subtledoctor Posted March 5, 2015 Share Posted March 5, 2015 I'm just about at my wits' end here. I'm trying to edit weapprof.2da. Admittedly I'm doing a rather massive amount of SET_2DA_ENTRY edits. I've tried two ways: (watch out, the spoilers are 750 lines long each - it edits numerous entries for every kit in the game) COPY_EXISTING ~WEAPPROF.2da~ ~override~ REPLACE_TEXTUALLY ~ 2 ~ ~ 3 ~ REPLACE_TEXTUALLY ~ 5 ~ ~ 4 ~ // Fighter SET_2DA_ENTRY 13 5 1 ~3~ SET_2DA_ENTRY 14 5 1 ~3~ SET_2DA_ENTRY 17 5 1 ~3~ SET_2DA_ENTRY 18 5 1 ~3~ SET_2DA_ENTRY 25 5 1 ~3~ SET_2DA_ENTRY 26 5 1 ~3~ SET_2DA_ENTRY 28 5 1 ~3~ SET_2DA_ENTRY 30 5 1 ~3~ SET_2DA_ENTRY 31 5 1 ~2~ SET_2DA_ENTRY 32 5 1 ~2~ SET_2DA_ENTRY 33 5 1 ~2~ SET_2DA_ENTRY 11 5 1 ~0~ SET_2DA_ENTRY 16 5 1 ~0~ SET_2DA_ENTRY 22 5 1 ~0~ SET_2DA_ENTRY 27 5 1 ~0~ SET_2DA_ENTRY 29 5 1 ~0~ SET_2DA_ENTRY 20 5 1 ~3~ // Cleric SET_2DA_ENTRY 7 6 1 ~2~ SET_2DA_ENTRY 8 6 1 ~2~ SET_2DA_ENTRY 10 6 1 ~2~ SET_2DA_ENTRY 19 6 1 ~2~ SET_2DA_ENTRY 23 6 1 ~2~ SET_2DA_ENTRY 24 6 1 ~2~ SET_2DA_ENTRY 25 6 1 ~2~ SET_2DA_ENTRY 30 6 1 ~2~ SET_2DA_ENTRY 11 6 1 ~0~ SET_2DA_ENTRY 16 6 1 ~0~ SET_2DA_ENTRY 22 6 1 ~0~ SET_2DA_ENTRY 27 6 1 ~0~ SET_2DA_ENTRY 29 6 1 ~0~ SET_2DA_ENTRY 20 6 1 ~2~ SET_2DA_ENTRY 26 6 1 ~1~ // Thief SET_2DA_ENTRY 4 7 1 ~2~ SET_2DA_ENTRY 7 7 1 ~2~ SET_2DA_ENTRY 10 7 1 ~2~ SET_2DA_ENTRY 12 7 1 ~2~ SET_2DA_ENTRY 13 7 1 ~2~ SET_2DA_ENTRY 17 7 1 ~2~ SET_2DA_ENTRY 18 7 1 ~2~ SET_2DA_ENTRY 25 7 1 ~2~ SET_2DA_ENTRY 26 7 1 ~2~ SET_2DA_ENTRY 28 7 1 ~2~ SET_2DA_ENTRY 30 7 1 ~2~ SET_2DA_ENTRY 31 7 1 ~0~ SET_2DA_ENTRY 32 7 1 ~0~ SET_2DA_ENTRY 33 7 1 ~2~ SET_2DA_ENTRY 34 7 1 ~3~ SET_2DA_ENTRY 11 7 1 ~0~ SET_2DA_ENTRY 16 7 1 ~0~ SET_2DA_ENTRY 22 7 1 ~0~ SET_2DA_ENTRY 27 7 1 ~0~ SET_2DA_ENTRY 29 7 1 ~0~ SET_2DA_ENTRY 20 7 1 ~2~ // Bard SET_2DA_ENTRY 3 8 1 ~2~ SET_2DA_ENTRY 4 8 1 ~2~ SET_2DA_ENTRY 5 8 1 ~2~ SET_2DA_ENTRY 6 8 1 ~0~ SET_2DA_ENTRY 7 8 1 ~2~ SET_2DA_ENTRY 8 8 1 ~2~ SET_2DA_ENTRY 9 8 1 ~2~ SET_2DA_ENTRY 10 8 1 ~2~ SET_2DA_ENTRY 12 8 1 ~2~ SET_2DA_ENTRY 13 8 1 ~2~ SET_2DA_ENTRY 14 8 1 ~2~ SET_2DA_ENTRY 15 8 1 ~0~ SET_2DA_ENTRY 17 8 1 ~2~ SET_2DA_ENTRY 18 8 1 ~2~ SET_2DA_ENTRY 19 8 1 ~2~ SET_2DA_ENTRY 21 8 1 ~0~ SET_2DA_ENTRY 23 