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EET run glitch/bug with NPC dialogue and "fade in" issue


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Hi Everyone I just posted under general mods section but thought I would post the link to this bug/issue I'm having as halfway through my EET run...

 

http://gibberlings3.net/forums/index.php?showtopic=29064

 

Started happening only in BG2 with certain NPC dialogue that leads to "fade in" effect seems to freeze the game with the UI disapperaing and party just standing around causing me to exit and re-load the game...seems to only happen with certain mods so far (RE, alternatives and more) but now happening with Anomens return home quest after speaking with Cor at Delryn estate and starting the quest when Anomen asks me to come with him...any help on this issue please as been avoiding now several mods and dont want to restart my whole run...added my weidu log of mods as well if helps.WeiDU.log

 

 

 

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Hi Everyone I just posted under general mods section but thought I would post the link to this bug/issue I'm having as halfway through my EET run...

 

http://gibberlings3.net/forums/index.php?showtopic=29064

 

Started happening only in BG2 with certain NPC dialogue that leads to "fade in" effect seems to freeze the game with the UI disapperaing and party just standing around causing me to exit and re-load the game...seems to only happen with certain mods so far (RE, alternatives and more) but now happening with Anomens return home quest after speaking with Cor at Delryn estate and starting the quest when Anomen asks me to come with him...any help on this issue please as been avoiding now several mods and dont want to restart my whole run...added my weidu log of mods as well if helps.attachicon.gifWeiDU.log

 

 

 

Not sure if this is the source of the problem but here is a first observation:

- you have not installed EET_end for your EET.

 

And some questiosn

- You currently have a party of six and your protagonist is in the area and alive etc?

- You are at the point where Anomen want to show you where his sister is and says

"This way." >>> whicj triggers

SetGlobal("AnomenDecide","GLOBAL",1)
StartCutSceneMode()
StartCutScene("Cut10a")

The StartCutSceneMode() is executed, removing GUI and such...and then nothing?

You have checked that Cut10a.bcs exists in your game?

 

To narrow down the issue, please put the attached file into BG2EE/override and try the scene again

CUT10A.zip

 

PS - I have tested the cutscene in my EET install and it has no issue (I use a later version than yours, however I never had any issues with RC8 and I played through the whole trilogy with it.) Seems unlikely that EET is the source of your problem.

Edited by Roxanne
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Hi Everyone I just posted under general mods section but thought I would post the link to this bug/issue I'm having as halfway through my EET run...

 

http://gibberlings3.net/forums/index.php?showtopic=29064

 

Started happening only in BG2 with certain NPC dialogue that leads to "fade in" effect seems to freeze the game with the UI disapperaing and party just standing around causing me to exit and re-load the game...seems to only happen with certain mods so far (RE, alternatives and more) but now happening with Anomens return home quest after speaking with Cor at Delryn estate and starting the quest when Anomen asks me to come with him...any help on this issue please as been avoiding now several mods and dont want to restart my whole run...added my weidu log of mods as well if helps.attachicon.gifWeiDU.log

 

 

 

Not sure if this is the source of the problem but here is a first observation:

- you have not installed EET_end for your EET.

 

And some questiosn

- You currently have a party of six and your protagonist is in the area and alive etc?

- You are at the point where Anomen want to show you where his sister is and says

"This way." >>> whicj triggers

SetGlobal("AnomenDecide","GLOBAL",1)
StartCutSceneMode()
StartCutScene("Cut10a")

The StartCutSceneMode() is executed, removing GUI and such...and then nothing?

You have checked that Cut10a.bcs exists in your game?

 

To narrow down the issue, please put the attached file into BG2EE/override and try the scene again

attachicon.gifCUT10A.zip

 

PS - I have tested the cutscene in my EET install and it has no issue (I use a later version than yours, however I never had any issues with RC8 and I played through the whole trilogy with it.) Seems unlikely that EET is the source of your problem.

 

 

Hey Roxanne, I actually tried this solution with PaulaMigrate at Beamdog forums and got to the next dialogue with Anomen by skipping "this way" dialogue and got me to the "uphold the law" dialogue & same freeze happens after dialogue ends with all party members alive and standing around aimlessly and the GUI disappearing...I've noticed this happens essentially with all Mods I've downloaded with a StartcutsceneMode and maybe it's more of a problem with how BWS set up and only started in BG2 (not BG1)...maybe I should post under BWS but if you have any thoughts as essentially 90% of all the mods I downloaded I'm being forced to skip painfully...Also I didnt notice EET_end didnt install but how would that impact my current run and can I still make any changes?

