Domi Posted December 2, 2004 Share Posted December 2, 2004 Uhm, I was wondering if it is possible to add the following abilities to an item (say for 8 hours' time after activating the thing): Spell Duration increase +5% Spell Range increase +5% Spell Damage increase +5% Link to comment
Echon Posted December 2, 2004 Share Posted December 2, 2004 You could give the item an extension header with an effect that casts a spell with the desired results after an eight hour delay. However, to the best of my knowledge, it is only possible to alter a spell's duration, not its area of effect or damage. That opcode also only seems to affect certain spells - summoning spells are unaffected, I believe. -Echon Link to comment
Loriel Posted December 2, 2004 Share Posted December 2, 2004 Are some effects for the wild surges hard-coded? If not, there should be metamagic effects for changing duration, projectile speed, AoE, saving throws, spellcasting level, and spell effectiveness (?). The last one might double the amount of mosters summoned or damage inflicted - just a guess. Of course, those spells are not included in the SPWMxxx spells, so I don't know what the opcodes would be. I'm specifically trying to find the opcode that affects projectile speed/AoE. Link to comment
Avenger Posted December 3, 2004 Share Posted December 3, 2004 Spell duration could be increased/decreased, but spells like Ice Storm take their duration from the projectile (remain unchanged). I doubt damage could be increased/decreased, unless you increase/decrease resistance. Range cannot be affected. Link to comment
BigRob Posted December 4, 2004 Share Posted December 4, 2004 As an alternative idea, could the mage's effective level be increased while they have the item, Potion of Power-like? That should have two of the three desired effects for many spells. Link to comment
Domi Posted December 10, 2004 Author Share Posted December 10, 2004 Thank you, guys; The wild surges effects, where are they found? Link to comment
hlidskialf Posted December 10, 2004 Share Posted December 10, 2004 Check this area of IESDP for the spells that cause the surge effects. Link to comment
Domi Posted December 11, 2004 Author Share Posted December 11, 2004 YAY! Thank you! The best collection of silly spells ever Link to comment
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