Guest Jayson126@yahoo.com Posted July 29, 2004 Share Posted July 29, 2004 Could someone write me a basic script for a basic IWD Cutscene with two people talking between each other and then the character? Link to comment
BigRob Posted July 30, 2004 Share Posted July 30, 2004 I would guess (just guess, mind you) that the IWD and BGII cutscenes use similar scripts. If you've got BGII you could rip open one of the cutscenes from that and have a look-see at how they're made. Just a suggestion, 'cos at the moment, I couldn't script a statue. Link to comment
cliffette Posted July 30, 2004 Share Posted July 30, 2004 It's easy, BigRob: // Statue-code IF StateChecK(Myself,STATUE) THEN RESPONSE #100 Stare() Wait(29384723984723984723942) LandPigeons(5) GetPoopedOn(True) END And Jayson, check out the IESDP for IWD actions you might need: http://www.gibberlings3.net/iesdp/scripting/totlactions.htm Look at entry 120, which is StartCutScene(S:CutScene*). There's an example in the text, but generally, you want to have the following code when it's time for your cutscene to appear: ClearAllActions() StartCutSceneMode() // gets rid of GUI StartCutScene("Name_of_cutscene_script") Then in your cutscene script, you'd have IF True() THEN RESPONSE #100 CutSceneID(Player1) // this means Player1 controls this action block DisplayStringHead(Myself,StringRef) // displays the StringRef over // someone's head. //If you're using WeiDU, this //StringRef can be a .tra entry. // ie DisplayStringHead(Myself,@53) Wait(3) // or however long you think // it'll take for the string to be read DisplayStringHead(Player2,@54) Wait(3) // etc EndCutSceneMode() // Restores the GUI END Link to comment
BigRob Posted July 31, 2004 Share Posted July 31, 2004 It's easy, BigRob: // Statue-code IF  StateChecK(Myself,STATUE) THEN RESPONSE #100  Stare()  Wait(29384723984723984723942)  LandPigeons(5)  GetPoopedOn(True) END Thanks Cliffette, I really needed that script! Link to comment
Guest Gees, Thanks for you help! Posted July 31, 2004 Share Posted July 31, 2004 You guys are coll, I really appreciate the help. Thanks BigRob! Link to comment
Domi Posted August 12, 2004 Share Posted August 12, 2004 It's easy, BigRob: // Statue-code IF  StateChecK(Myself,STATUE) THEN RESPONSE #100  Stare()  Wait(29384723984723984723942)  LandPigeons(5)  GetPoopedOn(True) END A, too bad that this joke will be lost on so many people Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.