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Hey Roxanne, I actually tried this solution with PaulaMigrate at Beamdog forums and got to the next dialogue with Anomen by skipping "this way" dialogue and got me to the "uphold the law" dialogue & same freeze happens after dialogue ends with all party members alive and standing around aimlessly and the GUI disappearing...I've noticed this happens essentially with all Mods I've downloaded with a StartcutsceneMode and maybe it's more of a problem with how BWS set up and only started in BG2 (not BG1)...maybe I should post under BWS but if you have any thoughts as essentially 90% of all the mods I downloaded I'm being forced to skip painfully...Also I didnt notice EET_end didnt install but how would that impact my current run and can I still make any changes?

 

Do these steps to see if your already broken game can be repaired. Please follow them exactly to gain results that are useful:

1. Go to any large outdoor area. Make sure Anomen is in your party.

2. Console C:Eval('StartCutScene("Cut42a")')

3. If that leads to any result, i.e. you land in Gaelan's house, continue with next step, otherwise report back here

4. Exit the game. Put the bcs file from the previous post into BG2EE/override (it is a different version from any PaulBeandog*s attempt).

5. Restart the game, again Go to any large outdoor area. Make sure Anomen is in your party.

6. Console C:Eval('StartCutScene("Cut10a")') - Report result.

Afterwards it will have become clear where the issue may lie.

 

Just to explain - we need to find what has changed in your game between those two points. The fact that you are where you are already in the game has proven that cutscenes and fade in/out etc work in your install in all parts (that was to be expected), You have definitely passed the Gaylan scene before. So if at all, something has changed in the on-going game between that point and now, since Cut42a and Cut10a follow the same pattern just have different actions after they started.

 

After we have eliminated all other possibilities, what may remain is that only cutscenes triggered from joined NPC dialogues are causing the effect - the reason for this is obviuosly missing EET_end. However before I recommend you to install it, I wanted to make sure there is no other source of problem. I cannot guarantee that installing EET_end at that late point in the game still provides the expected result. But without it, your game cannot be finished anyway, ToB at latest will fail.

Edited by Roxanne
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Hey Roxanne, I actually tried this solution with PaulaMigrate at Beamdog forums and got to the next dialogue with Anomen by skipping "this way" dialogue and got me to the "uphold the law" dialogue & same freeze happens after dialogue ends with all party members alive and standing around aimlessly and the GUI disappearing...I've noticed this happens essentially with all Mods I've downloaded with a StartcutsceneMode and maybe it's more of a problem with how BWS set up and only started in BG2 (not BG1)...maybe I should post under BWS but if you have any thoughts as essentially 90% of all the mods I downloaded I'm being forced to skip painfully...Also I didnt notice EET_end didnt install but how would that impact my current run and can I still make any changes?

 

Do these steps to see if your already broken game can be repaired. Please follow them exactly to gain results that are useful:

1. Go to any large outdoor area. Make sure Anomen is in your party.

2. Console C:Eval('StartCutScene("Cut42a")')

3. If that leads to any result, i.e. you land in Gaelan's house, continue with next step, otherwise report back here

4. Exit the game. Put the bcs file from the previous post into BG2EE/override (it is a different version from any PaulBeandog*s attempt).

5. Restart the game, again Go to any large outdoor area. Make sure Anomen is in your party.

6. Console C:Eval('StartCutScene("Cut10a")') - Report result.

Afterwards it will have become clear where the issue may lie.

 

Just to explain - we need to find what has changed in your game between those two points. The fact that you are where you are already in the game has proven that cutscenes and fade in/out etc work in your install in all parts (that was to be expected), You have definitely passed the Gaylan scene before. So if at all, something has changed in the on-going game between that point and now, since Cut42a and Cut10a follow the same pattern just have different actions after they started.

 

After we have eliminated all other possibilities, what may remain is that only cutscenes triggered from joined NPC dialogues are causing the effect - the reason for this is obviuosly missing EET_end. However before I recommend you to install it, I wanted to make sure there is no other source of problem. I cannot guarantee that installing EET_end at that late point in the game still provides the expected result. But without it, your game cannot be finished anyway, ToB at latest will fail.

