berelinde Posted November 1, 2007 Share Posted November 1, 2007 I'm having a strange error when I try to install a mod I'm working on, and I'm hoping someone here can advise. This is the error message, from the debug: [FADINGPROMISES/SETUP-FADINGPROMISES.TP2] PARSE ERROR at line 11 column 3-8Near Text: APPEND syntax error [FADINGPROMISES/SETUP-FADINGPROMISES.TP2] ERROR at line 11 column 3-8 Near Text: APPEND Parsing.Parse_error ERROR: parsing [FADINGPROMISES/SETUP-FADINGPROMISES.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [FADINGPROMISES/SETUP-FADINGPROMISES.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error And this is the tp2. Line 11 is " APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~ UNLESS ~CD_STATE_NOTVALID~". I'm stumped. BACKUP ~FadingPromises/backup~ AUTHOR ~berelinde - berelinde @ gmail . com~ MODDER /* launch the readme file immediately. If you want to disable the ReadMe, place two slashes before it, like //README */ README ~FadingPromises/fpreadme.html~ /* STATE.IDS patching to ToB */ /* adds custom IsValidForPartyDialogue state */ APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~ UNLESS ~CD_STATE_NOTVALID~ /* kit.ids patching */ COPY_EXISTING ~kit.ids~ ~override~ REPLACE_TEXTUALLY ~.*\bTRUECLASS\b~ ~0x4000 TRUECLASS~ REPLACE_TEXTUALLY ~.*\bBERSERKER\b~ ~0x4001 BERSERKER~ REPLACE_TEXTUALLY ~.*\bWIZARDSLAYER\b~ ~0x4002 WIZARDSLAYER~ REPLACE_TEXTUALLY ~.*\bKENSAI\b~ ~0x4003 KENSAI~ REPLACE_TEXTUALLY ~.*\bCAVALIER\b~ ~0x4004 CAVALIER~ REPLACE_TEXTUALLY ~.*\bINQUISITOR\b~ ~0x4005 INQUISITOR~ REPLACE_TEXTUALLY ~.*\bUNDEADHUNTER\b~ ~0x4006 UNDEADHUNTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ABJURER\b~ ~0x0040 MAGESCHOOL_ABJURER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_CONJURER\b~ ~0x0080 MAGESCHOOL_CONJURER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_DIVINER\b~ ~0x0100 MAGESCHOOL_DIVINER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ENCHANTER\b~ ~0x0200 MAGESCHOOL_ENCHANTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_ILLUSIONIST\b~ ~0x0400 MAGESCHOOL_ILLUSIONIST~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_INVOKER\b~ ~0x0800 MAGESCHOOL_INVOKER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_NECROMANCER\b~ ~0x1000 MAGESCHOOL_NECROMANCER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_TRANSMUTER\b~ ~0x2000 MAGESCHOOL_TRANSMUTER~ REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~ ~0x4000 MAGESCHOOL_GENERALIST~ REPLACE_TEXTUALLY ~.*\bFERALAN\b~ ~0x4007 FERALAN~ REPLACE_TEXTUALLY ~.*\bSTALKER\b~ ~0x4008 STALKER~ REPLACE_TEXTUALLY ~.*\bBEASTMASTER\b~ ~0x4009 BEASTMASTER~ REPLACE_TEXTUALLY ~.*\bASSASIN\b~ ~0x400A ASSASIN~ REPLACE_TEXTUALLY ~.*\bBOUNTYHUNTER\b~ ~0x400B BOUNTYHUNTER~ REPLACE_TEXTUALLY ~.*\bSWASHBUCKLER\b~ ~0x400C SWASHBUCKLER~ REPLACE_TEXTUALLY ~.*\bBLADE\b~ ~0x400D BLADE~ REPLACE_TEXTUALLY ~.*\bJESTER\b~ ~0x400E JESTER~ REPLACE_TEXTUALLY ~.*\bSKALD\b~ ~0x400F SKALD~ REPLACE_TEXTUALLY ~.*\bGODTALOS\b~ ~0x4013 GODTALOS~ REPLACE_TEXTUALLY ~.*\bGODHELM\b~ ~0x4014 GODHELM~ REPLACE_TEXTUALLY ~.*\bGODLATHANDER\b~ ~0x4015 GODLATHANDER~ REPLACE_TEXTUALLY ~.*\bTOTEMIC\b~ ~0x4010 TOTEMIC~ REPLACE_TEXTUALLY ~.*\bSHAPESHIFTER\b~ ~0x4011 SHAPESHIFTER~ REPLACE_TEXTUALLY ~.*\bBEASTFRIEND\b~ ~0x4012 BEASTFRIEND~ REPLACE_TEXTUALLY ~.*\bBARBARIAN\b~ ~0x0000 BARBARIAN~ REPLACE_TEXTUALLY ~.*\bWILDMAGE\b~ ~0x0000 WILDMAGE~ BUT_ONLY_IF_IT_CHANGES APPEND ~kit.ids~ ~0x4000 TRUECLASS~ UNLESS ~\bTRUECLASS\b~ APPEND ~kit.ids~ ~0x0000 BARBARIAN~ UNLESS ~\bBARBARIAN\b~ APPEND ~kit.ids~ ~0x0000 WILDMAGE~ UNLESS ~\bWILDMAGE\b~ /* compiling dialogue */ COMPILE ~fadingpromises/dialogue/b!aidan.d~ COMPILE ~fadingpromises/dialogue/b!udtrap04.d~ COMPILE ~fadingpromises/dialogue/b!selma.d~ /* compiling script */ COMPILE ~fadingpromises/script/b!aidans.baf~ COMPILE ~fadingpromises/script/b!selma.baf~ EXTEND_BOTTOM ~baldur.bcs~ ~fadingpromises/script/b!baldur.baf~ EXTEND_BOTTOM ~ar0800.bcs~ ~fadingpromises/script/b!ar0800.baf~ EXTEND_BOTTOM ~ar0900.bcs~ ~fadingpromises/script/b!ar0900.baf~ EXTEND_BOTTOM ~cleanse.bcs~ ~fadingpromises/script/b!cleanse.baf~ /* items */ //etc. If it matters, I'm using WeiDU v 201. Link to comment
berelinde Posted November 1, 2007 Author Share Posted November 1, 2007 More info: commenting out MODDER and README doesn't help. The mod folder's named FadingPromises, and I didn't think it mattered what you put down for AUTHOR, as long as there's something there. Link to comment
jastey Posted November 1, 2007 Share Posted November 1, 2007 I am missing a "BEGIN ~mymod~" ? Link to comment
berelinde Posted November 1, 2007 Author Share Posted November 1, 2007 Er, yes, that would be the problem. Now I feel like a real idiot. Still, that's why I posted, so somebody could see what's too obvious for me to notice. Thanks! Link to comment
jastey Posted November 1, 2007 Share Posted November 1, 2007 Now I feel like a real idiot.That wasn't my intention.. But this made me smile after a long day. Thanks! Link to comment
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