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deducter

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  1. Let me clarify my example with Breach. I know for a fact that the SCSII mages, in early/mid SoA, prioritizes casting Breach to dispel Stoneskin off party mages. It has happened to me many times. It's usually a pretty good move, as they then throw melf's minute meteors, which can add up to quite a bit of damage quickly. Also many encounters include various enemy fighters/archers, which can then devastate my now Stoneskin-less mages. This is especially true in a place like the Drow City, where the mages in House Jae'llet, for instance, love to Breach my Stoneskin. I'm guessing the way the AI works is that it is programmed is to detect that the player has Stoneskin, and then recognize that Breach dispels Stoneskin. I don't think the AI can know that Breach no longer dispels Stoneskin without rewriting the SCSIII code. I like your change very much, I just want to make sure that SCSII takes full advantage of it. I understand it's not in your hands, after all, SCSII is a separate mod. I just hope my praise and fervent wishes convinces DavidW to synergize his mod with SR v4.
  2. Just as an example, consider the change to Breach. In theory, I like the change. However, the SCSII AI will cast breach to dispel Stoneskin on a mage and then often pelt the mage with Melf's Minute Meteors. In fact, the AI casting Breach to remove combat protections is pretty high up on the list of priorities. I don't know how exactly the SCSII script works, but it'd be a problem if the AI repeatedly cast Breach without being aware of the changes. Another example is Pierce Mage/Kelben's Warding Whip. The AI does use both to remove spell deflection/spell turning. I like many of the proposed changes, but given the broad scope of SR v4, it can cause serious problem with SCSII.
  3. I've always been a huge admirer of the Revision series of mods. With work of this quality, you guys should get paid. I have some thoughts on these changes, but my main concern is whether DavidW has been consulted. It's been a long time since my last playthrough, but I always use IR + SR + SCSII. Currently, all the released mods complement each other perfectly. Because unless a future SCSII is designed to take full advantage of SR v4, I wouldn't be able to play with v4.
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