 

 

Ok so followed the steps and #2 went fine sending me to Gaylan and then starting ch.3 after the irenicus escape scene with no issues. Got to step #6 and outdoors w/Anomen in the government district and tried it also in Umar Hills and would fade in and send my party to the far left area with no issues both times...So looks like the issue is MOD related with NPC dialogue to a start cut scene/fade with the exception of Anomen's quest...Should I try installing EET_End or next step?

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In summary

1. There are no issues in the cutscenes

2. There is no issue with player1 (Gaylan scene proves that),

3. Fade in and out works, it just never is triggered because of 4.

4. The joined dialogues start cutscene modus but do not trigger the cutscene itself >>> this is what you see.

5. Cutscenes triggered from external dialogues e.g. Irenicus or Gaelan have worked for you

6. EET_end converts ALL joined dialogues (mod NPCs and vanilla) to be EET compatible

 

Install EET_end and try it with that. I cannot guarantee that it fixes everything that late in the game. It is the only thing to attempt because sooner or later your game will become unusable as it is, You will not be able to play ToB at all.

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In summary

1. There are no issues in the cutscenes

2. There is no issue with player1 (Gaylan scene proves that),

3. Fade in and out works, it just never is triggered because of 4.

4. The joined dialogues start cutscene modus but do not trigger the cutscene itself >>> this is what you see.

5. Cutscenes triggered from external dialogues e.g. Irenicus or Gaelan have worked for you

6. EET_end converts ALL joined dialogues (mod NPCs and vanilla) to be EET compatible

 

Install EET_end and try it with that. I cannot guarantee that it fixes everything that late in the game. It is the only thing to attempt because sooner or later your game will become unusable as it is, You will not be able to play ToB at all.

 

Hey Roxanne, Everything from the summary 1 to 6 seems to be there...so I tried installing EET and EET Core to install EET_End but during the set up core EET goes through the usual step "Enter the full path to your BGEE +SOD installation then press enter" begins the process and then comes the error message at the end...

Error Cannot Resolve Action 356. Error (Aeri25bcs), (Overrise Aeri25bcs)

Patching Failed (Copy) (Not Found). Stopping Installation Because of Error

" Error Installing (Core EET importation) Rolling back to previous state.

Will Uninstall 235 files for (EET_Core.Tp2) Component 0

Uninstalled 235 files for (EET_Core.Tp2) Component 0

Please email the file Setup_EET Core.Debug to K2thos (Swit).

 

Any idea what is causing this issue as looks like this may be the cutscene issue as didnt realize EET END converts all the NPC dialogue (#6) and guess this same issue happened during my BWS set up?

Link to comment

 

 

Hey Roxanne, Everything from the summary 1 to 6 seems to be there...so I tried installing EET and EET Core to install EET_End but during the set up core EET goes through the usual step "Enter the full path to your BGEE +SOD installation then press enter" begins the process and then comes the error message at the end...

Error Cannot Resolve Action 356. Error (Aeri25bcs), (Overrise Aeri25bcs)

Patching Failed (Copy) (Not Found). Stopping Installation Because of Error

" Error Installing (Core EET importation) Rolling back to previous state.

Will Uninstall 235 files for (EET_Core.Tp2) Component 0

Uninstalled 235 files for (EET_Core.Tp2) Component 0

Please email the file Setup_EET Core.Debug to K2thos (Swit).

 

Any idea what is causing this issue as looks like this may be the cutscene issue as didnt realize EET END converts all the NPC dialogue (#6) and guess this same issue happened during my BWS set up?

 

I am not sure what you are doing or try to do.

Option 1 would have been to install just EET_end on your existing install and see if it still worked - chances are it may..

Option 2 would be to start from a complete unmodded new game with a new install.

Any operations somewhere in between with attempting large scale fixes on a running game are guaranteed to fail.

Link to comment

 

 

 

Hey Roxanne, Everything from the summary 1 to 6 seems to be there...so I tried installing EET and EET Core to install EET_End but during the set up core EET goes through the usual step "Enter the full path to your BGEE +SOD installation then press enter" begins the process and then comes the error message at the end...

