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Bug - Reveal City Maps component


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#1 JoeP

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Posted 26 December 2017 - 10:09 AM

Hi, there seems to be a problem with the Reveal City Maps component.  Installing this component with the original IWD and starting a new game instantly teleports your characters from Easthaven to Lonelywood.  What's more, sometimes the NPCs at the Whistling Gallows turn hostile and will attack you on sight as soon as you drop in!  WeiDU log is below.  To test it, I uninstalled only this component and the game functioned normally.

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #0 // 1ppv: Fix character attack animation sounds in TotLM
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #1 // 1ppv: Fix combat animation bug (enable combat stance animations)
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v6
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v6
~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v5
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #0 // The Voice of Durdel Anatha: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v7
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #102 // 1ppv4: Extended palette entries -> Compatibility install only
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #109 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Icewind Dale I HoW
~1PP/1PP.TP2~ #0 #110 // 1ppv4: Thieves Galore -> IWD HoW/TotL - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never lose access to Orrick the Gray's trade goods: v4
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v 3.06
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
 



#2 Roxanne

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Posted 26 December 2017 - 11:37 AM

Hi, there seems to be a problem with the Reveal City Maps component.  Installing this component with the original IWD and starting a new game instantly teleports your characters from Easthaven to Lonelywood.  What's more, sometimes the NPCs at the Whistling Gallows turn hostile and will attack you on sight as soon as you drop in!  WeiDU log is below.  To test it, I uninstalled only this component and the game functioned normally.

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #0 // 1ppv: Fix character attack animation sounds in TotLM
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #1 // 1ppv: Fix combat animation bug (enable combat stance animations)
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v6
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v6
~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v5
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #0 // The Voice of Durdel Anatha: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v7
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v7
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #102 // 1ppv4: Extended palette entries -> Compatibility install only
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #109 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Icewind Dale I HoW
~1PP/1PP.TP2~ #0 #110 // 1ppv4: Thieves Galore -> IWD HoW/TotL - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core)
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never lose access to Orrick the Gray's trade goods: v4
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v 3.06
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
 

That component is for Baldurs Gate only, it does not work with IWD.


The Sandrah Saga!

another piece of *buggy, cheesy, unbalanced junk*

 

 

 


#3 CamDawg

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Posted 26 December 2017 - 11:57 AM

That component is for Baldurs Gate only, it does not work with IWD.


It actually works for IWD now as well.

Reveal city maps is about as minimalist a component as there is in Tweaks, and doubly so on IWD as it should only be messing with three scripts. Could you get me, from your override folder, before-and-after copies of ar1000.bcs, ar2100.bcs, and ar9100.bcs? Also, check the modification dates just to double-check if the component messes with any other files.

 

I suspect it's a conflict with another mod--which option did you use for 1pp's "1ppv: Fix combat animation bug (enable combat stance animations)"? The one to replace creature scripts?
 


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#4 JoeP

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Posted 26 December 2017 - 01:13 PM

I tried using both options for the 1ppv mod, since I initially thought it was the culprit.  I can confirm that the bug happens regardless of which one is installed, the only difference being that replacing creature scripts seems to make everyone hostile.

 

I have the .bcs files you asked for.  The "before" files are labeled with an 'a', the "after" files with a 'b'.

 

Attached File  Override.zip   4.19KB   31 downloads


Edited by JoeP, 26 December 2017 - 01:20 PM.


#5 CamDawg

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Posted 26 December 2017 - 01:23 PM

Yep, Tweaks is definitely butchering these scripts. Let me check further.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#6 CamDawg

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Posted 26 December 2017 - 01:50 PM

I think this might actually be a WeiDU bug. It's stripping out the scopes from the variables, which makes the area script fail a lot of variable checks.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.


#7 Prof Errata

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Posted 27 December 2017 - 03:14 AM

Hi to you all…Well, I have to  specify that I’ve encountered recently this same problem too. Note it have been already indicated in the Icewind Dale Mod Roundup topic, here at G3- IWD Fixpack v6 bugs (wine related?) - the 30 of August by Kostek, but without replies from the specialists in IE programming.

Here my install: Icewind Dale (Classic not EE and in French) + Heart of Winter + TotL, without mods; and after I put the first WeiDU mod, IWD Fixpack_v6. The install is OK, and it’s with the following start of the game that the mess begins…unexpected teleportation in an inn and attacks by the persons present here…

So here the 2 files:

And now, if the problem is only caused by WeiDU 242 - or by errors of programming - , is it possible to obtain a fix quickly, or are we forced to wait a new version of WeiDU - 243 - in a near future (after perhaps the release of EEv2.5) ? Thank you by advance.

 

 

 

Attached Files



#8 Prof Errata

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Posted 27 December 2017 - 02:12 PM

Well, I’venot waited a long time; I’ve downloaded the new WeiDU Beta 242.02 in the PPG forum today and reinstalled all my WeiDU mods with the IWDFixpack v6 at the beginning of my IWD game. And this time all has well functionned, no mess at all…So the disappointment has been short, and the bad surprises are now ancient history. But well, I hope that WeiDU 243 will be available soon in order to play now correctly with IWD Classic.

Attached Files



#9 CamDawg

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Posted 29 December 2017 - 09:06 AM

Hi to you all…Well, I have to  specify that I’ve encountered recently this same problem too. Note it have been already indicated in the Icewind Dale Mod Roundup topic, here at G3- IWD Fixpack v6 bugs (wine related?) - the 30 of August by Kostek, but without replies from the specialists in IE programming.

Here my install: Icewind Dale (Classic not EE and in French) + Heart of Winter + TotL, without mods; and after I put the first WeiDU mod, IWD Fixpack_v6. The install is OK, and it’s with the following start of the game that the mess begins…unexpected teleportation in an inn and attacks by the persons present here…

So here the 2 files:

And now, if the problem is only caused by WeiDU 242 - or by errors of programming - , is it possible to obtain a fix quickly, or are we forced to wait a new version of WeiDU - 243 - in a near future (after perhaps the release of EEv2.5) ? Thank you by advance.

 

 

 

Sorry I missed this!

 

As Prof Errata mentions, the new WeiDU beta fixes this. Rename weidu.exe to setup-cdtweaks.exe (without the .exe bits for OS X/Linux) and then re-run the installer.


I came here with a simple dream: a dream of killing all humans. And this is how it must end? Who's the real seven billion ton robot monster here? Not I. Not... I.




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