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A Warm Place for Noober - This a Mini-Quest?


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#1 saint-michael

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Posted 07 July 2016 - 04:00 PM

Been enjoying the mod so far but this one has me confused.  I initially completed the Noober quest earlier completely forgetting this.  So I respawn him, initiated the dialogue, moved the game 3 days and come back and he is not at the bridge at the lower end of the map.  Is he in another location or did I trigger this wrong?



#2 jastey

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Posted 28 July 2016 - 02:21 AM

Please define "initially completed the Noober quest earlier   (...) I respawn him"

The bgqe quest kicks in automatically (at least it should) two days after the original game content for Noober is through and he wasn't attacked by the party. The timer is set in his first meeting dialogue. For this, the mod has to be installed before the first meeting with Noober. He then respawns at [2444.3235]. Mind that the mod uses a custom cre: "c#lcno01". For the dialogue to work, the variable Global("C#LCNOOB_Quest","GLOBAL",1) has to be at 1.



#3 Arthas

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Posted 09 August 2016 - 02:18 PM

can you tell me how to make this quest begin ?



#4 Jarno Mikkola

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Posted 09 August 2016 - 02:35 PM

can you tell me how to make this quest begin ?

Didn't jastey just say that... you complete the original games content with Noober

Spoiler
... and then you come back 2 days later on the same map.. and he'll be waiting for you with a new ... hair-brained scheme to drive you crazy. Or something.


Edited by Jarno Mikkola, 09 August 2016 - 02:37 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#5 jastey

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Posted 13 August 2016 - 08:06 AM

can you tell me how to make this quest begin ?

Go through the original Noober content until he leaves. Do not kill or attack Nobber. Wait for two ingame days. Noober should respawn. Talk to him.



#6 c1a1

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Posted 30 December 2017 - 02:08 AM

I apologize for reviving an old thread but I have a problem, the quest won't get completed.

I spoke with Joseph's widow and she took Noober in, I visited them again after some days passed (I did all the Clockwood forest before visiting),

the widow is happy with Noober and he's happy to have the old sleeping lady to talk to, still the quest remains unfinished, it says to visit again after some time to see how he fares, I did visit 3 more times but the quest is still marked as unfinished. How do I finish this quest?



#7 jastey

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Posted 02 January 2018 - 05:18 AM

As soon as Noober is talking to the lady (i.e. his cold is cured and he stops croaking) the quest is finished content-wise. Would you be so kind and quote the journal entry that doesn't get removed in your case? What number is the variable "C#LCNOOB_Quest" at?



#8 Jarno Mikkola

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Posted 02 January 2018 - 05:27 AM

What number is the variable "C#LCNOOB_Quest" at?

Aka, use the in game command console and type:

in BG2/BGT:
CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

in EE-games v1.3 and beyond:
C:GetGlobal("C#LCNOOB_Quest","GLOBAL")

...


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#9 c1a1

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Posted 02 January 2018 - 08:24 AM

As soon as Noober is talking to the lady (i.e. his cold is cured and he stops croaking) the quest is finished content-wise. Would you be so kind and quote the journal entry that doesn't get removed in your case? What number is the variable "C#LCNOOB_Quest" at?

 

Noober is on his way to his warm place.I could go there at some time and see how they fare.

C#LCNOOB_Quest 7
C#LCNOOB_TIMER 22555277



#10 c1a1

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Posted 02 January 2018 - 08:31 AM

 

What number is the variable "C#LCNOOB_Quest" at?

Aka, use the in game command console and type:

in BG2/BGT:
CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

in EE-games v1.3 and beyond:
C:GetGlobal("C#LCNOOB_Quest","GLOBAL")

...

 

Sorry, I cannot use the CLUAConsole since I have no baldur.ini and I don't know how to modify Baldur.lua in order to activate the console so I got the variable in my previous reply from EEKeeper.

(I have added the line "SetPrivateProfileString('Program Options','Debug Mode','1')" (without quotes) to the end of my baldur.lua file but ctrl+space does nothing, not even in a new started game) (Correction: it does what the space normally does i.e. pause/unpause)


Edited by c1a1, 02 January 2018 - 08:58 AM.


#11 jastey

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Posted 02 January 2018 - 09:27 AM

"C#LCNOOB_Ques" at "7" means the quest is finished. You should have a done quest journal entry: "Noober found a new home! At least for the time being, he seems to be the perfect entertainer for the old mother of Joseph's widow. And again the gods showed that they have a use for everything."

 

Indeed, I forgot to erase the journal entry you quoted in case the PC comes looking for Noober after more than 2 days for the first time. This will be fixed for the next version.

Thank you for the report!