8 1 ~2~ SET_2DA_ENTRY 24 8 1 ~2~ SET_2DA_ENTRY 25 8 1 ~0~ SET_2DA_ENTRY 26 8 1 ~2~ SET_2DA_ENTRY 28 8 1 ~2~ SET_2DA_ENTRY 30 8 1 ~2~ SET_2DA_ENTRY 31 8 1 ~1~ SET_2DA_ENTRY 32 8 1 ~1~ SET_2DA_ENTRY 33 8 1 ~1~ SET_2DA_ENTRY 34 8 1 ~1~ SET_2DA_ENTRY 11 8 1 ~0~ SET_2DA_ENTRY 16 8 1 ~0~ SET_2DA_ENTRY 22 8 1 ~0~ SET_2DA_ENTRY 27 8 1 ~0~ SET_2DA_ENTRY 29 8 1 ~0~ SET_2DA_ENTRY 20 8 1 ~2~ // Paladin SET_2DA_ENTRY 31 9 1 ~2~ SET_2DA_ENTRY 32 9 1 ~2~ SET_2DA_ENTRY 33 9 1 ~2~ SET_2DA_ENTRY 34 9 1 ~2~ SET_2DA_ENTRY 11 9 1 ~0~ SET_2DA_ENTRY 16 9 1 ~0~ SET_2DA_ENTRY 22 9 1 ~0~ SET_2DA_ENTRY 27 9 1 ~0~ SET_2DA_ENTRY 29 9 1 ~0~ SET_2DA_ENTRY 20 9 1 ~2~ // Druid SET_2DA_ENTRY 7 10 1 ~2~ SET_2DA_ENTRY 8 10 1 ~2~ SET_2DA_ENTRY 10 10 1 ~2~ SET_2DA_ENTRY 17 10 1 ~2~ SET_2DA_ENTRY 18 10 1 ~2~ SET_2DA_ENTRY 20 10 1 ~2~ SET_2DA_ENTRY 21 10 1 ~2~ SET_2DA_ENTRY 25 10 1 ~2~ SET_2DA_ENTRY 30 10 1 ~2~ SET_2DA_ENTRY 11 10 1 ~0~ SET_2DA_ENTRY 16 10 1 ~0~ SET_2DA_ENTRY 22 10 1 ~0~ SET_2DA_ENTRY 27 10 1 ~0~ SET_2DA_ENTRY 29 10 1 ~0~ // Ranger SET_2DA_ENTRY 31 11 1 ~2~ SET_2DA_ENTRY 32 11 1 ~0~ SET_2DA_ENTRY 33 11 1 ~2~ SET_2DA_ENTRY 34 11 1 ~3~ SET_2DA_ENTRY 11 11 1 ~0~ SET_2DA_ENTRY 16 11 1 ~0~ SET_2DA_ENTRY 22 11 1 ~0~ SET_2DA_ENTRY 27 11 1 ~0~ SET_2DA_ENTRY 29 11 1 ~0~ SET_2DA_ENTRY 20 11 1 ~3~ // Fighter/Mage SET_2DA_ENTRY 31 12 1 ~2~ SET_2DA_ENTRY 32 12 1 ~0~ SET_2DA_ENTRY 33 12 1 ~2~ SET_2DA_ENTRY 11 12 1 ~0~ SET_2DA_ENTRY 16 12 1 ~0~ SET_2DA_ENTRY 22 12 1 ~0~ SET_2DA_ENTRY 27 12 1 ~0~ SET_2DA_ENTRY 29 12 1 ~0~ SET_2DA_ENTRY 20 12 1 ~3~ // FC SET_2DA_ENTRY 12 13 1 ~2~ SET_2DA_ENTRY 13 13 1 ~2~ SET_2DA_ENTRY 14 13 1 ~2~ SET_2DA_ENTRY 17 13 1 ~2~ SET_2DA_ENTRY 18 13 1 ~2~ SET_2DA_ENTRY 21 13 1 ~2~ SET_2DA_ENTRY 28 13 1 ~2~ SET_2DA_ENTRY 31 13 1 ~2~ SET_2DA_ENTRY 32 13 1 ~2~ SET_2DA_ENTRY 33 13 1 ~2~ SET_2DA_ENTRY 11 13 1 ~0~ SET_2DA_ENTRY 16 13 1 ~0~ SET_2DA_ENTRY 22 13 1 ~0~ SET_2DA_ENTRY 27 13 1 ~0~ SET_2DA_ENTRY 29 13 1 ~0~ SET_2DA_ENTRY 20 13 1 ~3~ // FT SET_2DA_ENTRY 31 14 1 ~0~ SET_2DA_ENTRY 32 14 1 ~0~ SET_2DA_ENTRY 33 14 1 ~2~ SET_2DA_ENTRY 11 14 1 ~0~ SET_2DA_ENTRY 16 14 1 ~0~ SET_2DA_ENTRY 22 14 1 ~0~ SET_2DA_ENTRY 27 14 1 ~0~ SET_2DA_ENTRY 29 14 1 ~0~ SET_2DA_ENTRY 20 14 