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Mazuo

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About Mazuo

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  1. Can I get a PM with the relevant info regarding the beta files? Found myself with a fair bit of spare time and interested in testing this out some.
  2. Perhaps, but I have to say I enjoy it a lot more on my paladin as something other than AC as he's already swimming in that.
  3. Indeed, like it where it is even if I have to use Shadowkeeper to fix what EE broke.
  4. Yes, I am on BGEE. Meant to include that.
  5. BGEE v1.2.2031 Finally got Khalid as a Fighter/Mage to level 5 and there seems to be an issue. The level 5 feat of Weapon Training removes his previous longbow and bastard sword levels and just sets everything to 1. Same results with Jaheira a few minutes later.
  6. Understood, was just posting about anything that seemed strange. As it's correct behavior, moving along. Makes sense as I imagine heroism would be rather powerful. I'm just going off the first page description which seems to state you get a single use at character level 4, not whenever you level up enough to be able to cast 4th level priest spells. As I got the style bonuses on creation, the challenge evil ability at level 1, etc. that's how it reads to me. I have a 'Lay on Hands Amount: 8' listed on his character record, but no actual ability to use Lay on Hands yet if that's supposed to be something else later down the line. I've definitely noticed in the combat log the +2 bonus to hit against evil creatures, I can't really say I've ever seen targets being forced to fight my cavalier, but I'll assume it's working. Out of curiosity, should it only make them save or fight if they're dealt damage or will a successful hit against a mage stoneskin for example force him to stay there? Like this idea a lot. Doesn't Fireshield behave in the same manner where you don't have to score a hit, but just try to melee attack someone with it on and you'll take retributive damage? I actually removed the version check in Spell Revisions before starting this long-delayed run through the original game, but it came back with some error about a number being out of the maximum range acceptable so gave up on that. I'll try installing it again later tonight and edit this post with the exact wording just in case it's of interest. Yes, linking to screenshots like I should have done originally. This is on 1.2.2031. http://i.imgur.com/GjLXXV5.jpg - Main screen http://i.imgur.com/V0oBn4g.jpg - Character sheet http://i.imgur.com/dbsaAYc.jpg - Minsc using Tracking http://pastebin.com/qYbVzHqp - My WeiDU install log
  7. BG:EE with the latest beta patch, running tweaks, SCS and this and just got my Cavalier to level 4. At first spells like doom and magical stone appear in his spellbook upon level-up, though seem to disappear shortly. Was looking forward to seeing heroism, but I don't appear to have any access to it. Spells that exist for him are Armor of Faith, Bless, Cure Light Wounds, Detect Evil, Protection From Evil, Remove Fear and Shield of Faith. It's not in the special abilities panel either, just a 2nd daily use of Challenge Evil. Regarding that skill, is it supposed to show up on the character sheet as Diseased when in effect currently? Just a temporary status effect oddity until something more permanent is in place or a sign that something else is rather bugged in my install? Also, unlike some classes such as Ranger where Minsc's kit description for example show the new info, a PC Cavalier will just show the old default class info in-game. If you need a save, let me know. I'm abandoning that one for now as it's after a very pyrrhic victory at the bandit camp, but I'll hang onto it.
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