SirLancelot Posted March 3, 2008 Share Posted March 3, 2008 Ouch!, that hurted! You are right Quote Link to comment
Kulyok Posted July 4, 2008 Share Posted July 4, 2008 Don't kill me, but - with IWD1 TUTU Beta ready, and IWD1 generally being a good(or so they say) game, do you think you'll ever be working on IWD1 NPCs? Answering my own question: yes! You know, I think the day you started working on BG1 NPC with Blucher and Kish and folks was really a historic one for IWD... I mean, for IE modding. Quote Link to comment
Domi Posted July 4, 2008 Author Share Posted July 4, 2008 Congrats on the release! Quote Link to comment
Kulyok Posted July 4, 2008 Share Posted July 4, 2008 Thank you! It's a huge relief, too. Quote Link to comment
Guest Lady of payne Posted July 7, 2010 Share Posted July 7, 2010 Could you do this mod on BG2? Very cool NPC. Quote Link to comment
Guest dragothica Posted July 11, 2010 Share Posted July 11, 2010 Just a simple question. Can you make your own group by importing a full group of 6 NPC:s which came from the mod (and then have no Player1, your own character)? Just like Sir Nord's Company, but with different characters?, will they still talk with each other or comment on things you do?. Quote Link to comment
Domi Posted July 12, 2010 Author Share Posted July 12, 2010 (edited) yes, that's entirely possible. They will not engage into the dialogues about characters' actions, those were addressed to player 1, but the 3rd party interjections would still be present. Edited July 12, 2010 by Domi Quote Link to comment
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