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Savage

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  1. i think its ok for multi gating and fiends but celestials was at 2 (planetars or devas) max at same time
  2. mod is completely broken due to possibility of summoning multi celestial for example a 6ppl party can summon +- around 18 celestials (each character 1 planetar + each simulacrum 1 planetar + wish ( if rest bonus worked) then additional 6 planetars) = rip balance
  3. mod is completely broken due to possibility of summoning multi celestial for example a 6ppl party can summon +- around 18 celestials (each character 1 planetar + each simulacrum 1 planetar + wish ( if rest bonus worked) then additional 6 planetars) = rip balance
  4. fix demogorgon please (this must be demon prince, not a punch bag that you made)
  5. something has to be done with this, it is obviously a major issue
  6. Hello i would like to know how and why there s no different component to make number of summoned celestials cap to 1 or >= 1? this multiple summoning makes fights incredible easy even with scs (watchers keep dungeon level 3(insane with maxed out scs cleared like it was nothing for example only because of 2 devas nd 1 planetar that i can summon instead of 1 celestial, it was a challenge before hlas appeared, but when i got few celestials, game turned like to super mario 1 button summon celestial and go drink tea while they ll rip demons apart) .... sigh can this be fixed?
  7. But isnt it a bug that you can summon multiple celectials more then 1? it makes game incredible easy( even with scs installed with hardest settings) too exploited by summoning few devas thats not good or make a variation like a component for multiple summon instead of 1?
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