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Widescreen Mod won't install on my BG1 + TotSC v1.3.5508


Juancho Talarga

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Greetings everyone! I just tried to install the Widescreen Mod in my Windows XP system for use with Baldur's Gate 1 + Tales of the Sword Coast (version 1.3.5508). However, installation failed and, as instructed, I'm posting the SETUP-WIDESCREEN.DEBUG error log here and asking for assistance:

WeiDU v 23700 Log

C:\JUEGOS\BG1\setup-widescreen.exe
[./Chitin.key] loaded, 238496 bytes
[./Chitin.key] 159 BIFFs, 16694 resources
[./Keymap.ini] loaded, 4258 bytes
[./Baldur.ini] loaded, 1113 bytes
Possible HD/CD Path: [c:\JUEGOS\BG1\]
Possible HD/CD Path: [E:\CD1\]
Possible HD/CD Path: [E:\CD2\]
Possible HD/CD Path: [E:\CD3\]
Possible HD/CD Path: [E:\CD4\]
Possible HD/CD Path: [E:\CD5\]
Possible HD/CD Path: [E:\CD6\]
[./dialog.tlk] loaded, 3407220 bytes
[./dialog.tlk] 24124 string entries

Choose your language:
0 [English]
1 [Francais (Isaya & Lothringen)]
2 [spanish (ghildrean & Ancalagon el Negro)]
3 [Russian by Prowler & Njkzy (arcanecoast.ru)]
4 [italiano]
5 [Portoguese by Felipe]
Using Language [English]
[English] has 1 top-level TRA files
[widescreen/tra/english/setup.tra] has 30 translation strings

Would you like to display the readme? [Y]es [N]o

Install Component [Widescreen Mod]?
[N]o, [Q]uit or choose one:
1] for the original Infinity Engine (CHOOSE THIS!)
2] for GemRB
Uninstalling All Other Subcomponents of [Widescreen Mod]
Done Uninstalling All Other Subcomponents of [Widescreen Mod]

Installing [Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!)] [Widescreen Mod v3.07]
Creating 1 directory
BIFF may be in hard-drive CD-path [E:\CD6\/DATA/AREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD5\/DATA/AREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD4\/DATA/AREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD3\/DATA/AREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD2\/DATA/AREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD1\/DATA/AREAS.BIF]
BIFF may be in hard-drive CD-path [c:\JUEGOS\BG1\/DATA/AREAS.BIF]
[c:\JUEGOS\BG1\/DATA/AREAS.BIF] 2325252 bytes, 456 files, 0 tilesets
BIFF may be in hard-drive CD-path [E:\CD6\/DATA/EXPAREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD5\/DATA/EXPAREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD4\/DATA/EXPAREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD3\/DATA/EXPAREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD2\/DATA/EXPAREAS.BIF]
BIFF may be in hard-drive CD-path [E:\CD1\/DATA/EXPAREAS.BIF]
BIFF may be in hard-drive CD-path [c:\JUEGOS\BG1\/DATA/EXPAREAS.BIF]
[c:\JUEGOS\BG1\/DATA/EXPAREAS.BIF] 308952 bytes, 47 files, 0 tilesets

Enter your X coordinate. It should be a number, >= 640.
User answer: "1360"

Enter your Y coordinate. It should be a number, >= 480.
User answer: "768"

If you have games saved at another resolution and don't update them,
they will be unusable. If you update them, all visited areas will be marked
as not explored.

Do you want to update your save games? Y/N
User answer: "n"

Do you want to enable support for multiple resolutions? Y/N
User answer: "n"

Game resolution: 1360 x 768; save resolution: 1360 x 768; updating saves: n

Are you sure? Y/N
User answer: "y"
Copying and patching 1 file ...
[baldur.ini] loaded, 1113 bytes
Copying and patching 1 file ...
[bgmain2.exe] loaded, 5046319 bytes



You need to install the latest patch (which would be Trials of the Luremaster if you're on Heart of Winter) and make sure you aren't installing the mod twice (which includes attempting to install it on EasyTutu or a cloned install when it is already installed on your main install).

Posts reporting this problem WILL BE IGNORED unless you can prove you're under exceptional circumstances.


