About This File
Sword Coast Stratagems (SCS) is a collection of more than 100 interconnected mini-mods for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Throne of Bhaal, Baldur's Gate Trilogy, and Baldur's Gate 1TUTU. SCS is mostly a tactics and AI mod, intended to make the combats in the game more challenging and interesting. Overall, playing SCS shouldn't exactly feel like a whole new game - it should feel like the old game, but with your foes acting much more intelligently and realistically.SCS also includes a few ease-of-use features and tweaks. SCS now includes all the content from the previous "SCSII" mod.
What's New in Version v35.11 See changelog
Released
- Various text updates due to a careful proofread from Jazira.
- Updates to Chinese, French, and Polish translations.
- Fixed a UI bug which sometimes caused the game to crash if you went from the wizard to priest spell screen when 8th or 9th level spells were selected.
- Drow mages in IWD have got over their irrational hatred of Player 4 and no longer strike him/her dead upon entering Dorn's Deep.
- Fixed a typo that was messing with correct flagging of enchantment on TUTU/BGT BG1 items.
- Mages and priests no longer have bloated hit point totals.
- Several random encounters that are supposed to trigger in Chapter 6 were triggering too early on EET installs.
- If you use the 'fine weapons' component, the magic axe that Feldepost sells is no longer unidentified.
- Fixed a minor issue with the Wand of Spell Striking in the 'more consistent breach' spell tweak.
- Fixed a library bug which meant the new Fiendish Warding spell was given to some non-evil joinable NPCs.
- Fixed even more cosmetic issues where odd symbols were sometimes displayed next to class names.
- Fixed a bug in the Resurrection component which was causing compatibility issues with Grey the Dog.
- Third-party mods that add scrolls with '!' or '#' no longer confuse the spell system.
- The 'stunned' string is correctly displayed when using Stonefist in BGEE.
- Symbols weren't being correctly moved over to the Enchantment school.
- Tweaked Chromatic orb now correctly gives no saving throw against damage, for real this time.
- Fixed several issues with Strength of Stone.
- Ice Knife correctly does piercing damage now.
- Fixed a documentation error for Sol's Searing Orb (no in-game change).
- Made a few changes to the 'Spell Tweaks' system to make things easier for translators.
- Foebane +5 now casts Larloch's Minor Drain at level 1.
- Added a spell tweak that renames 'Favor of Ilmater' to 'Favor of the Martyr'.
- Elementals are now immune to their own offensive spells.
- Addressed an edge-case issue which meant that enemy-summoned fiends were sometimes party-controllable.
- Fixed a layout problem with the description of single-target Power Word Blind.