jastey Posted September 16, 2008 Author Share Posted September 16, 2008 There were evil solutions planned to be integrated for the quest in Candlekeep (something along the lines you proposed), the Nashkell monster quest (it would start by not helping against the monster in the first case). Babysitting quest indeed does not have an evil solution; maybe I can make it that the mother disappears if the PC is evil aligned since then there is nothing to do. (I had, like, really evil ideas for the babysitting quest.. but although it's only a game I couldn't make myself integrating them.) I'd be glad if you'd want to playtest them, but it won't be before next year until I'll come to integrate them. Thank you for the kind words, I am very happy I get feed back on the evil quest solutions, since I spent some time implementing them (especially the slime quest extension) but will never play them myself. I wanted to give the choice, since original BG1 seems to lack the evil path sometimes, and am happy it gets appreciated. Link to comment
jastey Posted September 17, 2008 Author Share Posted September 17, 2008 Both issues reported by coaster (handing over the necklace, Bjornin's lines) will be corrected in v4 that should be up not too long ahead. Thank you again very much for the reports! Link to comment
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