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Vlan

Member Since 28 Sep 2014
Offline Last Active Oct 22 2017 08:41 AM

Posts I've Made

In Topic: Advice for an "ultimate bg playthrough"

08 October 2017 - 02:18 PM

What exactly do you guys define as stable?


In Topic: Baldur's Gate Graphics Overhaul for EET

08 October 2017 - 02:15 PM

So is there no one, who has some experience with .tis files, and knows how to fix stuff like this?

 

Suppose the original mod author is long gone...


In Topic: Baldur's Gate Graphics Overhaul for EET

01 October 2017 - 03:29 AM

It's a BGT game with BGTGO1.8 (not EE).

 

There sadly are more tile errors in the city Baldurs Gate at night in this version.

 

Suppose it has something to do with the fact, that there for example is one additional tile at the bottom of the night .TIS in that area in my game (so the whole tileset has new coordinates), while pre-2.0 EE and normal BG don't have it, as shown in the picture (this of course is only wild speculation).

 

k8vXAiQ.jpg

 

Really hope this somehow can be fixed. :/


In Topic: Baldur's Gate Graphics Overhaul for EET

01 October 2017 - 01:02 AM

Does someone know how to fix these errors? Is it a problem with the .TIS file, or does the .WED have wrong tile data?

 

This is from BGTGO 1.8.

 

I also tried using the .TIS, and .WED from BGEETGO, but it seems like as if this is a generl error (bug report).

 

Still would like to know how to handle them.

 

9dutlp0ui003.jpg

 

xcfu0gfu4tyf.jpg


In Topic: SR v4 Open Beta (last update 25 December 2016)

27 February 2017 - 11:07 PM

 

I suppose I would have to do a fresh install of BGT, SR4, atweaks and SCS SR and then do a file check for every file in the overriden folder to make SR4 work in my current build?


That almost certainly will not work. At the least, a tons of text strings will be off.

Why not do the fresh install and just, y'know, play that install?

 

2 years of work and more than 10.000 manual fixes and changes.