1 ~3~ // FMT SET_2DA_ENTRY 31 15 1 ~0~ SET_2DA_ENTRY 32 15 1 ~0~ SET_2DA_ENTRY 33 15 1 ~2~ SET_2DA_ENTRY 11 15 1 ~0~ SET_2DA_ENTRY 16 15 1 ~0~ SET_2DA_ENTRY 22 15 1 ~0~ SET_2DA_ENTRY 27 15 1 ~0~ SET_2DA_ENTRY 29 15 1 ~0~ SET_2DA_ENTRY 20 15 1 ~3~ // MT SET_2DA_ENTRY 4 16 1 ~2~ SET_2DA_ENTRY 7 16 1 ~2~ SET_2DA_ENTRY 10 16 1 ~2~ SET_2DA_ENTRY 12 16 1 ~2~ SET_2DA_ENTRY 13 16 1 ~2~ SET_2DA_ENTRY 17 16 1 ~2~ SET_2DA_ENTRY 18 16 1 ~2~ SET_2DA_ENTRY 25 16 1 ~2~ SET_2DA_ENTRY 26 16 1 ~2~ SET_2DA_ENTRY 28 16 1 ~2~ SET_2DA_ENTRY 30 16 1 ~2~ SET_2DA_ENTRY 31 16 1 ~0~ SET_2DA_ENTRY 32 16 1 ~0~ SET_2DA_ENTRY 33 16 1 ~2~ SET_2DA_ENTRY 34 16 1 ~3~ SET_2DA_ENTRY 11 16 1 ~0~ SET_2DA_ENTRY 16 16 1 ~0~ SET_2DA_ENTRY 22 16 1 ~0~ SET_2DA_ENTRY 27 16 1 ~0~ SET_2DA_ENTRY 29 16 1 ~0~ SET_2DA_ENTRY 20 16 1 ~2~ // CM SET_2DA_ENTRY 7 17 1 ~2~ SET_2DA_ENTRY 8 17 1 ~2~ SET_2DA_ENTRY 10 17 1 ~2~ SET_2DA_ENTRY 18 17 1 ~2~ SET_2DA_ENTRY 19 17 1 ~2~ SET_2DA_ENTRY 23 17 1 ~2~ SET_2DA_ENTRY 24 17 1 ~2~ SET_2DA_ENTRY 25 17 1 ~2~ SET_2DA_ENTRY 30 17 1 ~2~ SET_2DA_ENTRY 31 17 1 ~1~ SET_2DA_ENTRY 32 17 1 ~0~ SET_2DA_ENTRY 33 17 1 ~1~ SET_2DA_ENTRY 34 17 1 ~0~ SET_2DA_ENTRY 11 17 1 ~0~ SET_2DA_ENTRY 16 17 1 ~0~ SET_2DA_ENTRY 22 17 1 ~0~ SET_2DA_ENTRY 27 17 1 ~0~ SET_2DA_ENTRY 29 17 1 ~0~ SET_2DA_ENTRY 20 17 1 ~2~ // CT SET_2DA_ENTRY 7 18 1 ~2~ SET_2DA_ENTRY 8 18 1 ~2~ SET_2DA_ENTRY 10 18 1 ~2~ SET_2DA_ENTRY 13 18 1 ~2~ SET_2DA_ENTRY 17 18 1 ~2~ SET_2DA_ENTRY 18 18 1 ~2~ SET_2DA_ENTRY 19 18 1 ~2~ SET_2DA_ENTRY 23 18 1 ~2~ SET_2DA_ENTRY 24 18 1 ~2~ SET_2DA_ENTRY 25 18 1 ~2~ SET_2DA_ENTRY 30 18 1 ~2~ SET_2DA_ENTRY 31 18 1 ~1~ SET_2DA_ENTRY 32 18 1 ~0~ SET_2DA_ENTRY 33 18 1 ~2~ SET_2DA_ENTRY 34 18 1 ~3~ SET_2DA_ENTRY 11 18 1 ~0~ SET_2DA_ENTRY 16 18 1 ~0~ SET_2DA_ENTRY 22 18 1 ~0~ SET_2DA_ENTRY 27 18 1 ~0~ SET_2DA_ENTRY 29 18 1 ~0~ SET_2DA_ENTRY 20 18 1 ~2~ // FD SET_2DA_ENTRY 31 19 1 ~2~ SET_2DA_ENTRY 32 19 1 ~2~ SET_2DA_ENTRY 33 19 1 ~2~ SET_2DA_ENTRY 11 19 1 ~0~ SET_2DA_ENTRY 16 19 1 ~0~ SET_2DA_ENTRY 22 19 1 ~0~ SET_2DA_ENTRY 27 19 1 ~0~ SET_2DA_ENTRY 29 19 1 ~0~ SET_2DA_ENTRY 20 19 1 ~3~ // FMC SET_2DA_ENTRY 12 20 1 ~2~ SET_2DA_ENTRY 13 20 1 ~2~ SET_2DA_ENTRY 14 20 1 ~2~ SET_2DA_ENTRY 17 20 1 ~2~ SET_2DA_ENTRY 18 20 1 ~2~ SET_2DA_ENTRY 21 20 1 ~2~ SET_2DA_ENTRY 28 20 1 ~2~ SET_2DA_ENTRY 31 20 1 ~2~ SET_2DA_ENTRY 32 20 1 ~0~ SET_2DA_ENTRY 33 20 1 ~2~ SET_2DA_ENTRY 11 20 1 ~0~ SET_2DA_ENTRY 16 20 1 ~0~ SET_2DA_ENTRY 22 20 1 ~0~ SET_2DA_ENTRY 27 20 1 ~0~ SET_2DA_ENTRY 29 20 1 ~0~ SET_2DA_ENTRY 20 20 1 ~3~ // RC SET_2DA_ENTRY 12 21 1 ~2~ SET_2DA_ENTRY 13 21 1 ~2~ SET_2DA_ENTRY 14 21 1 ~2~ SET_2DA_ENTRY 17 21 1 ~2~ SET_2DA_ENTRY 18 21 1 ~2~ SET_2DA_ENTRY 21 21 1 ~2~ SET_2DA_ENTRY 28 21 1 ~2~ SET_2DA_ENTRY 31 21 1 ~2~ SET_2DA_ENTRY 32 21 1 ~2~ SET_2DA_ENTRY 33 21 1 ~2~ SET_2DA_ENTRY 11 21 1 ~0~ SET_2DA_ENTRY 16 21 1 ~0~ SET_2DA_ENTRY 22 21 1 ~0~ SET_2DA_ENTRY 27 21 1 ~0~ SET_2DA_ENTRY 29 21 1 ~0~ SET_2DA_ENTRY 20 21 1 ~3~ // Wizards SET_2DA_ENTRY 11 4 1 ~0~ SET_2DA_ENTRY 16 4 1 ~0~ SET_2DA_ENTRY 22 4 1 ~0~ SET_2DA_ENTRY 27 4 1 ~0~ SET_2DA_ENTRY 29 4 1 ~0~ SET_2DA_ENTRY 20 4 1 ~1~ SET_2DA_ENTRY 11 22 1 ~0~ SET_2DA_ENTRY 16 22 1 ~0~ SET_2DA_ENTRY 22 22 1 ~0~ SET_2DA_ENTRY 27 22 1 ~0~ SET_2DA_ENTRY 29 22 1 ~0~ SET_2DA_ENTRY 20 22 1 ~1~ SET_2DA_ENTRY 11 23 1 ~0~ SET_2DA_ENTRY 16 23 1 ~0~ SET_2DA_ENTRY 22 23 1 ~0~ SET_2DA_ENTRY 27 23 1 ~0~ SET_2DA_ENTRY 29 23 1 ~0~ SET_2DA_ENTRY 20 23 1 ~1~ SET_2DA_ENTRY 11 24 1 ~0~ SET_2DA_ENTRY 16 24 1 ~0~ SET_2DA_ENTRY 22 24 1 ~0~ SET_2DA_ENTRY 27 24 1 ~0~ SET_2DA_ENTRY 29 24 1 ~0~ SET_2DA_ENTRY 20 24 1 ~1~ SET_2DA_ENTRY 11 25 1 ~0~ SET_2DA_ENTRY 16 25 1 ~0~ SET_2DA_ENTRY 22 25 1 ~0~ SET_2DA_ENTRY 27 25 1 ~0~ SET_2DA_ENTRY 29 25 1 ~0~ SET_2DA_ENTRY 20 25 1 ~1~ SET_2DA_ENTRY 11 26 1 ~0~ SET_2DA_ENTRY 16 26 1 ~0~ SET_2DA_ENTRY 22 26 1 ~0~ SET_2DA_ENTRY 27 26 1 ~0~ SET_2DA_ENTRY 29 26 1 ~0~ SET_2DA_ENTRY 20 26 1 ~1~ SET_2DA_ENTRY 11 27 1 ~0~ SET_2DA_ENTRY 16 27 1 ~0~ SET_2DA_ENTRY 22 27 1 ~0~ SET_2DA_ENTRY 27 27 1 ~0~ SET_2DA_ENTRY 29 27 1 ~0~ SET_2DA_ENTRY 20 27 1 ~1~ SET_2DA_ENTRY 11 28 1 ~0~ SET_2DA_ENTRY 16 28 1 ~0~ SET_2DA_ENTRY 22 28 1 ~0~ SET_2DA_ENTRY 27 28 1 ~0~ SET_2DA_ENTRY 29 28 1 ~0~ SET_2DA_ENTRY 20 28 1 ~1~ SET_2DA_ENTRY 11 29 1 ~0~ SET_2DA_ENTRY 16 29 1 ~0~ SET_2DA_ENTRY 22 29 1 ~0~ SET_2DA_ENTRY 27 29 1 ~0~ SET_2DA_ENTRY 29 29 1 ~0~ SET_2DA_ENTRY 20 29 1 ~1~ // Berserker SET_2DA_ENTRY 3 30 1 ~3~ SET_2DA_ENTRY 