#12 szmatan

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Posted 10 April 2018 - 01:31 PM

 

 

What number is the variable "C#LCNOOB_Quest" at?

Aka, use the in game command console and type:

in BG2/BGT:
CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

in EE-games v1.3 and beyond:
C:GetGlobal("C#LCNOOB_Quest","GLOBAL")

...

 

Sorry, I cannot use the CLUAConsole since I have no baldur.ini and I don't know how to modify Baldur.lua in order to activate the console so I got the variable in my previous reply from EEKeeper.

(I have added the line "SetPrivateProfileString('Program Options','Debug Mode','1')" (without quotes) to the end of my baldur.lua file but ctrl+space does nothing, not even in a new started game) (Correction: it does what the space normally does i.e. pause/unpause)

 

You open .lua in the same way as .ini, with your text editor (I'd advice you to use Notepad++ as a default text reader instead of Windows' one)

 

Find the bunch of lines starting with "Program Options", and add one line:

 
SetPrivateProfileString('Program Options','Debug Mode','1')

 

(similar to original Baldur.ini in Baldur's Gate II: Shadows of Amn)

 

But be careful to check it after every change of baldur.lua (when you run the game for the first time, or when you set/change the game/visual/sound/subtitles settings), because the game reloads Baldur.lua file, even if you have saved the changes before. And it forces you to repeat the action (adding the line) again. I'm not sure why is this happening. So do it again if need, and check it out, just in case.

 

Like in the original BG2, you use Ctrl+Space

In BGEE you use C: instead of CLUAConsole:

for example:

C:ExploreArea()

instead of

CLUAConsole:ExploreArea()

 

Sorry for an offtop, I hope I'll get away with this...

 


Edited by szmatan, 11 April 2018 - 01:29 AM.


#13 szmatan

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Posted 10 April 2018 - 01:45 PM

Please define "initially completed the Noober quest earlier   (...) I respawn him"

The bgqe quest kicks in automatically (at least it should) two days after the original game content for Noober is through and he wasn't attacked by the party. The timer is set in his first meeting dialogue. For this, the mod has to be installed before the first meeting with Noober. He then respawns at [2444.3235]. Mind that the mod uses a custom cre: "c#lcno01". For the dialogue to work, the variable Global("C#LCNOOB_Quest","GLOBAL",1) has to be at 1.

I have the same problem. I've talked with Noober, but he didn't return neither after 2 days, 3 days, 7 days etc. Must it be equal 48 h? If I return in 3 days, will it be too late and he vanish forever? Or is he able to wait for me patiently, if I return in more than 2 days?

 

I didn't attack him, but my thief tried to steal from him (without turning him hostile - she succeed, although he had nothing to steal).

Moreover, I don't remember, but maybe I've tried to talk him (I've clicked him) after the talk, yet before he went away...

Might some of this be the reason?

 

My game doesn't understand command:

CLUAConsole:GetGlobal("C#LCNOOB_Quest","GLOBAL")

 

It says that:

Spoiler

And it seems to have some particular issues towards # sign.

 

I have original BG+TotSC game from Bioware, already patched by distributor.

I've installed these mods before I started my current play.

 

My WeiDu.log:

Spoiler
 
So what is going on? What I'm doing wrong? I'd be very glad if someone could help me.

Edited by szmatan, 10 April 2018 - 02:09 PM.


#14 jastey

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Posted 10 April 2018 - 08:31 PM

Hi szmatan,

I think I know what the problem is, now. In Original BG1, for some reason, spawn scripts are not performed if it checks for the allegiance (hostile or no). Since the spawning script is doing this, I guess that's the reason he's not coming back in your game.

The next version will fix this.

 

In BG1 with the cheat console enabled, it should be possible to give in these:

CLUAConsole:SetGlobal("C#LCNOOB_Quest","GLOBAL",1)

CLUAConsole:CreateCreature("C#LCNOOB")

 

The keys are like on an English keyboard if you type inside the game. So the "#" is at the place of the "§" for my German keyboard, for example ("above" the 3).


Edited by jastey, 10 April 2018 - 09:13 PM.


#15 Jarno Mikkola

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Posted 10 April 2018 - 08:58 PM

CLUAConsole: CreateCreature("C#LCNOOB")

 

The keys are like on an English keyboard if you type inside the game. So the "#" is at the place of the "§" for my German keyboard, for example ("above" the 3).

There's no SPACE in that...

And today every Windows has a language settings and so the additional characters are set according to those settings, and you of course might need to use the ALT GR to type that in, again depending on your keyboard settings.

Or you can use the ALT method, aka with ALT key kept held down type "35" from the number keys, and the symbol appears when you let the ALT up.


Edited by Jarno Mikkola, 10 April 2018 - 09:21 PM.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.



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