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Bug reports in v30


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#376 Angel

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Posted 02 April 2017 - 02:05 AM

CTD durning encounter with party in North forest.

Tobex log: ASSERTION FAILED! Return Address: 0x84C3C1 File: ObjAnimation.cpp Line: 20514 Expression: !(m_weaponCode&MELEE_1HLR_MASK) Message: (null)

Tried it on BG2 GOG, Windows 7 x64

 

I have experienced that one too, it's because of a creature using an illegal combination of dual wielding and a ranged weapon.  Not actually SCS's fault; the creature has this in the vanilla game too, but the bug never gets triggered there because it's not scripted to use its ranged weapon.

 

The offending creature is ar18prie.cre, who has a mace +1 in his shield slot and a sling in his second weapon slot, which is not normally possible and the animation engine cannot handle it.

 

You can use DLTCEP or NearInfinity to put a shield into its shield slot instead.  Or unzip the file I have attached in your BG2 directory, this puts a fixed ar18prie.cre in your override directory.  (However, it won't use SCS scripting then.)

Attached File  scs_northern_forest_ctd_hotfix.zip   629bytes   5 downloads



#377 Kiwi042

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Posted 02 April 2017 - 02:11 AM

Thanks. Why it wasn't fixed in BG2 fixpack or BWP fixpack?



#378 Angel

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Posted 02 April 2017 - 02:20 AM

I don't know.  It's not exactly a new problem, I have encountered messages about it over at SHS as well.  I'm not even sure who, if anyone, is maintaining the BG2 Fixpack, it doesn't seem to have been updated in a long time.


Edited by Angel, 02 April 2017 - 02:24 AM.


#379 Salk

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Posted 02 April 2017 - 07:32 PM

I think it is pretty safe to consider the BG2 Fixpack is no longer maintained by anyone.


Edited by Salk, 03 April 2017 - 06:43 AM.


#380 Angel

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Posted 03 April 2017 - 02:04 AM

I think it is pretty safe to consider the BG2 Fixpack as no longer maintained by anyone.

 

Mm.  Well I suppose I could edit the Fixpack to include this fix, it would be three, four lines at max.  I think the BWP people are doing something with it though, the version of BWP Fixpack I have patches the BG2 Fixpack to "v11 Alpha 1".  Maybe I'll drop a message on the Fixpack forum later, see if anyone responds.



#381 islandking

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Posted 06 April 2017 - 10:12 PM

Reporting a long-existing SCS bug: after burning the Fission Slime in Durlag's Tower, the party won't be teleported to Chess board, console command C:SetGlobal("DMWWFissionBurn","GLOBAL",1) must be made in order to progress.

Any chance to see this patched?

Thanks.

 



#382 DavidW

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Posted 07 April 2017 - 01:23 PM

These last couple are fixed in v31 (no ETA though)

#383 kreso

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Posted 07 April 2017 - 01:25 PM

One more - True Sight/Seeing should probably "cure" Blindness, rather than making one only immune to it.



#384 islandking

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Posted 07 April 2017 - 07:49 PM

These last couple are fixed in v31 (no ETA though)

Glad to see a new version is coming, now that I've used the amazing SCS, I can't i imagine a BG game without it :-)

Edit typo


Edited by islandking, 07 April 2017 - 07:53 PM.


#385 islandking

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Posted 14 April 2017 - 07:38 PM

Ignore me if somebody has already mentioned this: With Protection from normal missiles also protects magic arrows enabled, magic arrows/bullets/bolts can still penetrate.



#386 c4_angel

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Posted Today, 06:27 AM

Hello David

 

Here is a suggestion, not a bug report:

 

It's somehow not an impossible mission to reach 100% resistance of physical damage like slashing, and more easier if other mod exist. 

I think maybe it's more rational if enemies can check the damage type of their weapon-in-use, and the  resistance with same type of there targets, and make a choice, attack the ones below a certain percentage like 80% first.





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