Error Cannot Resolve Action 356. Error (Aeri25bcs), (Overrise Aeri25bcs)

Patching Failed (Copy) (Not Found). Stopping Installation Because of Error

" Error Installing (Core EET importation) Rolling back to previous state.

Will Uninstall 235 files for (EET_Core.Tp2) Component 0

Uninstalled 235 files for (EET_Core.Tp2) Component 0

Please email the file Setup_EET Core.Debug to K2thos (Swit).

 

Any idea what is causing this issue as looks like this may be the cutscene issue as didnt realize EET END converts all the NPC dialogue (#6) and guess this same issue happened during my BWS set up?

 

I am not sure what you are doing or try to do.

Option 1 would have been to install just EET_end on your existing install and see if it still worked - chances are it may..

Option 2 would be to start from a complete unmodded new game with a new install.

Any operations somewhere in between with attempting large scale fixes on a running game are guaranteed to fail.

 

 

Sorry shouldve mentioned I'm looking in my folders and EET Set Up.Exe and EET CORE.Exe is there but cant find Set up EET_End anywhere...from reading on EET readme it shouldve downloaded with my BWS set up after the EET Core Set Up but no signs of it?

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Any operations somewhere in between with attempting large scale fixes on a running game are guaranteed to fail.

 

 

Sorry shouldve mentioned I'm looking in my folders and EET Set Up.Exe and EET CORE.Exe is there but cant find Set up EET_End anywhere...from reading on EET readme it shouldve downloaded with my BWS set up after the EET Core Set Up but no signs of it?

 

Whatever went wrong...

In the bg2ee/EET/lib you find the file EET_end.tp2, which you copy to your bg2ee main directory directly. Also in BG2EE you make a copy of setup-EET.exe which you re-name to setup-EET_end.exe and then start this exe to install EET_end.

Do a similar operation for EET_GUI.tp2 and setup-EET_gui.exe.

 

Those operations are done normally during the EET main component*s install itself (not by BWS):

COPY + ~%MOD_FOLDER%/lib/EET_end.tp2~ ~EET_end.tp2~
    ~%MOD_FOLDER%/lib/EET_gui.tp2~ ~EET_gui.tp2~

COPY ~%WEIDU_EXECUTABLE%~ ~setup-EET_end%exe%~
    ~%WEIDU_EXECUTABLE%~ ~setup-EET_gui%exe%
Edited by Roxanne
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Any operations somewhere in between with attempting large scale fixes on a running game are guaranteed to fail.

 

 

Sorry shouldve mentioned I'm looking in my folders and EET Set Up.Exe and EET CORE.Exe is there but cant find Set up EET_End anywhere...from reading on EET readme it shouldve downloaded with my BWS set up after the EET Core Set Up but no signs of it?

 

Whatever went wrong...

In the bg2ee/EET/lib you find the file EET_end.tp2, which you copy to your bg2ee main directory directly. Also in BG2EE you make a copy of setup-EET.exe which you re-name to setup-EET_end.exe and then start this exe to install EET_end.

Do a similar operation for EET_GUI.tp2 and setup-EET_gui.exe.

 

Those operations are done normally during the EET main component*s install itself (not by BWS):

COPY + ~%MOD_FOLDER%/lib/EET_end.tp2~ ~EET_end.tp2~
    ~%MOD_FOLDER%/lib/EET_gui.tp2~ ~EET_gui.tp2~

COPY ~%WEIDU_EXECUTABLE%~ ~setup-EET_end%exe%~
    ~%WEIDU_EXECUTABLE%~ ~setup-EET_gui%exe%

 

Hey Roxanne, followed the instructions and copied both, copied & renamed set up for EET_end & EET_GUI in main directory right with EET & EET core...

Set up for EET_end mentioned skipping (finalise last mod in order)

Error: no translation provided for @1

continuing despite error

" " @93

" " @14

" " @95

Press Enter to exit

Set up for EET_GUI is the same except - Skipping (SOD GUI)

 

Does it look like it was set up fine? Nothing changed but maybe since I'm already halfway in the modded game?

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There was a slight chance of it to work - but it looks like more is faulty in your install.

Sorry. I do not see anything from remote that may help you at this point. I am just puzzled that you came this far in the game at all without noticing any other issues.

