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EET 1.0 Release Candidate 11 up on GitHub


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#31 Grammarsalad

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Posted 28 July 2016 - 07:08 AM

Yay!!!

#32 Ulb

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Posted 28 July 2016 - 11:03 AM

Some bug reports form my play-through.

 

I'm not sure if you'd rather have minor bug reports dripping in as they happen or get them in a bulk. Since you're working on RC2 right now I'll report them as they come for now.

 

So far I've encountered the following bugs:

 

  • Could not initiate dialogue with Garrik after killing Silke.

  • A kobold in the Nashkel Mines dropped a Mordekain's Sword scroll which seems a bit too high lvl as random treasure for this area.

  • Mulahay repeatedly spamms his “fools you'll never have a chance to take anything” dialogue when he is low hp and spawns a whole new set of minions each time instead of asking for mercy.

 

 

Obviously I can not be sure whether these bugs are even related to EET or are caused by other mods. I've attached my WeiDu log below. I didn't follow any official install order but I'm fairly certain that my installation order shouldn't cause any incompatibilities between the few mods installed. As for my personal mods, there shouldn't be anything in there that could cause those bugs.

 

 

BG:EE WeiDu log:

 

Spoiler

 

EET WeiDu log:

 

Spoiler



#33 subtledoctor

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Posted 28 July 2016 - 11:11 AM

Apparently the recent BG2EE patch introduced slight chances of getting nice loot from rando grunts. Now, with EET being on the BG2EE engine, presumably that can filter back to the BG1 portion of the game...

Faiths & Powers: Spell spheres and kit pack for priests and paladins
Might & Guile: Tweaks and kits for warriors and rogues
Scales of Balance: Game tweaks and rule overhauls
NPC_EE: More options for NPCs in BGEE, SoD, & BG2EE


#34 Ulb

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Posted 28 July 2016 - 11:30 AM

Apparently the recent BG2EE patch introduced slight chances of getting nice loot from rando grunts. Now, with EET being on the BG2EE engine, presumably that can filter back to the BG1 portion of the game...

 

Ah, that explains why I haven't experienced that before, this is the first time I play a version above patch 2.0.



#35 K4thos

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Posted 28 July 2016 - 12:14 PM

The only way to install polish text and dubbing in BG2:EE is described by TartamPuan in this topic: https://forums.beamd...-instalacja/p21

 

I suspect the reason for this is the "weidu.conf" file. Open it up and check if it shows en_us instead of pl_pl. If yes than english TLK file was used instead of polish one during installation. If this is the case than the exact same thing would happen with any other mod. In other words you didn't install the polish translation correctly.

 

But fear not, I've just updated the localization mod, so you no longer need to change anything manually to add Polish language to BG2:EE. Newest TLK files are also included:

http://www.share-onl...dl/62DOH1BOIJIH
 

-----------

 

The problem with WMP copying when language is different between BG1 and BG2 has been fixed. Thanks for report.

 

-----------

 

In hindsight it was stupid of me to actually copy the files over instead of editing the file check in the tp2 file since now I can't be too sure if it actually worked. There are only like 4 or 5 duplicated files and since the majority of the sod stuff was in the data folder as well it might mean very little that the SoD campaign seems to run just fine. (Side note: I don't have any graphical issues in the SoD starting area and the fog displays just fine.)

I'm afraid this was a mistake unfortunately. There are biff files with totally different sizes (often SoD files are much smaller) but with the same names among Data and sod-dlc directory. WeiDU is able to get the most reacent file from both of them. I think your installation may miss some resources.

I've changed data/SoDAreas.bif check into movies/sodcin05.wbm and it works fine this way with Steam SoD, so hopefully with GoG version too. Once again thanks for report.

 

-------------

 

So far I've encountered the following bugs:

 

  • Could not initiate dialogue with Garrik after killing Silke.

  • A kobold in the Nashkel Mines dropped a Mordekain's Sword scroll which seems a bit too high lvl as random treasure for this area.

  • Mulahay repeatedly spamms his “fools you'll never have a chance to take anything” dialogue when he is low hp and spawns a whole new set of minions each time instead of asking for mercy.

