Type: Dagger

Type: 1-handed

Requires: 3 Strength

Not Usable By:

Cleric~

The 'thac0' one in small characters is repeated for Lights Out, but Sound Defense has it in all caps (like the vanilla game does).

 

@22 = [...]

 

STATISTICS:

 

When held by a character, the party is granted a +2 bonus to saves vs.death.

 

Weight: 0

Usable By:

Bard

Paladin~

Space missing.

 

@28 = [...]

 

All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against Orcs in the Time of Troubles; it's wherabouts from then to the present being unknown.

whereabouts.

 

@78 = ~ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less lA!ely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing.

likely?

 

 

Also, there are several instances of both 'armor' and 'armour'. It should stick to either one of them (I'd vote for the first one).

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[E:\G3_Main_Site\G3_CAMAGNA\done\lin-song_and_silence-v3\song_and_silence\tra\english\setup-song_and_silence.tra]

Line 165 : This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour.

Line 177 : This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour.

Line 188 : This suit is particularly light and well - crafted, allowing the casting of arcane spells while worn. Although designed for bards in particular, it can be worn and used to cast arcane spells without penalty by anyone normally able to use studded leather armour.

all repaired to "armor"

 

[E:\G3_Main_Site\G3_CAMAGNA\done\lin-song_and_silence-v3\song_and_silence\tra\english\setup-song_and_silence.tra]

Line 419 : @78 = ~ADVENTURER: The adventurer is a jack-of-all-trades, not so much a thief as a character who takes advantage of general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less lA!ely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing.

repaired to likely

 

[E:\G3_Main_Site\G3_CAMAGNA\done\lin-song_and_silence-v3\song_and_silence\tra\english\setup-song_and_silence.tra]

Line 130 : All great heroes must die, though, and eventually Grefyn was killed by some adventuring priests of Waukeen after a 'disagreement' over Church property. The weapon remained in Church usage for centuries until it was eventually lost in battles against Orcs in the Time of Troubles; it's wherabouts from then to the present being unknown. repaired to 'whereabouts'

 

vs. death added the space,

 

[E:\G3_Main_Site\G3_CAMAGNA\done\lin-song_and_silence-v3\song_and_silence\tra\english\setup-song_and_silence.tra]

Line 28 : thac0: +1 bonus

Line 81 : thac0: +2 bonus

Line 273 : This spell causes a feeling of doom to overwhelm the target. For the duration of the spell, the target receives a -2 penalty to all his rolls, this includes THAC0 and saving throws. There is no saving throw for this spell. Multiple castings of this spell are not cumulative.~

Line 391 : - Song Curses enemies, giving them a -1 penalty to saves and thac0. At level 10 the penalty becomes -2, at level 20 -3 and level 30 -4.

Line 412 : - Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to thac0 and saves

Line 456 : - Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. Thac0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 10 every 5 levels to a maximum of 50 at level 25.

Line 465 : - Can manifest a Mind Blade once per day per 10 levels. This short sword is a psionic weapon that lasts for 1 round/level, and counts as being of enchantment 1 higher than it is when determining what it can hit, to a maximum of +5. Each hit heals the Soulknife 1HP. Thac0 bonus and damage improve by 1 per 5 levels, to a maximum of +5 at level 25. Range improves by 5 every 5 levels to a maximum of 25 at level 25.

all instances repaired to vanilla game behavior (THAC0)

 

missle to missile

 

I am posting the revised ReadMe (with all the word [space] - [space] word refs fixed too ) as the site readme. If you want to take a second look for typos, etc., I can do a silent update of the three packages on behalf of Andyr at the start of next week, reflecting these repairs :)

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