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Salk

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About Salk

  • Birthday 12/30/1973

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  1. Just to make it clear, this issue affected both EE and classic game?
  2. Great job there, Weigo! I'm unfortunately unable to test these days, but I hope someone who can will give you the necessary feedback to move on.
  3. Yes, thank you for chiming in about this, DavidW!
  4. This has already been asked before almost ten years ago. Unfortunately there was never a reply. I agree that much of the content of Throne of Bhaal Revisited is desirable, but I doubt that WoP can nonchalantly cannibalize it. I guess they are not compatible with each other?
  5. Weigo, has this ever been addressed so that that workaround is no longer needed? I guess it should just be a matter of changing the path for the oBG2 data files (...data\DATA)? Cheers!
  6. I can report that in the original BG1 game the dialogue implies that the white wolf should be a very rare sight because the shopkeeper says: I've a man who swears by his grandmother he glimpsed a white wolf up in the Cloud Peaks ice fields. This means that ideally this should be a unique animal whose pelt becomes available to the player only once in the game, but since that is not the case I think some editing of the shopkeeper's dialogue is needed in order to make it consistent.
  7. Very good piece of information because I use those components as well and I think that the official recommendation is to install RR before SCS.
  8. Hi, CrevsDaak. Thank you for providing (temporary) fixes for those using SCS on classic BG. About this: I checked ANIMATE.IDS in both BG2 and BG2EE and it seems that in the original game the entry is IC_CORNUGONSKI as you reported while BG2:EE shows CORNUGON. I have a simple question though: both entries are preceded by an address (correct me if I'm mistaken) which is the same for both: 0xE0E0. Wouldn't it be possible to reference the address rather than the text in order to avoid compatibility issues? Cheers!
  9. Oh okay, thank you. In my specific case the opcodes whose timing I'd like to change from 9 to 1 are 101 (Protection: from Opcode), 208 (HP: Minimum Limit), and 295 (Graphics: Disable Permanent Death) and only apply to the protagonist. Do you see any possible problem with the change in this case?
  10. Thank you very much, jmerry. From what I understand, timing mode 1 or 9 would not make a difference when the effects are applied to the protagonist if their death results in the end of the game?
  11. Hello! Can someone give me an example (or two) pertaining Timing Mode 9? In what context is 9 a better choice than 1? Thanks!
  12. I would suggest installing the BG1 Fixpack.
  13. Dear jastey, like anyone else here (and like the vast majority that did not post here) I am grateful for all you have done for the whole community and the personal help I received from you in various occasions. Nobody could ask of you more than what you've done. Godspeed!
  14. Hurrah! Great to have SHS Forum back! (Unfortunately I'm still days away from being active)
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