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DaleTweak. :D


Andyr

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Recently I've been cannibalising our Tweak Packs to release a version for Icewind Dale, and have done all the essentials.

 

The problem is, I am making it with IWD, HoW and TotL installed.

 

So, what I need is some people with HoW only, and neither HoW or TotL to try and install the mod and tell me all the error messages, so I can rewrite the code to make it compatible. :)

 

Any volunteers, let me know here or in PM!

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Thanks to Petor 23 and Da_Venom I can confirm it works without TotL. :D I am still looking for a tester without HoW installed, though.

 

The list of separate, optional components, by the way, is:

 

Unlimited Ammo Stacks

This tweak will adjust the maximum number of ammo--bullets, arrows, bolts, darts, throwing axes and throwing daggers--in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

 

Unlimited Jewelry and Gem Stacks

This tweak will adjust the maximum number of gems and jewelry in a stack to 9,999. This component will not affect magical rings or amulets. This component will affect all items in the game, including items introduced by mods.

 

Unlimited Potion Stacks

This tweak will adjust the maximum number of potions in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

 

Unlimited Scroll Stacks

This tweak will adjust the maximum number of scrolls in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

 

Bottomless Bags and Cases

This tweak will alter bags and cases to have unlimited capacity. This component will affect all items in the game, including items introduced by mods.

 

Weapon Animation Tweaks

By default, spears in Icewind Dale use 33% overhead swings, 33% backhand swings and only 34% thrusting attacks.

 

Wouldn't it make more sense to use the pointy end?

 

This component adjusts the attack animation balances of three weapons classes: spears, staves, and short swords. Spears now primarily use thrusting attacks, staves are more consistent as a class and use more swinging attacks, and short swords use a better balance of the three. This component will affect all items in the game, including items introduced by mods.

 

Force All Dialogue to Pause

This component will change all dialogue to pausing. No longer will bandits attack in the middle of a conversation. This component will affect all dialogues in the game, including ones introduced by mods.

 

Identify All Items

Annoyed with having to identify items all the time? Now you don't have to. This component will affect all items in the game, including items introduced by mods.

 

Remove Helmet Animations

I don't like how any of the helmets look on the character avatars. Now they can't be seen at all - just like ioun stones. This component will affect all helmets in the game, including helmets introduced by mods.

 

100% Learn Spells

With this component installed, the chance to successfully scribe mage spells to your spellbook will be set to 100%. However, even when set at 100% there is always a 1% chance of failure (similar to pickpocketing).

 

Stores Sell Larger Stacks of Items

This component will alter all stores in the game to use higher stacks of arrows, bolts, bullets, darts, throwing axes and throwing daggers. This component will affect all stores in the game, including ones introduced by mods.

 

Universal Clubs

From the description of a basic club in Icewind Dale: 'Anyone can find a good stout piece of wood and swing it'--so why can't mages use clubs? This tweak allows mages to wield clubs as well as gain a proficiency point in clubs. This component will affect all items in the game, including items introduced by mods.

 

Allow Stealth and Thieving Abilities in Heavy Armor per P&P

In Icewind Dale, thieves and rangers are prevented from using stealth and thieving skills while in heavy armor. This component implements the P&P method of allowing these abilities in heavier armor, but at a penalty to the character. There is always a small chance of success or failure regardless of the adjustments below. Any armor above leather will impose penalties on these skills. This component will not affect items introduced by mods. From the Complete Thieves Book, by armor type:

 

Armor Pick Pockets Open Locks Find/Disarm Traps Move Silently Hide in Shadows

Elven Chain -20% -5% -5% -10% -10%

Studded Leather -30% -10% -10% -20% -20%

Hide Armor -60% -50% -50% -30% -20%

Ring or Chain Mail -40% -15% -15% -40% -30%

Brigandine or Splint Mail -40% -15% -25% -40% -30%

Scale or Banded Mail -50% -20% -20% -60% -50%

Plate Mail -75% -40% -40% -80% -75%

Full or Field Plate Armor -95% -80% -80% -95% -95%

 

Allow Arcane Spellcasting in Armor

This component will allow mages with access to armor the ability to wear it and cast arcane magic, though at a miscast penalty. It will not allow mages to wear armor they normally can not, but it will broaden the selection for multi and dual-class mages. The penalty will not affect divine magic. This component will not affect items introduced by mods. The full tables of penalties are below (penalties from armor and shields are cumulative):

 

Armor Miscast Penalty

Buckler 5%

Small Shield 5%

Leather Armor 10%

Medium Shield 15%

Studded Leather 15%

Hide Armor 20%

Scale Mail 25%

Chain Mail 30%

Full Plate Armor 35%

Plate Mail 40%

Splint Mail 40%

Large/Tower Shield 50%

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