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zelurker

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  1. Since you see her taking some training in magic during SoD it should make a difference... Ok, I'll assume I'll have to take care of this by myself then, thanks !
  2. When using eet of course otherwise there's no point asking. In this case do we get back our current imoen at the start of bg2 ? If that's the case it means I have to multi-class her by myself... And if not skipping then I guess in this case the multiclass part is integrated in SoD... I guess it would be worth asking if having imoen 4 ever affects her multiclass status here too or not, but let's see this 1st part for now... I am not sure for now if I'll skip SoD for now, but getting some information because mutliclassing her requires a lot of time and a lot of preparation !
  3. Ah yes I totally forgot all this started after talking to Oublek, for me he was totally secondary to this story... Ok, confirmed the quest finishes normally after this with a nice little scene for the trial. I'd agree that it's a little far fetched to have to get the letter for the confirmation that he didn't take the sword on purpose, everybody should know in the realms that you should not touch a cursed sword and know what you risk if you do. But it's ok I guess...
  4. Bug here with brage's sword too, I finally found Borda near the Xvart village (last seen west of Nashkel, yeah it's west, but it's very far and very unprecise !!!), got a journal update to say that I should search Borda for proofs, and I find the letter, the original sword +1 which was intended for Brage instead of the cursed one, so I get everything but I don't get any journal update here. I get back to the temple, and Brage doesn't react, no new dialog here, nor the priest. eet, installed bgqe after bg1npc. Oh well, I'll just give up on this quest then, I hate visiting the xvart village anyway, I agree with the village chief, we are monsters if we come here, so the best solution is not to go !
  5. For that you would need the source of the engine to extend it. It's too bad the ee edition didn't go open source. Well you can still have a look at gemrb which tries to recreate the engine for these games in open source but there are still quite a lot of bugs, and feature-wise it's still quite far from the ee versions, even though there are a few interesting options (like being able to have a party of more than 6 characters for example).
  6. Maybe there is something I didn't understand about spontaneous casting, but Dynaheir gets some super boosted magic missile spells when using this, I mean with her normal magic missile she sends 2 projectiles, with the spontaneous version 5 projectiles ! Well that's handy, low level mages are not really useful for anything usually, but here even if she doesn't have a lot of spells, she makes them count with such a power, but I thought it was just about casting the spell with a difference of 1 level ? Anyway, at least it's fun !
  7. Hi, just tried to install most of these mods out of curiosity, and I had a few problems with at least 2 of them : ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit: beta 4.27 this one helped Sirene and Minsc from wearing any metal armor ! Since Sirene wears one by default it's surrounded in red and if you remove it, you can't put it back ! And since this thing is installed very early I had to restart when I found the cause (and it took me quite a while). Valerie : for some unknown reason when recruiting her, she couldn't memorize any of the 2 spells she had in her book for level 1, so 0 spells at level 2... ! No idea what happened here, it's not a big deal, this character was more a curiosity and I didn't plan to really take her with me but still... ! Except that quite a few very nice findings ! I didn't know about Grey the dog, quite an outstanding finding here ! Loved the bgqe quest "a new friend for Ugh", great settings for eeuitweaks, except I prefer the 2 rows of portraits but it's a detail, and good selection of tweaks in cdtweaks. I added a few mods of my own, I recommend bg1aerie, very well done, very good idea, plus a few mods like "cowled menace" and "the rune", not tested yet, but should be interesting to see. I hesitated for the mods to keep imoen forever, but for now I didn't take this. I didn't read the 25 pages of the thread, so all this might have been reported yet, in this case sorry ! Anyway thanks for good ideas !
  8. Ah ok, I had suspected this, now the thing is to wait for the 1st level in bg1... thanks !
  9. Just to report some testing with this mod : I used gavin mod this time, installed before faiths, he has a dawnbringer of lathander kit. The very old doc of faith says he should have full access to the benediction sphere, but he has not from his class description. In 1 game he had the bless spell at level 1 though, but it seems to be random and unlikely because in another he hadn't any spell from the blessing sphere. Ok, it's possible to play without bless, and it's mainly useful when starting a new game in bg1, but still, we are used to have this as a base spell, even Jaheira has it in the unmodded game... There's nothing to do about that ? About the paladin kits : most of the kits loose their innate usual powers such as lay on hands, protection from evil, and even detect evil, and it's not even stated in the kit description. I call these the base paladin powers, even more useful than the spells since the spells come much later when you start a new game. This makes the "divine champion" kit from the artisan kitpack more useful than all these kits, maybe a little overpowered, but he looses just his cleric spells for being able to specialize (4 +) in any melee weapon and he still has his innate powers ! Anyway impressive mod, just my 2c after testing it for a while, now I wonder if I'll start yet another game without it, or learn to play with that...
