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VB13

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  1. I've been trying to use the animations done by Cuv from PST and use them in BG2. If I'm following the instructions correctly, I must rename the animations files to the right prefix founf in ANISND.ids. Example: Example: Let's say I want to use the WIGHT_2 animation slot for my animation. I would take each file and rename them accordingly with BAUBA1 --> MWI2A1, BAUBA1E --> MWI2A1E, BAUBA2 --> MWI2A2, BAUBA2E --> MWI2A2E, etc. Here's the link to the instructions: file:///C:/GOG%20Games/Baldurs%20Gate%20II%20-%20Enhanced%20Edition/override/anim_decompressé/Bariaur/Readme-%20BAUB.htm Thing is, I've tried to rename my files like said, transfered them to the override folder, used the right animation to my creature (I've took Mellisan animation and replaced it with the bariaur one) and nothing happens. Am I missing something? Please, any help would be greatly appreciated!
  2. I already figured the xp cap through the SOD but I do not remember if it included the starting area or the starting xp. From what I remember it cannot, then again I'm a newbie so it might have eluded me ?. That is why I asked about coding in Weidu to make sure it doesn't alter key 2DA. Thank you for your time and patience. : )
  3. Hi, everyone. One little question. I asked the same on Beamdog forums but I'm still a little lost about what to do. I'm creating a new campaign for BG2EE and I want to modify the starting xp of new players to 0, since I want them to start at level 1. I know how to set the Xp Cap in my coding, but if I make a modification in my tp2 to the STARTXP file, it would affect any other new game. Is there a way to code the starting xp at 0 only when my campaign begins? If so, how should I code this? One user send me this coding: ACTION_IF GAME_IS ~bg2ee~ THEN BEGIN COPY_EXISTING ~startare.2da~ ~override~ SET_2DA_ENTRY 12 1 1 ~1000~ BUT_ONLY END ACTION_IF FILE_EXISTS_IN_GAME ~startbp.2da~ THEN BEGIN COPY_EXISTING ~startbp.2da~ ~override~ SET_2DA_ENTRY 12 1 1 ~1000~ BUT_ONLY END If I figured it out, it should copy the STARTARE.2DA and set the xp to 0 if it starts a game in my campaign. I would also be able to determine the starting area and the position X,Y of the character, right? Thanks for your time.
  4. Okay, that is insightful! Now... where do i begin? Does anyone knows how to edit a worldmap? I can do areas, write scripts and dialogs, but this I don't know the gist of it. Any suggestions?
  5. So I must include the areas of Sigil on the big world map? If so, surely there's a way to close the access to other regions - since Sigil is out of Abeir-Toril. I ask only because of realism between plane travel of course. I take for example in Bg2, the player could not jump from the underdark directly to Amn. Thanks for the pointers. ?
  6. Any of you ever created a new world map and add it? If so, some pointers would be greatly appreciated. I found no mention of this on any threads. I intend to take the worldmap from Planescape Torment and add new places, since the campaign will take place in Sigil. Thanks for your time. ?
  7. Hi, I want to create a new campaign using Eet. Any of you ever created a new world map and add it? If so, some pointers would be greatly appreciated. I found no mention of this on any threads. Thanks for your time. ?
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