JLE Posted May 14, 2017 Share Posted May 14, 2017 It's clear that the rules are, Druids aren't allowed *metal* armor. They can wear Leather but not Studded Leather.(And yet fighter-druids can wear whatever armour they like.)I believe that having armour made of Dragon skin or Ankheg shell is, as far as the morality of nature is concerned, no different to having armour made from the skin of a cow, one type of animal hide should be equivalent to another - and thus, that druids should be allowed legally to wear the various Dragon scale mails (Shadow, White, Blue, Red in original BG2, plus any from mods) and Ankheg Plate armour (from BG1 and BG2) - if they are strong enough.(Also: If using the mod that allows Druids to be any type of Neutral, not just True Neutral, then a Neutral Evil druid should be allowed to wear the Human Skin armour in BG2, since only Evil alignments may wear it.)(I would also suggest that Half-Orcs be allowed to wear the human skin regardless of alignment.) Link to comment
subtledoctor Posted May 15, 2017 Share Posted May 15, 2017 You had me until this: (I would also suggest that Half-Orcs be allowed to wear the human skin regardless of alignment.) Huh? Link to comment
JLE Posted May 16, 2017 Author Share Posted May 16, 2017 Orcs don't have the same taboos that other races do. Link to comment
Creepin Posted May 16, 2017 Share Posted May 16, 2017 Orcs don't have the same taboos that other races do. I thought you wanted to prove good orcs could wear human skin? Because so far you're proving that all orcs are evil (not that I disagree). Link to comment
subtledoctor Posted May 16, 2017 Share Posted May 16, 2017 Yeah but a good half-orc is 1) not an orc (Charname was raised by humans) and 2) Good. I don't see it. Anyway there's no way to code it. Link to comment
Jarno Mikkola Posted May 16, 2017 Share Posted May 16, 2017 Yeah but a good half-orc is 1) not an orc (Charname was raised by humans) and 2) Good. I don't see it. Anyway there's no way to code it. There is, just allow all druids able to do it. You forgot the fact that "there's no way" is a wall... that can be gone around however one wishes. Besides, half-orc is whatever the halves want them to be... charname, is an orphan that was kicked out of his home, when their father was killed. How much sympathy do you think there's left in them ? Druid doesn't equal to good. The MOST characteristic feature of a druid is naturalism, and neutrality. You conquer and you kill and you own it, sounds a lot like skin armor. Cow skin, human skin, what's the difference ? Now if you talk about not have the ability to make only half-orc druids being able to wear it, then yeah. But there's opcode in the EE games that you could probably use in this. Link to comment
subtledoctor Posted May 16, 2017 Share Posted May 16, 2017 Jarno you are talking about two completely different things and not making sense. Link to comment
Fiann of the Silver Hand Posted May 17, 2017 Share Posted May 17, 2017 Jarno you are talking about two completely different things and not making sense. Everyone says this eventually. Welcome to the club. Link to comment
subtledoctor Posted May 17, 2017 Share Posted May 17, 2017 Okay, to be more specific: the OP talked about allowing half-orc (and half-human) non-druids of Good alignment, raised by Good humans, to knowingly wear armor made of human skin that is normally restricted to Evil peeps. This armor has the box checked that restricts it from being worn by anyone of Good alignment. "Just allow druids to use it" is therefore not a solution. Even the new opcode that allows shamans to use axes is not a good solution, because that restriction is based on class, not alignment. Overcoming alignment-based restrictions with this opcode would necessarily be more complicated and less reliable. Link to comment
Jarno Mikkola Posted May 17, 2017 Share Posted May 17, 2017 Okay, to be more specific: the OP talked about allowing half-orc (and half-human) non-druids of Good alignment, raised by Good humans, to knowingly wear armor made of human skin that is normally restricted to Evil peeps. This armor has the box checked that restricts it from being worn by anyone of Good alignment. "Just allow druids to use it" is therefore not a solution. Even the new opcode that allows shamans to use axes is not a good solution, because that restriction is based on class, not alignment. Overcoming alignment-based restrictions with this opcode would necessarily be more complicated and less reliable. Opcode 319: #319 (0x13F) Usability: Item Usability Parameter #1: IDS Entry Parameter #2: IDS File Special: Description note Description: This effect restricts the item to creature(s) matching the object identifiers. The string to display when an invalid creature attempts to use the item is held in 0x2c. Known values for 'IDS File' are: 2 EA.ids 3 General.ids 4 Race.ids 5 Class.ids 6 Specific.ids 7 Gender.ids 8 Align.ids 9 Kit.ids 10 Actor's name 11 Actor's scripting name (8 maximum in resource field) If 'IDS File' is set to 10, the item is restricted to characters with the name specified by the strref held in parameter1. If 'IDS File' is set to 11, the item is restricted to characters with the death variable specified by the resource field. The message defined in 'Description note' will be displayed whenever this effect is triggered. There's nothing specific about it only restricting to CLASS !!!!!½ Did you actually read the thing at all ? Link to comment
subtledoctor Posted May 18, 2017 Share Posted May 18, 2017 Sigh. It's a question of how do you apply it, not how does the opcode work. Possible? Sure. But it still makes no sense. Link to comment
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