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Dakk

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  1. How you play really doesn't strike me as a person that should install components that make the game harder, bugs or no bugs...
  2. Just a heads up DW that you probably meant to update your release thread with "now v35.10"
  3. My only real previous playthrough of IWD was non-EE and more than decade ago, so I'm equally surprised and happy to hear that I wasn't imaging things Appreciate the investigation and (upcoming) fix DW, you're a champ!
  4. Indeed! But at least now we know for sure it's not Bubb, and that SCS does something to them As to whether we're imagining their lack of aggression or that it might even be intended, I couldn't tell you
  5. I'm doing an IWD:EE w/ SCS run too, and I also found the Verbeegs somewhat more reticent than I remember them, but it's a decade since I last played IWD so that might not mean much. @marco_costa can you do weidu --log nul --change-log VERBEEG.cre and post the output here? For the record, on my install it's: [weidu] WeiDU version 24900 Mods affecting VERBEEG.CRE: 00000: /* created or unbiffed */ ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)35.9
  6. This thread and @CamDawg saved me too (also having EE keeper and NI open during installation), years later
  7. I'm aware of the 40 points at 1st level, but as you can see from the steps to reproduce this has nothing to do with an innate (which incidentally also didn't manifest in my game). My experience was that a vanilla Imoen leveling from 1->2 will receive 25 thief points, while NPC:EE Imoen using option 1 will receive 50 thief points. Or put another way: using option 1 results in 25 more total thief points at the end point. Possibly I misunderstood you again?
  8. Cheers! I actually tried searching for "2 hp" but couldn't find anything (still can't, so possibly too short a search string), thanks for finding that:) I'm also blaming my lack of search-fu on the fact that the board has changed since I last posted.. in February 2015
  9. This is a great mod @subtledoctor and a worthy successor to L1NPC - well done! Two potential issues I've run into, using version 6.4: Using option #1 (reset to level 0) seems to always give toons 2 hp too many, i.e. the 'temporary' 2 hp seems to be added to the correct hp amount after leveling up [HPMISMATCH] Steps to reproduce: 1. Give level 1 Imoen (heya!) 2000 XP 2. Use option #1 in the book and make her a true class thief, i.e. not actually changing class 3. Level her up to Thief level 2 4. She will have 18 hp 5. Reload and do step 1 + 3 (omitting step 2) 6. She will have 16 hp As far as I can tell the amount of hp is always correct, even when changing CON score, when using any option other than #1. Using option #1 (reset to level 0) seems to give thief points equivalent to one extra level [THIEFPOINTS] Steps to reproduce: 1. Give level 1 Imoen (heya!) 2000 XP 2. Use option #1 in the book and make her a true class thief, i.e. not actually changing class 3. Level her up to Thief level 2 4. She will have 50 thief points to allocate (NB. if you level her as an Assassin = 30 points) 5. Reload and do step 1 + 3 (omitting step 2) 6. She will have 25 thief points to allocate (if you level her as an Assassin = 15 points, so available points seems systematic to kit) Hopefully this error is on my side or I've just misunderstood instructions, but I'd be grateful if you could look into it! Thanks
  10. Also, I've got a weakness for skills, and that was some epic pedagogical nerdery going on there Mike. Well done.
  11. Let's agree to disagree For me the limit has literally nothing to do with sorcerer-selectable spells, and all to do with avoiding a spam-amount of available spells. But then again, we already had this argument over in Item Revisions, didn't we
  12. I can also contribute a byte! ª Please use it responsibly.
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