I'm trying to make a knight kit for fighters. Part of this kit's features include a d12 hit die. I can't seem to figure out how to change the hit die for a given class in a BGT install. I looked at how EE did it for the dwarven defender and it appears they did it through two .2da files: hpbbn and hpclass. The former is similar to other class hp tables; the latter appears to be simply tell the game which hp table to consult for a given class/kit. I recreated these tables and can get them to install to my override folder, but the game doesn't seem to be referencing them at character creation or level up. No matter what I've tried, the class only gets a d10 hit die. Is it possible to change this? If so, what tables do I need to amend?
The only other work around I've been able to come up with would be to create a custom spl to increase the maximum hp by 2 and then add that to the clab file for the first 9 levels. Obviously, this second solution seems very hacky and inelegant. Any help would be appreciated.