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There was a slight chance of it to work - but it looks like more is faulty in your install.

Sorry. I do not see anything from remote that may help you at this point. I am just puzzled that you came this far in the game at all without noticing any other issues.

 

Yeah as only started in BG2 and the non mod quests are fine except anomen's...SOD doesnt have many mods however but yeah BG1 was fine besides a few mods not downloading...Funny enough I'm playing in a modded part Trollford and have gone through several fade in areas with no issues so its not evry Mod npc dialogue fade in.

 

Thanks again for your help though and two last questions if I do another BWS set up with a clean install anything I can look for or do to make sure this bug doesnt happen and for EET will know now to look for EEt_end & EET Gui set up.

 

also any way/console code I can skip Anomen's quest halfway or completely (good option) so I can keep him in the party or should I just dump him?

Link to comment

 

There was a slight chance of it to work - but it looks like more is faulty in your install.

Sorry. I do not see anything from remote that may help you at this point. I am just puzzled that you came this far in the game at all without noticing any other issues.

 

Yeah as only started in BG2 and the non mod quests are fine except anomen's...SOD doesnt have many mods however but yeah BG1 was fine besides a few mods not downloading...Funny enough I'm playing in a modded part Trollford and have gone through several fade in areas with no issues so its not evry Mod npc dialogue fade in.

 

>>>> In a wa that proves again what we found, because there are no cutscenes in Trollford that trigger from JOINED dialogues but from normal NPCs or scripts. The ones that do not work are those from in party NPCs, which are those that the EET modifies.

 

 

Thanks again for your help though and two last questions if I do another BWS set up with a clean install anything I can look for or do to make sure this bug doesnt happen and for EET will know now to look for EEt_end & EET Gui set up.

 

>>>> Just to clarify - EET Gui set up is an option, it is not mandatory. EET_end is mandatory. The only other hint is to follow the BWS and EET install instructions, take a few extra minutes at the mod selection to make sure there are no conflicts. Look out for any errors you get during install.

 

also any way/console code I can skip Anomen's quest halfway or completely (good option) so I can keep him in the party or should I just dump him?

>>>> I have to admit that I do not know Anomen's quest well enough, especially not the way it may interfer with the rest of his story/behaviour. I never take that guy along in my party, I never played with him longer than a few hours ever since the original game was released.

I would suggest to kick him out as he has a large number of dialogue triggered cutscenes even beyond his quest. But, I would rather install a new game, as it stands.

Edited by Roxanne
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There was a slight chance of it to work - but it looks like more is faulty in your install.

Sorry. I do not see anything from remote that may help you at this point. I am just puzzled that you came this far in the game at all without noticing any other issues.

 

Yeah as only started in BG2 and the non mod quests are fine except anomen's...SOD doesnt have many mods however but yeah BG1 was fine besides a few mods not downloading...Funny enough I'm playing in a modded part Trollford and have gone through several fade in areas with no issues so its not evry Mod npc dialogue fade in.

 

>>>> In a wa that proves again what we found, because there are no cutscenes in Trollford that trigger from JOINED dialogues but from normal NPCs or scripts. The ones that do not work are those from in party NPCs, which are those that the EET modifies.

 

 

Thanks again for your help though and two last questions if I do another BWS set up with a clean install anything I can look for or do to make sure this bug doesnt happen and for EET will know now to look for EEt_end & EET Gui set up.

 

>>>> Just to clarify - EET Gui set up is an option, it is not mandatory. EET_end is mandatory. The only other hint is to follow the BWS and EET install instructions, take a few extra minutes at the mod selection to make sure there are no conflicts. Look out for any errors you get during install.

 

also any way/console code I can skip Anomen's quest halfway or completely (good option) so I can keep him in the party or should I just dump him?

>>>> I have to admit that I do not know Anomen's quest well enough, especially not the way it may interfer with the rest of his story/behaviour. I never take that guy along in my party, I never played with him longer than a few hours ever since the original game was released.

I would suggest to kick him out as he has a large number of dialogue triggered cutscenes even beyond his quest. But, I would rather install a new game, as it stands.

 

Thanks Roxanne for the help & will look for any conflicts during my next set up...Lol yeah Anomen can be brutal so may just dump him but sure will start a new install soon enough

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