 

There may be problem with your installation due to above mentioned messed up biff exportation. Any chance for installing it again? Of course I will try to check it out. In future I'd like to request saves for each thing that you report. So, in this case that would be:

1. Copy "saves.tra" and "saves.txt" from your saves directory and send it to me (this way I will be able to run your saves in my game with full language support)

2. Send me each save with odditie as it occurs. For example Garrik can't speak after killing Silke - save before killing Silke; Strange loot in kobolds body - save with dead kobold still there (so I can check his ID in NI) and so forth.

 

Thanks in advance.

 

-------------

 

Anyway new version is up: https://github.com/K...s/EET/releases/

 

Version 1.0 Release Candidate 2
- fixed GOG and Steam SoD support
- fixed error message during installation (harmless, so no need to reinstall)
- fixed dream script conversion names (shouldn't affect anyone who didn't install BG1NPC Project)

- updated compatibility patch for BG1 NPC Project to support latest version (Dynaheir romance component)
- new question added to F.A.Q. section of the readme file regarding installation order

- improved language support


Edited by K4thos, 28 July 2016 - 12:28 PM.


#36 Ulb

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Posted 28 July 2016 - 12:28 PM

Hey, I will try to stick to that method for further reports. :)

 

As for the messed up installation, I think this is a missunderstanding.

I only copied the files that were not already in the /data/ folder over, so all files in the /sod-dlc/ folder were sitll there and intact and all original files in the /data/ folder were also still there and intact. The only difference was that /data/ did also hold a copie of all the /sod-dlc/ files that did not have a name conflict with files already in /data/. 

 

In anycase, my current isntallation was made with a new clean BG:EE set-up, using only an edited EET tp2 file (changed the check from /data/filename to /sod-dlc/filename) so there should be no missing files in my installation. :)

 

Another question: Does EET replace the BG:EE movies with the classic movies by default or did I somehow install this "feature" by accident? I'm quite fond of the new movies tbh.


Edited by Ulb, 28 July 2016 - 12:32 PM.


#37 K4thos

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Posted 28 July 2016 - 12:30 PM

I only copied the files that were not already in the /data/ folder over, so all files in the /sod-dlc/ folder were sitll there and intact and all original files in the /data/ folder were also still there and intact. The only difference was that /data/ did also hold all the /sod-dlc/ files that did not have a name conflict with files already in /data/.

 

in such case the installation is fine :)



#38 Etamin

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Posted 28 July 2016 - 12:51 PM

 

The only way to install polish text and dubbing in BG2:EE is described by TartamPuan in this topic: https://forums.beamd...-instalacja/p21

 

I suspect the reason for this is the "weidu.conf" file. Open it up and check if it shows en_us instead of pl_pl. If yes than english TLK file was used instead of polish one during installation. If this is the case than the exact same thing would happen with any other mod. In other words you didn't install the polish translation correctly.

 

But fear not, I've just updated the localization mod, so you no longer need to change anything manually to add Polish language to BG2:EE. Newest TLK files are also included:

http://www.share-onl...dl/62DOH1BOIJIH

 

So now i instead of this method described by TartamPuan i just install your BG2EE_PL.rar and then EET.RC2 and translation should be fine? I will try it tomorrow and let you know.



#39 K4thos

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Posted 28 July 2016 - 12:57 PM

So now i instead of this method described by TartamPuan i just install your BG2EE_PL.rar and then EET.RC2 and translation should be fine? I will try it tomorrow and let you know.

 

yes



#40 leokosta

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Posted 28 July 2016 - 04:24 PM


  • Could not initiate dialogue with Garrik after killing Silke.

 

I have a new playtrhough, and couldnt talk to Garrick either. I have a Tactical instalation of BWS, but also tried on a Vanilla instal. Had to CTRL + Q on Garrick to recruit him. After that, I talk to him normaly. Version:  GOG 2.3.67.3



#41 K4thos

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Posted 28 July 2016 - 07:20 PM

Could not initiate dialogue with Garrik after killing Silke.

can't reproduce it even though I've installed almost exactly the same installation as you. Save would be very useful in this case.

 

I have a new playtrhough, and couldnt talk to Garrick either. I have a Tactical instalation of BWS, but also tried on a Vanilla instal. Had to CTRL + Q on Garrick to recruit him. After that, I talk to him normaly. Version:  GOG 2.3.67.3

you mean the Garric bug happens on vanilla BG:EE or vanilla EET?