4 30 1 ~3~ SET_2DA_ENTRY 5 30 1 ~3~ SET_2DA_ENTRY 6 30 1 ~3~ SET_2DA_ENTRY 7 30 1 ~3~ SET_2DA_ENTRY 8 30 1 ~3~ SET_2DA_ENTRY 9 30 1 ~3~ SET_2DA_ENTRY 10 30 1 ~3~ SET_2DA_ENTRY 12 30 1 ~3~ SET_2DA_ENTRY 13 30 1 ~3~ SET_2DA_ENTRY 14 30 1 ~3~ SET_2DA_ENTRY 15 30 1 ~3~ SET_2DA_ENTRY 17 30 1 ~3~ SET_2DA_ENTRY 18 30 1 ~3~ SET_2DA_ENTRY 19 30 1 ~3~ SET_2DA_ENTRY 21 30 1 ~3~ SET_2DA_ENTRY 23 30 1 ~3~ SET_2DA_ENTRY 24 30 1 ~3~ SET_2DA_ENTRY 25 30 1 ~3~ SET_2DA_ENTRY 31 30 1 ~1~ SET_2DA_ENTRY 32 30 1 ~1~ SET_2DA_ENTRY 33 30 1 ~1~ SET_2DA_ENTRY 34 30 1 ~1~ SET_2DA_ENTRY 11 30 1 ~0~ SET_2DA_ENTRY 16 30 1 ~0~ SET_2DA_ENTRY 22 30 1 ~0~ SET_2DA_ENTRY 27 30 1 ~0~ SET_2DA_ENTRY 29 30 1 ~0~ SET_2DA_ENTRY 20 30 1 ~3~ // Wizard Slayer SET_2DA_ENTRY 3 31 1 ~3~ SET_2DA_ENTRY 4 31 1 ~3~ SET_2DA_ENTRY 5 31 1 ~3~ SET_2DA_ENTRY 6 31 1 ~3~ SET_2DA_ENTRY 7 31 1 ~3~ SET_2DA_ENTRY 8 31 1 ~3~ SET_2DA_ENTRY 9 31 1 ~3~ SET_2DA_ENTRY 10 31 1 ~3~ SET_2DA_ENTRY 12 31 1 ~3~ SET_2DA_ENTRY 13 31 1 ~3~ SET_2DA_ENTRY 14 31 1 ~3~ SET_2DA_ENTRY 15 31 1 ~3~ SET_2DA_ENTRY 17 31 1 ~3~ SET_2DA_ENTRY 18 31 1 ~3~ SET_2DA_ENTRY 19 31 1 ~3~ SET_2DA_ENTRY 21 31 1 ~3~ SET_2DA_ENTRY 23 31 1 ~3~ SET_2DA_ENTRY 24 31 1 ~3~ SET_2DA_ENTRY 25 31 1 ~3~ SET_2DA_ENTRY 26 31 1 ~3~ SET_2DA_ENTRY 28 31 1 ~3~ SET_2DA_ENTRY 30 31 1 ~3~ SET_2DA_ENTRY 31 31 1 ~2~ SET_2DA_ENTRY 32 31 1 ~2~ SET_2DA_ENTRY 33 31 1 ~2~ SET_2DA_ENTRY 11 31 1 ~0~ SET_2DA_ENTRY 16 31 1 ~0~ SET_2DA_ENTRY 22 31 1 ~0~ SET_2DA_ENTRY 27 31 1 ~0~ SET_2DA_ENTRY 29 31 1 ~0~ SET_2DA_ENTRY 20 31 1 ~3~ // Kensai SET_2DA_ENTRY 31 32 1 ~2~ SET_2DA_ENTRY 32 32 1 ~0~ SET_2DA_ENTRY 33 32 1 ~2~ SET_2DA_ENTRY 11 32 1 ~0~ SET_2DA_ENTRY 16 32 1 ~0~ SET_2DA_ENTRY 22 32 1 ~0~ SET_2DA_ENTRY 27 32 1 ~0~ SET_2DA_ENTRY 29 32 1 ~0~ SET_2DA_ENTRY 20 32 1 ~4~ // Cavalier SET_2DA_ENTRY 31 33 1 ~2~ SET_2DA_ENTRY 32 33 1 ~2~ SET_2DA_ENTRY 33 33 1 ~2~ SET_2DA_ENTRY 34 33 1 ~2~ SET_2DA_ENTRY 11 33 1 ~0~ SET_2DA_ENTRY 16 33 1 ~0~ SET_2DA_ENTRY 22 33 1 ~0~ SET_2DA_ENTRY 27 33 1 ~0~ SET_2DA_ENTRY 29 33 1 ~0~ SET_2DA_ENTRY 20 33 1 ~2~ // Inquisitor SET_2DA_ENTRY 31 34 1 ~2~ SET_2DA_ENTRY 32 34 1 ~2~ SET_2DA_ENTRY 33 34 1 ~2~ SET_2DA_ENTRY 34 34 1 ~2~ SET_2DA_ENTRY 11 34 1 ~0~ SET_2DA_ENTRY 16 34 1 ~0~ SET_2DA_ENTRY 22 34 1 ~0~ SET_2DA_ENTRY 27 34 1 ~0~ SET_2DA_ENTRY 29 34 1 ~0~ SET_2DA_ENTRY 20 34 1 ~2~ // Undead Hunter SET_2DA_ENTRY 31 35 1 ~2~ SET_2DA_ENTRY 32 35 1 ~2~ SET_2DA_ENTRY 33 35 1 ~2~ SET_2DA_ENTRY 34 35 1 ~2~ SET_2DA_ENTRY 11 35 1 ~0~ SET_2DA_ENTRY 16 35 1 ~0~ SET_2DA_ENTRY 22 35 1 ~0~ SET_2DA_ENTRY 27 35 1 ~0~ SET_2DA_ENTRY 29 35 1 ~0~ SET_2DA_ENTRY 20 35 1 ~2~ // Archer SET_2DA_ENTRY 3 36 1 ~2~ SET_2DA_ENTRY 4 36 1 ~2~ SET_2DA_ENTRY 5 36 1 ~2~ SET_2DA_ENTRY 6 36 1 ~2~ SET_2DA_ENTRY 7 36 1 ~2~ SET_2DA_ENTRY 8 36 1 ~2~ SET_2DA_ENTRY 9 36 1 ~2~ SET_2DA_ENTRY 10 36 1 ~2~ SET_2DA_ENTRY 12 36 1 ~2~ SET_2DA_ENTRY 13 36 1 ~2~ SET_2DA_ENTRY 14 36 1 ~2~ SET_2DA_ENTRY 15 36 1 ~2~ SET_2DA_ENTRY 17 36 1 ~2~ SET_2DA_ENTRY 18 36 1 ~2~ SET_2DA_ENTRY 19 36 1 ~2~ SET_2DA_ENTRY 21 36 1 ~2~ SET_2DA_ENTRY 23 36 1 ~2~ SET_2DA_ENTRY 24 36 1 ~2~ SET_2DA_ENTRY 25 36 1 ~2~ SET_2DA_ENTRY 26 36 1 ~2~ SET_2DA_ENTRY 30 36 1 ~2~ SET_2DA_ENTRY 31 36 1 ~2~ SET_2DA_ENTRY 32 36 1 ~0~ SET_2DA_ENTRY 33 36 1 ~2~ SET_2DA_ENTRY 34 36 1 ~3~ SET_2DA_ENTRY 11 36 1 ~0~ SET_2DA_ENTRY 16 36 1 ~0~ SET_2DA_ENTRY 22 36 1 ~0~ SET_2DA_ENTRY 27 36 1 ~0~ SET_2DA_ENTRY 29 36 1 ~0~ SET_2DA_ENTRY 20 36 1 ~2~ // Stalker SET_2DA_ENTRY 3 37 1 ~0~ SET_2DA_ENTRY 4 37 1 ~4~ SET_2DA_ENTRY 5 37 1 ~2~ SET_2DA_ENTRY 6 37 1 ~0~ SET_2DA_ENTRY 7 37 1 ~2~ SET_2DA_ENTRY 8 37 1 ~2~ SET_2DA_ENTRY 9 37 1 ~2~ SET_2DA_ENTRY 10 37 1 ~2~ SET_2DA_ENTRY 12 37 1 ~2~ SET_2DA_ENTRY 13 37 1 ~4~ SET_2DA_ENTRY 14 37 1 ~2~ SET_2DA_ENTRY 15 37 1 ~0~ SET_2DA_ENTRY 17 37 1 ~2~ SET_2DA_ENTRY 18 37 1 ~4~ SET_2DA_ENTRY 19 37 1 ~2~ SET_2DA_ENTRY 21 37 1 ~0~ SET_2DA_ENTRY 23 37 1 ~2~ SET_2DA_ENTRY 24 37 1 ~2~ SET_2DA_ENTRY 25 37 1 ~0~ SET_2DA_ENTRY 26 37 1 ~2~ SET_2DA_ENTRY 28 37 1 ~2~ SET_2DA_ENTRY 30 37 1 ~2~ SET_2DA_ENTRY 31 37 1 ~0~ SET_2DA_ENTRY 32 37 1 ~0~ SET_2DA_ENTRY 33 37 1 ~2~ SET_2DA_ENTRY 34 37 1 ~3~ SET_2DA_ENTRY 11 37 1 ~0~ SET_2DA_ENTRY 16 37 1 ~0~ SET_2DA_ENTRY 22 37 1 ~0~ SET_2DA_ENTRY 27 37 1 ~0~ SET_2DA_ENTRY 29 37 1 ~0~ SET_2DA_ENTRY 20 37 1 ~2~ // Beastmaster SET_2DA_ENTRY 21 38 1 ~3~ SET_2DA_ENTRY 25 38 1 ~3~ SET_2DA_ENTRY 26 38 1 ~0~ SET_2DA_ENTRY 28 38 1 ~3~ SET_2DA_ENTRY 30 38 1 ~3~ SET_2DA_ENTRY 31 38 1 ~2~ SET_2DA_ENTRY 32 38 1 ~0~ SET_2DA_ENTRY 33 38 1 ~2~ SET_2DA_ENTRY 34 38 1 ~3~ SET_2DA_ENTRY 11 38 1 ~0~ SET_2DA_ENTRY 16 38 1 ~0~ SET_2DA_ENTRY 22 38 1 ~0~ SET_2DA_ENTRY 27 38 1 ~0~ SET_2DA_ENTRY 29 38 1 ~0~ SET_2DA_ENTRY 20 38 1 ~3~ // Assassin SET_2DA_ENTRY 4 39 1 ~2~ SET_2DA_ENTRY 7 39 1 ~2~ SET_2DA_ENTRY 10 39 1 ~2~ SET_2DA_ENTRY 12 39 1 ~2~ SET_2DA_ENTRY 13 39 1 ~2~ SET_2DA_ENTRY 17 39 1 ~2~ SET_2DA_ENTRY 18 39 1 ~3~ SET_2DA_ENTRY 26 39 1 ~2~ SET_2DA_ENTRY 28 39 1 ~2~ SET_2DA_ENTRY 30 39 1 ~2~ SET_2DA_ENTRY 31 39 1 ~0~ SET_2DA_ENTRY 32 39 1 ~0~ SET_2DA_ENTRY 33 39 1 ~2~ SET_2DA_ENTRY 34 39 1 ~3~ SET_2DA_ENTRY 11 39 1 ~0~ SET_2DA_ENTRY 16 39 1 ~0~ SET_2DA_ENTRY 22 39 1 ~0~ SET_2DA_ENTRY 27 39 1 ~0~ SET_2DA_ENTRY 29 39 1 ~0~ SET_2DA_ENTRY 20 39 1 ~2~ // Bounty Hunter SET_2DA_ENTRY 4 40 1 ~2~ SET_2DA_ENTRY 7 40 1 ~2~ SET_2DA_ENTRY 10 40 1 ~2~ SET_2DA_ENTRY 12 40 1 ~2~ SET_2DA_ENTRY 13 40 1 ~2~ SET_2DA_ENTRY 17 40 1 ~2~ SET_2DA_ENTRY 18 40 1 ~2~ SET_2DA_ENTRY 26 40 1 ~2~ SET_2DA_ENTRY 28 40 1 ~2~ SET_2DA_ENTRY 30 40 1 ~2~ SET_2DA_ENTRY 31 40 1 ~0~ SET_2DA_ENTRY 32 40 1 ~0~ SET_2DA_ENTRY 33 40 1 ~2~ SET_2DA_ENTRY 34 40 1 ~3~ SET_2DA_ENTRY 11 40 1 ~0~ SET_2DA_ENTRY 16 40 1 ~0~ SET_2DA_ENTRY 22 40 1 ~0~ SET_2DA_ENTRY 27 40 1 ~0~ SET_2DA_ENTRY 29 40 1 ~0~ SET_2DA_ENTRY 20 40 1 ~2~ // Swashbuckler SET_2DA_ENTRY 31 41 1 ~0~ SET_2DA_ENTRY 32 41 1 ~0~ SET_2DA_ENTRY 33 41 1 ~2~ SET_2DA_ENTRY 11 41 1 ~0~ SET_2DA_ENTRY 16 41 1 ~0~ SET_2DA_ENTRY 22 41 1 ~0~ SET_2DA_ENTRY 27 41 1 ~0~ SET_2DA_ENTRY 29 41 1 ~0~ SET_2DA_ENTRY 20 41 1 ~2~ // Blade SET_2DA_ENTRY 3 42 1 ~0~ SET_2DA_ENTRY 4 42 1 ~3~ SET_2DA_ENTRY 6 42 1 ~0~ SET_2DA_ENTRY 10 42 1 ~3~ SET_2DA_ENTRY 12 42 1 ~3~ SET_2DA_ENTRY 13 42 1 ~3~ SET_2DA_ENTRY 14 42 1 ~3~ SET_2DA_ENTRY 15 42 1 ~0~ SET_2DA_ENTRY 17 42 1 ~3~ SET_2DA_ENTRY 18 42 1 ~3~ SET_2DA_ENTRY 19 42 1 ~0~ SET_2DA_ENTRY 21 42 1 ~0~ SET_2DA_ENTRY 23 42 1 ~0~ SET_2DA_ENTRY 24 42 1 ~0~ SET_2DA_ENTRY 25 42 1 ~0~ SET_2DA_ENTRY 26 42 1 ~1~ SET_2DA_ENTRY 28 42 1 ~1~ SET_2DA_ENTRY 30 42 1 ~1~ SET_2DA_ENTRY 31 42 1 ~0~ SET_2DA_ENTRY 32 42 1 ~0~ SET_2DA_ENTRY 33 42 1 ~2~ SET_2DA_ENTRY 34 42 1 ~3~ SET_2DA_ENTRY 11 42 1 ~0~ SET_2DA_ENTRY 