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Taking Double Damage


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#1 Aquadrizzt

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Posted 25 December 2016 - 08:31 PM

If I had a spell that did, say, 6 acid damage, what would my acid resistance need to be to take double (12) damage? Is that even possible? 

 

So far I've found that -100 causes a 50% increase in damage taken (9 damage) and -128 (the cap) cause me to take 10 damage. 

 


Tome and Blood: Expanded Options for Arcane Spellcasters 
 
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#2 kjeron

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Posted 25 December 2016 - 11:17 PM

-100 is double damage.  Are you testing on normal difficulty, that would reduce it to only +50%.



#3 Aquadrizzt

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Posted 26 December 2016 - 12:00 AM

Ah didn't think of that. Thank you kjeron. Helpful as always. 


Tome and Blood: Expanded Options for Arcane Spellcasters 
 
Monastic Orders of Faerun: Expanded Options for Monks 



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