DragonRider Posted May 22, 2015 Share Posted May 22, 2015 Hello, First post here, fortunately, I notice the forum is active. To start with, it should probably be in the General Mod Discussion section, however, since I am unable to get the validation e-mail for some reason - after several requests - I am posting here. Second, to the point - although I do see this mod, and I believe there is another similar one called Multiple Strongholds, since I would like to be able to, for just one playthrough, get a different class' stronghold, would anyone be able to suggest a console command to do that? And finally, a question on the BGT modification - does it allow BG 2-only games, or is it necessary to start from the beginning every time, if one has it installed? Thanks in advance. Link to comment
Mike1072 Posted May 23, 2015 Share Posted May 23, 2015 The Multiple Strongholds component in BG2 Tweaks is designed to do what you want. With BGT, you can start the game in BG1, SoA, or ToB. Link to comment
Jarno Mikkola Posted May 23, 2015 Share Posted May 23, 2015 In the game menu, the SoA start in BGT-weidu game is where the tutorial start was in the original BG2 game. Link to comment
Kish Posted May 23, 2015 Share Posted May 23, 2015 There, moved to General Mod Discussion. Now that it's here, note that the NPC Strongholds mod and the Multiple Strongholds mod component may interact in weird ways if you have both (in other words, installing both might not have any unusual effects, but if you encounter a bug I'm not familiar with and ask about it in the NPC Strongholds forum, my only answer's going to be "you should probably uninstall either this mod or the Multiple Strongholds mod component"). Link to comment
DragonRider Posted May 24, 2015 Author Share Posted May 24, 2015 Thanks for the replies and the information. To be honest, since I only wanted to do this on a single playthrough, and with a single stronghold, I was hoping to get away without having to install anything additional, but oh well - no console command, then? Link to comment
DragonRider Posted May 25, 2015 Author Share Posted May 25, 2015 Hmm, ok - actually, upon looking around this very website a bit more - will SetGlobal not do it, only what would the variable names be for the strongholds? Or, would there be a reason why it cannot be done this way? Link to comment
Kish Posted May 25, 2015 Share Posted May 25, 2015 SetGlobal would cause the game to believe you had been given a stronghold. That's it. If you set the global for your monk having, e.g., the thief stronghold, it wouldn't put your name on the door of the Guildhall or summon the thieves who are supposed to work for you or give you any of the applicable quests; all it would do, would be make the de'Arnise Keep stronghold go, "Already has a stronghold. Must be a multiclassed monk. Shan't offer this stronghold then." Link to comment
DragonRider Posted May 25, 2015 Author Share Posted May 25, 2015 I see... For some reason, I imagined there would be "eligibilitiy variables" which are checked at the moment one completes the corresponding quest(line) in order to, as you say above, "offer the stronghold", but - maybe it is not done quite like this? Link to comment
DragonRider Posted June 5, 2015 Author Share Posted June 5, 2015 Well, err - thanks, anyway... Link to comment
Jarno Mikkola Posted June 5, 2015 Share Posted June 5, 2015 I see... For some reason, I imagined there would be "eligibilitiy variables" which are checked at the moment one completes the corresponding quest(line) in order to, as you say above, "offer the stronghold", but - maybe it is not done quite like this? Actually there is, the problem is that those variables are directly tied to your characters class. You can actually pass all of them if you just pass the checks... by being the fighter, the mage, the cleric, the druid, the thief, the bard, the ranger or the paladin at the time of the check. But that usually doesn't happen as it happens to be quite impossible to be all of them at any single time, this being a role playing game and those being the roles and all that. The mod changes the checks so they can be passed by other people too, but you probably need those mods installed even before you go to the area the first time ... Link to comment
DragonRider Posted June 7, 2015 Author Share Posted June 7, 2015 Well, that is unfortunate... Somehow, I thought the stronghold offer would be something along the lines of "if CharClass is such-and-such, then OfferStrongholdX = 1", say, and then one could set the OfferStronghold variable manually, but well - I guess I'll just need to install the mod. Thanks for the information, one way or another. Link to comment
Mike1072 Posted June 7, 2015 Share Posted June 7, 2015 Well, that is unfortunate... Somehow, I thought the stronghold offer would be something along the lines of "if CharClass is such-and-such, then OfferStrongholdX = 1", say, and then one could set the OfferStronghold variable manually, but well - I guess I'll just need to install the mod. Thanks for the information, one way or another. It's closer to (everywhere strongholds are offered) "if character class is such-and-such and PlayerHasStronghold is 0, offer the stronghold". If you're interested in what actually has to be changed to make multiple strongholds possible, you can take a look at the BG2 Tweaks source in setup-bg2_tweaks.tp2 (lines ~2679-2712) and 3 files in its dlg subfolder: stronghold1.d, stronghold2.d, and stronghold2a.d. Link to comment
phordicus Posted June 7, 2015 Share Posted June 7, 2015 As long as you (meta) know when the "here's your stronghold" conversation is supposed to start, you can simply change your class temporarily with SK, then change it back once the stronghold checks are done. No need for a mod. Link to comment
DragonRider Posted June 10, 2015 Author Share Posted June 10, 2015 I might try both suggestions. Again, thanks for the information. Link to comment
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