jastey Posted September 2, 2018 Share Posted September 2, 2018 Due to compatibility reasons the install order for bgqe and bg1 npc is bgqe first. Since version 16 there are some new components. Before direct EET compatibility was added to BG:EE, it was on the EET Compatible Mod list for "supported mods installed on BG:EE". My questions: Would this still be the case or could there be difficulties in any way due to new content? Did/do you have to consider the mod's presence in the EET transformation code somehow to ensure the correct transformation of the mod to EET? Quote Link to comment
K4thos Posted September 4, 2018 Share Posted September 4, 2018 (edited) Would this still be the case or could there be difficulties in any way due to new content? Did/do you have to consider the mod's presence in the EET transformation code somehow to ensure the correct transformation of the mod to EET? no, unless the mod added resources that conflict with BG2 ones. With the prefixes usage - very unlikely. But since Quest Encounters already has native support I doubt anyone would install it on BG:EE either way. bg1 npc already uses cpmvars, so hopefully it will be updated at some point. Edited September 4, 2018 by K4thos Quote Link to comment
jastey Posted September 5, 2018 Author Share Posted September 5, 2018 Thank you for the answer. As I said, recommended install order is bgqe before bg1npc if the player wants to see all reply options so this is happening. Quote Link to comment
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