 

-----------

 

Mulahay repeatedly spamms his “fools you'll never have a chance to take anything” dialogue when he is low hp and spawns a whole new set of minions each time instead of asking for mercy.

 

you just found SCS bug :) The same would happen on Tutu and BGT. This part of code from "stratagems\tactical_bg1\c2end.tpa"

~Enemy() SetGlobal("CDMulahey","AR5405",3) SetGlobal("DMWWMulaheyFight","MYAREA",1)SetGlobal("DMWWMulaheyFlunky","MYAREA",1)~

should be changed to:

~Enemy() SetGlobal("CDMulahey","%NashkelMines_MulaheysCave%",3) SetGlobal("DMWWMulaheyFight","MYAREA",1)SetGlobal("DMWWMulaheyFlunky","MYAREA",1)~

Since it's not related to EET I won't add it directly to the patch to not mess up with Big World Fixpack guys (you know, first you install compatibility patch and than Big World Fixpack on top of it, so implementing fixes may be problematic).

 

---------

 

A kobold in the Nashkel Mines dropped a Mordekain's Sword scroll which seems a bit too high lvl as random treasure for this area.

Please let me know if you encounter this again.


Edited by K4thos, 28 July 2016 - 07:25 PM.


#42 leokosta

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Posted 28 July 2016 - 08:00 PM

Quote

I have a new playtrhough, and couldnt talk to Garrick either. I have a Tactical instalation of BWS, but also tried on a Vanilla instal. Had to CTRL + Q on Garrick to recruit him. After that, I talk to him normaly. Version:  GOG 2.3.67.3

you mean the Garric bug happens on vanilla BG:EE or vanilla EET?

 

It Happens on my Tactical Instalation of Big World Setup (BWS). After I ran into the bug, I load the save on a Vanilla BGEE instalation, and the bug persists.I have the save, How do I attach a zip file here ? I dont have EET installed.


Edited by leokosta, 28 July 2016 - 08:01 PM.


#43 Ulb

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Posted 28 July 2016 - 09:24 PM

Quote

I have a new playtrhough, and couldnt talk to Garrick either. I have a Tactical instalation of BWS, but also tried on a Vanilla instal. Had to CTRL + Q on Garrick to recruit him. After that, I talk to him normaly. Version:  GOG 2.3.67.3

you mean the Garric bug happens on vanilla BG:EE or vanilla EET?

 

It Happens on my Tactical Instalation of Big World Setup (BWS). After I ran into the bug, I load the save on a Vanilla BGEE instalation, and the bug persists.I have the save, How do I attach a zip file here ? I dont have EET installed.

 

If you ran into the bug without EET installed I don't think there is any need for your save.

 

@K4thos yeah, it just dawned on me that I'm lacking the BWS fix files I usually have for my installations so all these bugs might be ancient and completely EET unrelated and I'm just expierencing them now for the first time. :p

 

I wonder if I can trick the BWS into installaing over EET if I start BWS before I run EET. That might cause a hole load of new problems though..



#44 Jarno Mikkola

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Posted 28 July 2016 - 10:23 PM

I wonder if I can trick the BWS into installaing over EET if I start BWS before I run EET. That might cause a hole load of new problems though..

Why trick... just wait a small while and then when the EET is included, you don't need to do a thing, just install "normally".
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Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#45 Roxanne

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Posted 29 July 2016 - 01:19 AM

Feedback on RC2 with GOG game

 

Made an installation of plain BGEE-Sod with just modmerge added

Installed EET on unmodded BG2EE + EET-final (selected the new GUI created for EET)

 

No issues in installation - I like the new GUI provided - I started each of the 4 campaigns (ignored the pits stuff as usual) to get a first impression.

 

Congratulations!!!

It was really worth the wait and effort.

 

So I will now do a full BGEE mod install according to the EET list, then run EET in BG2EE and add all the recommended mods afterwards.

(And hopefully start testing my own big EET mod from tomorrow on).

 

A new Baldur's Gate era has started.


The Sandrah Saga!

another piece of *buggy, cheesy, unbalanced junk*

 

 

 




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