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Bugs and discrepancies in v7

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#1 agris

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Posted 12 November 2018 - 04:08 PM

I'll get the ball rolling with this one. This in on Steam BG:EE 2.5.17 w/ SoD extracted via modmerge. I get an error with the "Send NPCs to an Inn" component. I've attached my .DEBUG file.
 
The BG1NPC version of this component worked correctly on top of this WeiDU.log.
Spoiler

Attached Files


Edited by agris, 15 November 2018 - 09:06 PM.


#2 DavidW

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Posted 12 November 2018 - 06:29 PM

I think Cam knows about it; it's a glitch in the migration of that component from SCS.

As a workaround: create a directory 'stratagems_external/workspace' in your game directory.

#3 Greenhorn

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Posted 13 November 2018 - 06:06 AM

Not sure is it bug, third mod ( Vault or TWM- polish Mysteries of the Sword Coast come to mind ) or is it intentional ( but not documented)  but you can't send NPCs to inns from Gnoll stronghold or adjoining caverns maps. Little annoying when you pick Dyna and forced to make room in party for her. Platform is vanilla BG:TotSC. 



#4 subtledoctor

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Posted 13 November 2018 - 06:26 AM

In the meantime you can install "Send NPCs to an Inn" via BG1NPC instead of Tweaks... right? It's definitely working on my current 2.5.17 game.

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#5 jastey

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Posted 13 November 2018 - 08:39 AM

In the meantime you can install "Send NPCs to an Inn" via BG1NPC instead of Tweaks... right? It's definitely working on my current 2.5.17 game.

BG1 NPC is not compatible with BG1:TotSC.

#6 Greenhorn

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Posted 13 November 2018 - 10:39 AM

 

In the meantime you can install "Send NPCs to an Inn" via BG1NPC instead of Tweaks... right? It's definitely working on my current 2.5.17 game.

BG1 NPC is not compatible with BG1:TotSC.

 

Right as a rain... But he maybe thought on the original poster and his question on top of this post. 



#7 agris

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Posted 14 November 2018 - 09:31 AM

Thanks all, I mentioned in the first post that I was using BG1 NPC's component. DavidW is right (of course), adding stratagems_external/workspace allows the component to install correctly. It's also required for the installation of "Allow NPC pairs to separate".

Separately, an empty folder "inlined-macro" must be created for one of the latter components to install as well. After Tweaks installs, both these folders have remnant files in them.

#8 agris

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Posted 14 November 2018 - 09:21 PM

The "Allow NPC pairs to separate" component actually isn't working in my BG1:EE 2.5.17 game, despite it installing without any errors. Jaheira/Khalid and Montaron/Xzar have their improved kickout & wait in an Inn dialogues, but they always drag their companion with them when they leave. .DEBUG

Spoiler

Edited by agris, 15 November 2018 - 10:12 AM.


#9 subtledoctor

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Posted 15 November 2018 - 09:46 AM

Dude put that in spoiler tags please...

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#10 southfla79

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Posted 15 November 2018 - 06:46 PM

been a while but i think that's how it works upon first kicking them out. if you ask them to rejoin there should be some dialogue just to take one of them.



#11 agris

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Posted 15 November 2018 - 09:04 PM

been a while but i think that's how it works upon first kicking them out. if you ask them to rejoin there should be some dialogue just to take one of them.


Great, with Khalid locked in a house and Xzar chunked in Nashkel...

edit: that was sarcasm, btw :p

Edited by agris, 16 November 2018 - 10:31 AM.


#12 DavidW

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Posted 15 November 2018 - 10:11 PM

Yes, thats correct (iirc). NPCs leave together but you can invite them to rejoin separately.

#13 agris

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Posted 16 November 2018 - 10:32 AM

Yes, thats correct (iirc). NPCs leave together but you can invite them to rejoin separately.

I feel especially dumb because that's exactly how it's presented in the readme. RTFM...



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