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gunman

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  1. This was already done by the classic BG GUI mod. Completely disabling the inventory is more restrictive. It is not necessary to disable the button, just grey out the inventory as it happens when a character becomes uncontrollable. The code already exists in ui.menu, just the condition needs to be updated. Pillars of Eternity
  2. Maybe set a global variable in a game script like baldur.bcs and read that variable in the ui file?
  3. I have noticed the SCS options of rest requiring provisions and resting at inns granting buffs, and this gave me the idea of another PoE style option, lock inventory during combat. Which means only being able to use the items equipped in quick slots and only switching the equipped weapons. I have tried to edit the ui.menu myself, there is a function that disables the inventory as following: function shouldGreyOutInventory() return characters[id].HP.current <= 0 or inventoryScreen:IsSpriteOrderable() == false end However I have not been able to identify any method of adding an additional condition to detect there is a combat. The triggers CombatCount() or ActuallyInCombat() does not seem to work there. Do you have any idea if this can be done?
  4. I have installed SCS for BGT using Big World Setup (only basic components), and I have noticed strange behavior of hobgoblins outside Friendly Arm Inn. They seem to unequip their swords and fight with their bare hands. Anyone has encountered this?
  5. Another description that needs to be corrected, this time for a spell: Uploaded with ImageShack.us There is a saving throw for this spell.
  6. Isn't this obvious? The text I marked in bold is wrong. It should be: Constitution: Set to 18
  7. Here is my weidu.log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~BGFIXPACK/SETUP-BGFIXPACK.TP2~ #0 #0 // Required for all Components/patches: 0.0014 ~BGFIXPACK/SETUP-BGFIXPACK.TP2~ #0 #1 // Core Components: 0.0014 ~BGFIXPACK/SETUP-BGFIXPACK.TP2~ #0 #2 // Game Text Update AND File Adjustments to Match: 0.0014 About the potion, it reads Dexterity Set to 18 (should be Con). It functions normally, just the description is wrong. At the time I wrote the first post, I couldn't remember if it was potion of agility saying it set Con to 18 or potion of fortitude setting Dex to 18
  8. Here is the description with problem: Uploaded with ImageShack.us
  9. No mods. Just official patches for BG + TotSC (BGTalesUK5512) and BGFixPack.rar (don't know the version - modified 3/3/2012)
  10. Some bugs I have encountered while playing with your fixpack: - Potion of agility description reads it increases constitution (or vice-versa, can't remember) but it works normally - When being teleported to chess board in Durlag tower, sometimes not all 6 party members are teleported even if they were together in the room where last creature was killed - After killing Demonkin and returning to Ulgoth's Beard, the cutscene about returning from Werewolf Island is showed again, after which the cultists ambush occur
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