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BG1 CHARACTERS SOUND OVERWRITTEN TO BG2 SAME CHARACTERS


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GOOOOOOD NIGHT!
My install: I have BGTrilogy-WeiDU, BG2SOA, BG2TOB, BgSCS, Tweaks anthology, all unfinished business, quest pack, banter pack bg1 npc project
My install: http://gibberlings3.net/forums/index.php?showtopic=29352&p=260221

I finished BGTrilogy, when i started BG2 SoA, minsc, jaheira are having the same speech as bg1...(it is...annoying and i did not want that)

Highlight:
1) playing bg1, when i tried to leave minsc he said a small speech from bg2 (ok go to copper coronet huh.gif, and left forever) but i managed that recruiting dynaheir together with him
2) Imoen has ok speech from bg2
3) i just noticed that and stopped playing, but maybe edwin also

Can you guys give me a little help? Do i have to post some file from my installation?

Thanks!
(attached my weidu.log)
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I might be wrong but this sounds like a feature of BGT. According to the BGT Readme:

 

Additionally, joinable non-player characters that appear in both Baldur's Gate and Shadows of Amn conditionally keep their attributes upon transition to Shadows of Amn depending on the fate that you left them in Baldur's Gate. Edwin, Imoen, Jaheira, Minsc, and Viconia will keep their attributes and appearance from Baldur's Gate if they are alive and are in your party when you talk to Belt after the defeat of Sarevok.

 

Since the easiet way to give these guys the same stats and appearance is to actually move them from the final area of the first game into SoA, rather than replacing them with character files from the second game. As their character files come from the first game, it means their sound set will also be from the first game.

 

It's not too hard to fix this in your own game by modifying your save game using NearInfinity. Open up your main save with NearInfinity, then locate to the NPC character files and replace all their sound lines with those from the second game.

Edited by ABlake
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I might be wrong but this sounds like a feature of BGT. According to the BGT Readme:

 

Additionally, joinable non-player characters that appear in both Baldur's Gate and Shadows of Amn conditionally keep their attributes upon transition to Shadows of Amn depending on the fate that you left them in Baldur's Gate. Edwin, Imoen, Jaheira, Minsc, and Viconia will keep their attributes and appearance from Baldur's Gate if they are alive and are in your party when you talk to Belt after the defeat of Sarevok.

 

Since the easiet way to give these guys the same stats and appearance is to actually move them from the final area of the first game into SoA, rather than replacing them with character files from the second game. As their character files come from the first game, it means their sound set will also be from the first game.

 

It's not too hard to fix this in your own game by modifying your save game using NearInfinity. Open up your main save with NearInfinity, then locate to the NPC character files and replace all their sound lines with those from the second game.

 

Hi!

 

I think i will need more..to be honest i am beginner on editting anything

 

- I did not talk to Belt after the defeat of sarevok

- i did not installed the tweaks so the BG1 characters were gonna have same portraits or whatever other stuff on BG2

 

I openned NearInfinity:

he askes for a ".key file", what is it? I tried "Chitikin.key" because there was the only one...so he recognized the BGT (i think)

 

Ok then....i have no clue what to do, i don't know how to use that

 

- Could not find the JNPC soundset from BG1 or BG2 (google?)

- I don't know how if i find the soundset how to import/overwrite or so

- I have banter packs, and some romance add-on of BG2, if i overwrite the files, won't impact ?

- Also when i go to BG2 ToB, i will some issues also?

 

Can you please be more specific? :thumbsup:

(picture attached file of the program)

post-10404-0-72073700-1534366466_thumb.jpg

Edited by badstapp
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You're on the right track. First, you want to put the file NearInfinity.jar in the same folder where CHITIN.KEY is (also where the main game .exe is). It should automatically recognize your installation when you run it.

Working on this issue is straightforward, but involves quite a few steps. Watch this video I made for it, hopefully it helps. Turn on Subtitles/Caption (CC) for subtitles.

 

https://www.youtube.com/watch?v=5tSgl5STAGo

 

Back up your main save file just in case.

