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agb1

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  1. The Pale Master kit tp2 does not include EET in the GAME_IS check, even on master branch. I did not check the other kit mods.
  2. Here is another (unrelated) bug report from the same thread: https://forums.beamdog.com/discussion/comment/844310/#Comment_844310
  3. I've updated the Fixpack patch for NWN Spell Deflection to include kreso's latest revision.
  4. The only thing I did with these spells is made them act properly when "NWN style deflection" is installed. Why these act different from 100+ other spells I included in that code is beyond me. Anyhow, I've removed all code tweaking spells from mods of unknown origin, all megamods and similar; I don't know why I bothered with this in the first place. Replace the file in SR/components with this one. I've incorporated this hotfix into the BWP Fixpack.
  5. It has been reported that SR is modifying some spells from The Grey Clan mod in a problematic manner: http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/page-187?do=findComment&comment=592557
  6. Here is an SCS bug report (Durlag's Tower) from the Beamdog forums: https://forums.beamdog.com/discussion/comment/843105/#Comment_843105
  7. here is patch for bpseries. Extract it on top of v0.3121 before installing. This updated patch for BP Series AI has been incorporated into the BiG World Fixpack. The Fixpack patch corrects another issue also - using the wrong TRA files for BG2EE/EET installs. The BWS expert notes say "This mod is temporarily marked Expert because of installation errors due to missing WIZARD_REMOVE_MAGIC in Spell.IDS and missing STATE_DISEASED_FIX in Stats.IDS." K4thos' latest patch did not address those IDS references, so until someone reports a successful install I will leave the expert warning in place.
  8. The Firkra01.cre remaining in copper coronet after visiting Windspear Hills bug is indeed a vanilla issue. For BWS users, a block is now added to the copper coronet area script by Nightfarer's area patcher (which is distributed inside the Fixpack but must be installed separately) to remove the cre in this case.
  9. Haven't looked in detail, but- nothing unsolvable, just needs work. GAME_IS checks need EET added where appropriate. References to BG1 items (eg in sections with GAME_IS bgt) need to use EET converted item file names. Maybe chapter checks (didn't check if it uses any).
  10. Try copying KEY19.ITM and renaming it KEY20, putting it in the override folder, then rerunning the installation (note: you don't need to reinstall the earlier main component). Immediately after the installation, restore the real KEY20 to your override folder (save the current copy there).
  11. Did you search your registry for "baldur" and "bioware" ? Or maybe something in My Documents?
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