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Tutu/BGT Compatibility


icelus

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Is it known which of the AI mods will function properly in Tutu and/or Baldur's Gate Trilogy?

Not checked in-game, but all cirerrek's script mods should 'install properly' on BGT-WeiDU. I don't see why they wouldn't work, because BGT-WeiDU hasn't changed naming conventions.

 

I currently have them installed, on a NeJ2/TDD/TS-BP/BGT/SoBH/BP&several smaller mods (all weidu). They installed fine, and I've only had one instance where they locked up my screen. I was trying the uff hotkey for Jaheira, who had no buffs to use. I saw major slowdown in rural areas, like Beregost (a known glitch zone from way back). I could hear footsteps, but they teleported to new location. Turning off either party AI or Ambient sounds fixed this.

 

I tried these because the actual "BP Series" (seanas' adaptation of this set) gave me nothing but problems--on this and another BGT-weidu+++ install. It locks up the screen the second any combat begins.

 

Sometimes it takes a few seconds for them to do anything when harm is in the way. I've seen as much as 9 seconds of airtime--bandit arrows can do a lot in that gap.

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Hello -

 

Just tried to install gMinion 1.8  in a BGT install and it failed to parse maxhitpoints in stats.ids. Checked stats.ids in override it had NO maxhitpoints entry, checked gMinion 1.8 folder and tp2, no luck there either

 

In many cases these IDS problems are the fault of another mod you installed first.

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QUOTE(5th_horseman @ May 5 2006, 04:44 AM)

Just tried to install gMinion 1.8  in a BGT install and it failed to parse maxhitpoints in stats.ids. Checked stats.ids in override it had NO maxhitpoints entry, checked gMinion 1.8 folder and tp2, no luck there either

*

 

 

 

In many cases these IDS problems are the fault of another mod you installed first.

 

My copy of Ascension-WeiDU-v1.4.21 had a the first entry in the STATS.ids missing, corrected the STATS.ids in the override, then it installed.

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Sorry to revive thread, but do we have confirmation that you and Macready worked out the Tutu compatability thing? Is it still neccesary to use 1.6 and Macready's patch to use these scripts on a Tutu install?

 

 

Hey cmorgan,

 

The last couple of versions, 1.7 and 1.8 do check for a TuTu installation and compile the appropriate scripts slightly different if TuTu is found.

 

So as far as I know (not having tried it on a TuTu install myself), the latest version should work with TuTu just fine.

 

Thanks,

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Thank you! I will take it out for a test drive, and check SCS compatability while I am at it. I can relegate v1.6.4 or 1.6.7 (whichever I have) to the "historical archive" section of my hard drive for further study!

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I get the following error when trying to install on EasyTutu:

[eseries/build1.8/baf/eArcher.baf.BAF] PARSE ERROR at line 12459 column 39-39
Near Text: )
	[Kit] argument [BARBARIAN] not found in [KIT.IDS]

This repeats itself several times for eFighter (line 12190, 12221), eMulti (line 20720, 20751), eThief (line 3333, 3364) - all for barbarian.

 

While I'm no expert, the only thing I can think of is maybe barbarian is coded as a separate class in Tutu and as a kit in BG2? :)

 

Apart from that, it does install successfully - haven't actually tested the scripts yet though.

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