Edited by ABlake
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You're on the right track. First, you want to put the file NearInfinity.jar in the same folder where CHITIN.KEY is (also where the main game .exe is). It should automatically recognize your installation when you run it.

 

Working on this issue is straightforward, but involves quite a few steps. Watch this video I made for it, hopefully it helps. Turn on Subtitles/Caption (CC) for subtitles.

 

https://www.youtube.com/watch?v=5tSgl5STAGo

 

Back up your main save file just in case.

 

Hi! Really appreciate your kindness, but still having issues
1) Both times when i open the NearInfinity shows "Baldur's gate trilogy", yours are BG Tales of the sword coast and BG Throne of bhall like yours? I have baldur's gate trilogy Weidu
2) When i search for JAHEIR7, or any other JAHEIR options, there are jaheiras from bg1 portrais with BG1 Sounds, and many jaheiras with BG2 Portraits, but guess what? All of them with the BG1 Sounds (i think because i both opened the same BG Trilogy
Edit: Just to clarify more, the Soundset and the Speech Lines are still from BG1
(Also i checked from Minsc and Edwin, all of their files are the same as Jaheira, some of BG1 portraits and sounds and speech lines, some of the BG2 portraits but sounds and speech lines from BG1)
Imoen files are from BG1 only, and others from BG2 only, and in game it is BG2
Edit 2: Imported my game again to test, same issues...but noticed the FIRST MEETING SPEECH are from BG2, maybe...your solution will work, my afraid is that everything from these bg1 characters were imported and the game was going to crash anytime, and noticed the colours of Jaheira are from BG1 (Consistent stats were ok, from bg1 as i installed)
Edit 3: Started a new game of BG2 to test, same as Edit2
Edit 4: I am really scared now, after installed all i read anywhere that would be a nice idea to start a SOA-game before everything and save it, and then i did, watch the scenes got imoen, saved and left by the time...i played all BG 1, finished it, imported my character to brand new BG 2 game...and came here to create this post about the sound bug..loading the first SOA-GAME just to check ...there were:
2 imoens (2x from bg2, same on everything, collors, sound, speech text)
2x jaheiras (1x from bg1 sound collor, sound, and speech text and 1x from bg2 collor, sound, and speech text
also Minsc the same as jaheira (one of them had boo on pocket other on quick-slot, one with gnoll and other with vampire)
(Maybe i started this SOA-game, before all installations)
Final: After importing a new game to bg 2, i could find only ONE jaheira with bg2 speechs, copied and pasted and worked...i will try with minsc, and edwin tomorrow..still afraid thats anything crashes later

Do i have to worry after finishing BG 2 SOA, to TOB with this?

 

Thaaaaaaaaaaaaaaaaaaaaaaaaaaanks for you amazing help

Edited by badstapp
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I don't have a BGT installation, only separate BG and BG2. It doesn't matter though, the important thing is that you put NearInfinity in the folder of the game you're playing. But BGT should use the same folder as BG2.

 

The game won't crash just because you're playing around with sound sets, or character sounds having wrong lines.

 

When i search for JAHEIR7, or any other JAHEIR options, there are jaheiras from bg1 portrais with BG1 Sounds, and many jaheiras with BG2 Portraits, but guess what? All of them with the BG1 Sounds (i think because i both opened the same BG Trilogy

 

Hmm. Maybe BGT changes all of them to BG1 version for continuity purpose, I guess? The files with BG1 portrait should be files from the first game converted into BG2 engine; the files with BG2 portrait are files from BG2.

 

Check this video. I tried to explain how you can look up specific strings then make the sound lines use specific strings.

 

https://www.youtube.com/watch?v=9vKPbqQADMU

 

You can actually do this to change the sound set of all base CRE files from the game. All the files JAHEIR7, JAHEIR8, JAHEIR11, etc. When they spawn in the game they will have the new sound set. You only need to do this manually for one file. After one file is good, just copy all the "Sound:" lines from it then paste into other files.

 

Again, the CRE files with BG1 portraits are from BG1. If they are already using BG1 sounds, you probably don't want to change them. Just change the files with BG2 portraits so that they use BG2 sounds, if that's what you want.

