CamDawg Posted July 24, 2013 Share Posted July 24, 2013 (edited) So, this is what I've been spending the last two weeks of my life on. At this point I'm relatively certain that nothing will cause your computer to burst into flames, but there are some rough edges that need to be addressed for a non-beta v1: Spell icons stand out, immensely, from the existing BG2 counterparts. The two-handed axe artwork is borrowed from IWD and uses halberd description images. Arcane spells are currently only obtainable from stores. These need to be scattered randomly, as do some of the divine spell scrolls. The unique axes have terrible placeholder descriptions. Add druid/cleric availability to the readme for divine spells Add in some new spells to enemy combat scripts Write dialogue for Contact Other Plane Edited July 16, 2021 by CamDawg Quote Link to comment
CamDawg Posted July 29, 2013 Author Share Posted July 29, 2013 (edited) Fix prices for the 2h axes Fix this Change the internal IDS references to WIZARD_ and PRIEST_ for compat reasons Update the cloud spells to go away with zones of sweet air Edited August 7, 2013 by CamDawg Quote Link to comment
CamDawg Posted August 5, 2013 Author Share Posted August 5, 2013 (edited) Garclax's axe drops identified. Alicorn Lance's silver glow is ugly; swap it for a pulse. Shambling mound attack weapons are droppable. Edited August 18, 2013 by CamDawg Quote Link to comment
DavidW Posted August 5, 2013 Share Posted August 5, 2013 Many of these can probably be back-ported into IWD-in-BG2. Quote Link to comment
CamDawg Posted August 5, 2013 Author Share Posted August 5, 2013 Many of these can probably be back-ported into IWD-in-BG2. Yeah, I've been keeping a running list. Some of these are also original IWD bugs that are getting ported over, so it's also some stuff for the Fixpack too. Quote Link to comment
DavidW Posted August 6, 2013 Share Posted August 6, 2013 Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere. Quote Link to comment
CamDawg Posted August 6, 2013 Author Share Posted August 6, 2013 Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere. I've been pondering it, yeah. I was also thinking of rolling out a component for HoW's arcane opposition schools as an alternative. Since the most noticeable effect would be Edwin losing Fireball, I suspect it would not be terribly popular. Quote Link to comment
Angel Posted January 9, 2018 Share Posted January 9, 2018 Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere.I've been pondering it, yeah. I have a version of the paladin's Smite Evil (and for flavor, Smite Undead for the Undead Hunter) for BG2 in one of my personal projects, you'd be welcome to use it. It's been tried and tested with BG2 and should work with BG(2)EE too. Here is the install code: https://github.com/AngelGryph/MadeInHeaven/blob/development/mih/components/paladin_powers.tpa And here are the spell files and bam: https://github.com/AngelGryph/MadeInHeaven/tree/development/mih/paladin_powers Quote Link to comment
CamDawg Posted July 16, 2021 Author Share Posted July 16, 2021 On 7/24/2013 at 8:45 AM, CamDawg said: Spell icons stand out, immensely, from the existing BG2 counterparts. Arcane spells are currently only obtainable from stores. These need to be scattered randomly, as do some of the divine spell scrolls. The unique axes have terrible placeholder descriptions. Add in some new spells to enemy combat scripts On 8/6/2013 at 9:12 AM, DavidW said: Have you thought of adding some of the IWD class progression? (Druid's modified shapeshift, paladin smite evil, etc). There's code in the main IWD-in-BG2 converter somewhere. Alright, these are done at least. Quote Link to comment
Labyrinthitis Posted July 27, 2021 Share Posted July 27, 2021 I appreciate these aren’t in the current RC, as far as I can tell, but any intention to introduce the spell casting progression changes for bards and rangers? Quote Link to comment
CamDawg Posted July 27, 2021 Author Share Posted July 27, 2021 You know, I blithely included the paladin tables in the paladin component and in the (planned) ranger component but didn't even think of the bard table. In the meantime, both IWD ranger and bard tables are available in Tweaks (the IWD bard tables are the same as the "un-nerfed" bard tables). Quote Link to comment
Labyrinthitis Posted July 28, 2021 Share Posted July 28, 2021 Thanks… I knew the ranger spell tables were in Tweaks Anthology, didn’t clock that the bard tables matched the IWD ones though. Quote Link to comment
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