  10. Well this fever of installations at least showed me something was wrong somewhere : at a point I updated the sirene mod in bg1, and it worked fine here, I even launched the game to check and everything was right. But when running eet/eet.tp2 in bg2 from this same bg1 install, the result were some weird altered strings everywhere for the sirene mod, her martyr class showed as a random string when creating a character. Since there was no obvious way to fix that, I uninstalled all the mods, removed everything left in the override directory, and then reran modmerge in bg1, and I did the same for bg2 and then checked the local files using steam. Then reinstalled, and this time it worked, the strings were not altered anymore, and at the same time the weird bugs I had with the aerie mod in bg1 and bg1ub are gone ! (ub for bg2 still has its french translation broken, there is no magic here). So well everything works fine now, I'd say weidu installs are quite fragile, never interrupt an installation with ctl-c because it's not handled and the result is "undefined", and when weidu decides to uninstall and reinstall things by itself to alter something already installed it seems to fail if the installation uses some external tool and here also the result is undefined, can work or not depending on luck, and sometimes like here it seems to work while you are in bg1, but it breaks when imported in bg2 by eet. Another symptom : when installing eet before I had the message "eet installed with alerts", but it was impossible to see which alerts it was talking about without capturing all the output in a file and I did not do that. Now the message is eet installed, without the alerts. So everything is fine ! Wow, I'll be able to play now (well actually started a new game this morning !).
  11. Did you know npc strongholds had been adopted by eet mods there : https://baldursextendedworld.com/EET-Updates/ since they are at version 13, I guess there are quite a few fixes inside !
  12. And I found the bug in the installation of drizzt saga : for some reason the file amb_e05d.WAV had an uppercase extension in the override directory, I don't understand how it's possible since normally weidu converts everything to lowercase in linux... the effect of some tool maybe ? Anyway just renaming this to lowercase fixes it. So I'll try the big install, after that's what eet is for, I am curious to test Sandrah... I spend my time doing installations and almost never playing these days !
  13. Yeah I got the archives for yeslick and sirene from the ee setup tool directory and I just noticed they were outdated, so maybe it was fixed already, and I shouldn't have trusted this thing then... ! But I am not sure I'll redo the whole install just for those 2, it's really big ! Anyway... edit : finally I tried to install v3 of yeslick, you have the choice to install him as fighter cleric as before or a specific cleric kit for his god, in both cases I get this warning precisely : EET_NPC_TRANSITION patching for LK#YESLK: BG2 NPC without BG1 content WARNING EET_NPC_TRANSITION: "lk#yesl.bcs" doesn't exist in game WARNING EET_NPC_TRANSITION: "lk#yes25.bcs" doesn't exist in game Since it's a bg1 npc the error would be in eet here no ? Posted to the yeslick forum anyway !
  14. @jastey : Oh, ok, well drizzt saga is unmaintained afaik, ub 27 is not on the same site as the old versions so I guess it's another maintainer, I filled an issue on github for it, but didn't get any return from it. I posted on the forums when possible, but I thought you wanted to know that the compatibility is not so good for these mods, after all it's supposed to be a list of compatible mods. There would be 2 weidu.log here, the one from bg1 and then the one from bg2 + eet installed. I didn't use the setup tool because it's on linux. I made an attempt with the setup tool first and it got a few weird errors during installation so I decided it was safer to do that manually. Plus the game froze when I launched it, because of ub in french now I know it, but at that time it had installed a ton of mods and I had no clue... anyway, here are the 2 weidu log files if you want to have a look, the smallest one is bg1ee of course ! weidu.log weidu.log
  15. Mods in the compatibility page and which have problems with eet apparently : - bg1 aerie v1.1 : just met her at the festival, she walks towards me to talk but the dialog can't start, and I can't start it too ! - the artisan kitpack : most of the kits work, but if you choose the option to give the rogue archer kit to imoen the installation works, but ingame she keeps her usual thief kit. (that's after starting a new game of course, I posted about that on its beamdog forum page). - unfinished business v27 for bg2 in french is broken, and it's odd because it worked in previous versions. The game can't start if you install in french. Installing in english works. With this english version I also had a weird problem in eet, when you meet the 3 bandits north of beregost they don't start their dialog and don't turn hostile. Oddly it was an old bug which had been fixed in a previous ub version, don't know if it's eet specific though. - I tried to install drizzt saga on bg1 as recommended and got an error during the installation, maybe because of an incompatiblity with another mod but I have very few mods installed in the bg1 side and all in your compatibility section for bg1, I didn't insist, it's an old mod and it has a reputation of instability, it was just for testing... - installing "yeslick for soa/tob", or "sirene for bg2" works, but the mod complains that it can not find a specific file in the override folder during installation which is apparently needed for the transition between bg1 and bg2 in eet.. It's just a warning, the installation works and I don't know what happens when the transition occurs, I guess they probably loose either their inventory or their stats...
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