Domi Posted November 19, 2007 Share Posted November 19, 2007 I was coding directly into D forevar, but now I have to write plain texts for NWN2, so I use sort of bastardized D format without the coding thinggies. I also never use the non-numeric state references, because that's the way to lose an option imo. Another things that helps me is that I always write 'bottom to top', ie the earliest option I written out ends up the last, and the freshest - the first. (This is an unedited fresh off the grill text, I am just far too lazy to repalce the lines) : Door: (Having have vanquished the Harpers, you now face a sturdy door locked and barred against them.) PC Option (Str >12): (Put your shoulder to the door.) P#Door_1 PC Option (Dex>12): (You search the doorframe and find a barely noticeable imprint of a palm. Press your palm against it.) I am a Deathstalker. Let me enter. P#Door_2 PC Option (Con>12 and have explosives from Shanna’s body): (Set the globe of blasting at the door and activate it.) P#Door_3 PC Option (Wis>12 or Intel>12 or Saemon said his piece): (Knock on the door.) Doorkeeper, the Harpers are dead. Open up! P#Door_4 PC Option (CHA >12): Ah, I was ever wondering if I could charm wood and metal. P#Door_5 PC Option: Hmm, let’s see if the priests were kind enough to bring the keys. P#Door_6 PC Option (at least one of the chars in the party): Well, what do we do now? P#Door_7 PC Option (appears the second time the character tries the door): (Pull the door handle with a resigned sigh.) P#Door_8 P#Door_8 Door: (The door does not budge, then you hear the sounds of the bars being withdrawn, a key turned in the lock, and the door smoothly opens up for you.) Doorkeeper: You sure took your sweet time ridding us of the Harper rubble. Well, at least you’ve done better than old Nefrey here. So much to clean up now…. END ... P#Door_1 Door: (The door flies of the hinges.) //character gets a small damage Doorkeeper: Ye gods, was it so difficult to <I>knock</I>? Now we’ll have to repair the whole thing. (Sigh.) And the cleaning… ah, rats. END Link to comment
Ascension64 Posted November 23, 2007 Author Share Posted November 23, 2007 OK, thanks everyone for the information. This leads me on to the next question, and that is: what would make it easier (and you would use) for you to write dialogue and go from text to .D? Link to comment
berelinde Posted November 23, 2007 Share Posted November 23, 2007 Any text editor with a "find and replace" function. I like Crimson Editor, but other folks swear by ConTEXT. Beyond that, it really depends on how the text is written. If it's written as pseudo-code, like Kulyok suggested, it's pretty easy, but if it's written in narrative form, like a novel, then it takes a lot more editing. Link to comment
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