BallpointMan Posted February 11, 2017 Share Posted February 11, 2017 I'm running an EET build. I'm almost totally finished with BG2 at this point, but I've run into a bit of a hiccup. I've got mods on that fully require PIDs to function (Imoen Romance, for example). I'm pretty sure (although not positive) that the PiDs from the bg1npc project are essentially overiding my options for those PID conversations. Does that sound familiar, and would anyone know of a solution? With as many mods as I have installed, I'm a bit worried about just trying to uninstall bg1npc (although I dont think it's really doing anything for me anymore, since I'm so far into the game). As a side note - my thoughts on why this looks to be bg1npc's PIDS relates to the fact that the only characters I'm able to do any PID with are BG 1 characters (Jaheira, Viconia, Imoen, Edwin but not Korgan - for example). Link to comment
K4thos Posted February 11, 2017 Share Posted February 11, 2017 I have both BG1NPC Project and Imoen Romance installed and the former mod PIDs doesn't show up in BG2 (at least in Irenicus Dungeon where I've done a quick test). I suggest creating a topic in this board if you need full investigation on it. Let's not highjack BG1 NPC Project forum. edit: further discussion in this topic. Link to comment
AstroBryGuy Posted February 12, 2017 Share Posted February 12, 2017 From the thread like k4thos posted, it looks like BallpointMan is using BG1NPC v22.3. This should be fixed in v22.4 or later. Let me know if the problem persists in BG1NPC v22.4 or later. Link to comment
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