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Blash2

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  1. Could there be any problems beside icons showing anyway even if the save roll against the effect succeeded? If the problem is purely cosmetic, I could keep auto save on spell cast, right?
  2. Wait, in my last EET playthrough I enabled auto pause on spell cast because it was very convenient to immediately cast another spell without wasting time. Are you telling me that feature was broken and is still broken in a EET game? Or are you just talking about IWDEE?
  3. Blash2

    NPCs voices

    Please @K4thos make "NPC voices" component available for English version too
  4. It's made for EET, so it requires EET.. It shouldn't be hard to get to install on BGEE, but I have no idea how to do it honestly.
  5. Do we still need "V25 Area Patch" with current EE patches?
  6. OMG I would be forever grateful to you! Anyway, I perfectly understand what you say. Changing idea and realizing that this problem is not really a problem has always been a potential solution. I mean, I could indeed tell myself that voices change as characters evolve. But transitioning to SoD and suddenly hear my characters speak in a very different way is simply immersion breaking, it was as my characters were not them anymore. The best solution (I think) would be to complete BGEE soundsets with BG2EE sounds that are missing in BGEE. It's well explained here: https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/docs/soundsets.md Unfortunately that mod doesn't do what I need. Anyway, I initially thought it perfectly made sense wanting to have one soundset when there are already so many mods that allow to have a consistent portrait through all EET (for example). To me, it's just another aspect of EET character continuity. Concluding, please let me know if I can do anything to make this new mod happen, I'm more than willing to help. Unfortunately I don't know where to start if it comes to modding, otherwise I would have tried to find a solution personally. For istance, I could help gathering all the sounds for every character, choosing them among the various games soundsets so that they sound consistent and no sound is missing. P.S.: My EET party is Charname, Minsc, Jaheira, Viconia, Imoen and Edwin, and I'm going to use @jastey's Imoen Forever mod, so Imoen won't be away from me for a long time
  7. I'm starting another playthrough soon, so I'm again having a look into this problem. Currently the situation is the following: - No feedback from @K4thos about adding English to his already existing EET Tweak component - @Magus's mod seems not doing what I need: https://forums.bgforge.net/viewtopic.php?f=31&t=399&sid=5c7c5f4e10b948ad360f5b7ef79ba78a - @Ulb isn't currently active in BG modding and an update to his mod in the near future is very unlikely - I tried asking @skellytz here: http://www.shsforums.net/topic/59358-infinity-sounds-v2-beta/ - Maybe @Graion Dilach could help since he made this mod: https://forums.beamdog.com/discussion/82008/graions-soundsets-for-bg-sod-bg2-iwd-eet-ee-2-6-last-update-2022-11-13/p1 Apparently I'm among the very few that cares about having a consistent soundset for my characters through all EET, but I'm not alone and I won't give up
  8. Thanks, you're right. So installing "Tweaks Anthology -> NPCs don't fight." should be enough to peacefully keep Minsc and Edwin in the same party during BG2. I started worrying a bit too much because in my last EET game I thought I had all the mods needed to play with my preferred party (Charname, Minsc, Jaheira, Viconia, Imoen, Edwin) through all EET, but transitioning to SoD I discovered that I couldn't keep Minsc and Edwin together. I find (and contributed to) the solution here: https://forums.beamdog.com/discussion/51615/is-there-a-way-to-keep-both-minsc-and-edwin/p2 But I'm not completely sure about BG2EE part. I hope Tweaks Anthology will do its job.
  9. Anyone? Maybe @CamDawg has an answer, considering he's project lead of The Tweaks Anthology?
  10. I want to start another playthrough and I realized I never solved this doubt. Anybody has the answer?
  11. 2 cents you meant, otherwise you're adding a famous rapper
  12. Hello everybody. Thanks to @K4thos for the original tweak, to the suggestions gathered, to me bothering everyone (lol) but most of all to @Roxanne completing the job, we have a new "Protagonist can die" tweak. The new tweak: - is compatible with the 2.5 releases and of course EET; - makes the game end ONLY when everyone in the party is dead, regardless of charname's condition. Just to better explain, my game didn't end even with charname chunked. I could revive him in a temple and of course I had to modify his appearance with EEKeeper. Enjoy! https://www.dropbox.com/s/ar7egyefm39m8o2/Protagonist_Can_Die_V93.zip?dl=1 EDIT: Charname can be petrified, imprisoned (level 9 wizard spell), mazed (level 8 wizard spell) etc.: gameover cutscene does not play, ever.
  13. As many others I'm sure, that mod is a gold mine
  14. Very nice, glad to have been of help
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