Jump to content


Member Since 30 May 2017
Offline Last Active Jan 10 2018 11:45 AM

Topics I've Started

Problem with Kagain quest

28 December 2017 - 07:06 AM

Hi, I seem to have run into a problem with Kagain's quest.  I encountered and killed the bandits on the way to Beregost and picked up Eddard's fibula.  However, when I go to meet with Kagain, he doesn't acknowledge I have even met the bandits until I accept him into my party.  At that point, I get the dialogue options about the fibula ("Is this from one of yours?") but after that the dialogue abruptly ends with Kagain having joined my party.  Whereas previously I could go through the entire conversation, with Kagain asking to join up for revenge and then have the option of accepting or dismissing him, the dialogue seems to be broken as there is no further discussion at all.  Any idea what's going on here?


Attached File  WeiDU-Tutu.log   6.08KB   29 downloads

Bug - Reveal City Maps component

26 December 2017 - 10:09 AM

Hi, there seems to be a problem with the Reveal City Maps component.  Installing this component with the original IWD and starting a new game instantly teleports your characters from Easthaven to Lonelywood.  What's more, sometimes the NPCs at the Whistling Gallows turn hostile and will attack you on sight as soon as you drop in!  WeiDU log is below.  To test it, I uninstalled only this component and the game functioned normally.


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #0 // 1ppv: Fix character attack animation sounds in TotLM
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #1 // 1ppv: Fix combat animation bug (enable combat stance animations)
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v6
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v6
~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v5
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #0 // The Voice of Durdel Anatha: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v7
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #102 // 1ppv4: Extended palette entries -> Compatibility install only
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #109 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Icewind Dale I HoW
~1PP/1PP.TP2~ #0 #110 // 1ppv4: Thieves Galore -> IWD HoW/TotL - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never lose access to Orrick the Gray's trade goods: v4
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v 3.06
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

Shield and Helmet Colors - Tweaks Anthology

30 May 2017 - 07:52 PM

I find it curious that there is an option to change shields and helmets to adopt the colors of the characters, but there is no option to do just the opposite: To set fixed colors for shields and helmets, both magical and non-magical. Erephine's 1pp mod had this component, and since it was built into the EE's by default, I was disappointed to see that it didn't carry over.

I actually prefer having fixed colors for shields and helmets, as it lends an extra bit of realism to the game. After all, it's not like the merchants can just slap whatever coat of paint you want on your item.

I would like to see this component included in a future version of Anthology, if at all possible.