 

But for now maybe only modify stuff in your save files first, until you get used to it, before modifying base game files.

Edited by ABlake
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Hmm. Maybe BGT changes all of them to BG1 version for continuity purpose, I guess? The files with BG1 portrait should be files from the first game converted into BG2 engine; the files with BG2 portrait are files from BG2.

 

Check this video. I tried to explain how you can look up specific strings then make the sound lines use specific strings.

 

https://www.youtube.com/watch?v=9vKPbqQADMU

 

You can actually do this to change the sound set of all base CRE files from the game. All the files JAHEIR7, JAHEIR8, JAHEIR11, etc. When they spawn in the game they will have the new sound set. You only need to do this manually for one file. After one file is good, just copy all the "Sound:" lines from it then paste into other files.

 

Again, the CRE files with BG1 portraits are from BG1. If they are already using BG1 sounds, you probably don't want to change them. Just change the files with BG2 portraits so that they use BG2 sounds, if that's what you want.

 

But for now maybe only modify stuff in your save files first, until you get used to it, before modifying base game files.

Hi good night!

 

Good ideas! Thanks again for the video!

I uploaded a picture..check below please:

 

+ CRE FILES = 1x jaheira with bg2 sounds + 0x minsc with bg2 sounds + 0x edwin with bg2 sounds

 

+ OPENNING SAVES (SoA e Tob) = found jaheira and minsc bg2 sounds (so strange because cre files from minsc there aren't any) + edwin doest not show on non-player character (shows branwen and xan o.O).

=> What i did? On ToB invoked him, he goes to my team instantly, saved game. Checked near infinity, guess what? BG1 Sound set and still as does not show on non-player character

 

Question 0: i will try the video as you said (with google), but can you film scrolling down the edwin's bg2 string ref numbers? So i can pause and note, that would be MUCH EASIER to update the value or export one-sure-cre-file from bg2 edwin and i get that, import and copy/paste to all other edwins with bg2 portraits (this wouldn't be good, mine is bgt and many others mods, different than you)

 

Question 1: Edwina....has new soundsets, right? Could not find on the cre files "edwina"

 

Question 2: Why have so many jaheiras, minscs, and etc on one game?

 

Question 3: Speechs from Throne of Bhaal aren't different from SoA??

 

Final Question: can we make with this, the first character appear the soundlines or we create soundlines? (i have working sound files to my character, but that is not the main point)

 

Thanks HUGE for your help

post-10404-0-66991700-1534548230_thumb.jpg

Edited by badstapp
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Question 2: The different CRE files like JAHEIR7 JAHEIR8 JAHEIR11 are different levels for Jaheira when she spawns in the game. Basically, depending on your level the game will spawn the file that is closest to your level. Its like that for all NPC. JAHEIR7 means Jaheira is level 6/7; if you are level 7 the game will use this file. If you are level 11 when you meet her, the game will use JAHEIR11, in which she is around level 11.

 

If BGT is supposed to change all character sounds to BG1 version then i dont know why there is one Jaheira file with BG2 sound.

 

If you dont see an NPC in the list in the lower right corner it means they have never been spawned in your playthrough up to that point. You see Branwen and Xan because they are part of your BGT game. The *TBRANW *TIMOEN *TJAHEI etc. are the NPCs you finished BG1 with, so now you can see them in the list when youre in SoA. Also, if you change anything in the files in this corner, those changes only apply to that save file, not the entire game.

 

Question 0: yes i can help you with that

 

Question 1: No, Edwina is a special case. There is no CRE file for her. The game uses an effect to change Edwins gender to female, then his personal script (EDWIN.BCS) will detect that and replace his sound set.

 

Question 3: if i remember correctly, yes, NPC sound sets in ToB are the same as in SoA.

 

Final question: Im not sure what youre asking, but for each NPC if you want them to spawn with the correct sound set from the beginning, you need to replace sound for all original CRE files of that character. For example if you only replace sound for JAHEIR7 then only the level 6/7 version of her has that sound set. If you meet her at level 11 the game will use JAHEIR11 instead, which still has old sounds.

Edited by ABlake
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