FAILURE:
EXE PATCHING FAILED.
Stopping installation because of error.
ERROR: [bgmain2.exe] -> [bgmain2.exe] Patching Failed (COPY) (Failure("EXE PATCHING FAILED."))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!)], rolling back to previous state
Unable to Unlink [widescreen/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "widescreen/backup/0/OTHER.0")
[widescreen/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall 0 files for [WIDESCREEN/WIDESCREEN.TP2] component 0.
Uninstalled 0 files for [WIDESCREEN/WIDESCREEN.TP2] component 0.
Unable to Unlink [widescreen/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "widescreen/backup/0/READLN.0")
Unable to Unlink [widescreen/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "widescreen/backup/0/READLN.0.TEXT")
ERROR: Failure("EXE PATCHING FAILED.")
PLEASE post the contents of the file SETUP-WIDESCREEN.DEBUG to this forum: http://bit.ly/hf2XsG
Using Language [English]
[English] has 1 top-level TRA files
[widescreen/tra/english/setup.tra] has 30 translation strings

Install Component [Widescreen Mod]?
[N]o, [Q]uit or choose one:
1] for the original Infinity Engine (CHOOSE THIS!)
2] for GemRB
Already Asked About [Widescreen Mod]
Saving This Log:

NOT INSTALLED DUE TO ERRORS Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!)

WeiDU Timings
unmarshal KEY 0.000
OUTER_INNER_PATCH_SAVE 0.000
parsing .tra files 0.000
<<<<<<<< 0.000
unmarshal BIFF 0.000
adding translation strings 0.000
load TLK 0.000
tp2 uninstall 0.000
DEFINE_PATCH_FUNCTION 0.000
DEFINE_ACTION_FUNCTION 0.000
OUTER_SET 0.000
INCLUDE 0.000
BUT_ONLY 0.000
MKDIR 0.000
parsing .log files 0.000
process_patch2 0.000
FAIL 0.000
DEFINE_ACTION_MACRO 0.000
OUTER_INNER_PATCH 0.000
ACTION_IF 0.000
PRINT 0.000
READ_* 0.000
saving files 0.000
DEFINE_PATCH_MACRO 0.000
stuff not covered elsewhere 0.000
OUTER_TEXT_SPRINT 0.000
Parsing TP2 files 0.016
eval_pe 0.016
loading files 0.016
COPY 0.016
unmarshal TLK 0.016
Parsing TPA files 0.078
TOTAL 0.156

 


Will uninstalling and reinstalling the whole game + expansion help?
Should I apply patches 1.3.5512 and/or 5521?
Any help will be appreciated! Thanks for reading!

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Should I apply patches 1.3.5512 and/or 5521?

 

Yes, you should apply patch 5512.

 

You need to install the latest patch (which would be Trials of the Luremaster if you're on Heart of Winter) and make sure you aren't installing the mod twice (which includes attempting to install it on EasyTutu or a cloned install when it is already installed on your main install).

Posts reporting this problem WILL BE IGNORED unless you can prove you're under exceptional circumstances.

 

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Or you can apply the 5521 patch, or have that natively in game already, but then you should also extract the international 5521's fix/(it's name is "Baldur's Gate: Tales of the Sword Coast DirectX 8 Bug Patch", the Intl -version), that's available here.

I will also suggest that you install the Widescreen mod in one of these 4 resolution options, so you can install the BG1GUI mod on top of that, so you will have finally a centered GUI and proper mouse scrolling in game.

The resolution options are in the link, it's these:

 

c/ 1024x600 - for netbook screens
d/ 1024x768 - for standard monitors 4:3 (CRT)
e/ 1280x768 - for panoramic monitors LCD 16:9
f/ 1280x800 - for panoramic monitors LCD 16:10

 

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Thank you both for the advice and the useful links. I patched my game to version 1.3.5512 and now the Widescreen Mod is working. One strange thing I noticed, though, was that some sprites that were supposed to be transparent began showing large black squares behind them. Could this possibly be a bug in the Mod?

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Thank you both for the advice and the useful links. I patched my game to version 1.3.5512 and now the Widescreen Mod is working. One strange thing I noticed, though, was that some sprites that were supposed to be transparent began showing large black squares behind them. Could this possibly be a bug in the Mod?

No, it's not the mod, it will happen even without it in the original game, so to get rid of it, you need to edit the game settings via the baldur.ini file that's in your game folder by hand with Notepad. It has to do with the color settings, if you set it to 32 bit one, the lower side of the partially visible squares have wrong visibility zone.

Example parsed from two spots:

15gysd0.jpg

Truthfully, I forgot how to remove that, except set the colors to 16. :devlook: Either in game or in the .ini file.

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