16 42 1 ~0~ SET_2DA_ENTRY 22 42 1 ~0~ SET_2DA_ENTRY 27 42 1 ~0~ SET_2DA_ENTRY 29 42 1 ~0~ SET_2DA_ENTRY 20 42 1 ~2~ // Jester SET_2DA_ENTRY 3 43 1 ~2~ SET_2DA_ENTRY 4 43 1 ~2~ SET_2DA_ENTRY 5 43 1 ~2~ SET_2DA_ENTRY 6 43 1 ~0~ SET_2DA_ENTRY 7 43 1 ~2~ SET_2DA_ENTRY 8 43 1 ~2~ SET_2DA_ENTRY 9 43 1 ~2~ SET_2DA_ENTRY 10 43 1 ~2~ SET_2DA_ENTRY 12 43 1 ~2~ SET_2DA_ENTRY 13 43 1 ~2~ SET_2DA_ENTRY 14 43 1 ~2~ SET_2DA_ENTRY 15 43 1 ~0~ SET_2DA_ENTRY 17 43 1 ~2~ SET_2DA_ENTRY 18 43 1 ~2~ SET_2DA_ENTRY 19 43 1 ~2~ SET_2DA_ENTRY 21 43 1 ~0~ SET_2DA_ENTRY 23 43 1 ~2~ SET_2DA_ENTRY 24 43 1 ~2~ SET_2DA_ENTRY 25 43 1 ~0~ SET_2DA_ENTRY 26 43 1 ~2~ SET_2DA_ENTRY 28 43 1 ~2~ SET_2DA_ENTRY 30 43 1 ~2~ SET_2DA_ENTRY 31 43 1 ~1~ SET_2DA_ENTRY 32 43 1 ~1~ SET_2DA_ENTRY 33 43 1 ~1~ SET_2DA_ENTRY 34 43 1 ~1~ SET_2DA_ENTRY 11 43 1 ~0~ SET_2DA_ENTRY 16 43 1 ~0~ SET_2DA_ENTRY 22 43 1 ~0~ SET_2DA_ENTRY 27 43 1 ~0~ SET_2DA_ENTRY 29 43 1 ~0~ SET_2DA_ENTRY 20 43 1 ~2~ // Skald SET_2DA_ENTRY 3 44 1 ~3~ SET_2DA_ENTRY 4 44 1 ~3~ SET_2DA_ENTRY 5 44 1 ~3~ SET_2DA_ENTRY 6 44 1 ~0~ SET_2DA_ENTRY 7 44 1 ~3~ SET_2DA_ENTRY 8 44 1 ~3~ SET_2DA_ENTRY 9 44 1 ~3~ SET_2DA_ENTRY 10 44 1 ~3~ SET_2DA_ENTRY 12 44 1 ~3~ SET_2DA_ENTRY 13 44 1 ~3~ SET_2DA_ENTRY 14 44 1 ~3~ SET_2DA_ENTRY 15 44 1 ~0~ SET_2DA_ENTRY 17 44 1 ~3~ SET_2DA_ENTRY 18 44 1 ~3~ SET_2DA_ENTRY 19 44 1 ~3~ SET_2DA_ENTRY 21 44 1 ~0~ SET_2DA_ENTRY 23 44 1 ~3~ SET_2DA_ENTRY 24 44 1 ~3~ SET_2DA_ENTRY 25 44 1 ~0~ SET_2DA_ENTRY 26 44 1 ~3~ SET_2DA_ENTRY 28 44 1 ~3~ SET_2DA_ENTRY 30 44 1 ~3~ SET_2DA_ENTRY 31 44 1 ~1~ SET_2DA_ENTRY 32 44 1 ~1~ SET_2DA_ENTRY 33 44 1 ~1~ SET_2DA_ENTRY 34 44 1 ~1~ SET_2DA_ENTRY 11 44 1 ~0~ SET_2DA_ENTRY 16 44 1 ~0~ SET_2DA_ENTRY 22 44 1 ~0~ SET_2DA_ENTRY 27 44 1 ~0~ SET_2DA_ENTRY 29 44 1 ~0~ SET_2DA_ENTRY 20 44 1 ~2~ // Totemic Druid SET_2DA_ENTRY 7 45 1 ~2~ SET_2DA_ENTRY 8 45 1 ~2~ SET_2DA_ENTRY 10 45 1 ~2~ SET_2DA_ENTRY 17 45 1 ~2~ SET_2DA_ENTRY 18 45 1 ~2~ SET_2DA_ENTRY 21 45 1 ~2~ SET_2DA_ENTRY 25 45 1 ~2~ SET_2DA_ENTRY 30 45 1 ~2~ SET_2DA_ENTRY 11 45 1 ~0~ SET_2DA_ENTRY 16 45 1 ~0~ SET_2DA_ENTRY 22 45 1 ~0~ SET_2DA_ENTRY 27 45 1 ~0~ SET_2DA_ENTRY 29 45 1 ~0~ SET_2DA_ENTRY 20 45 1 ~2~ // Shapeshifter SET_2DA_ENTRY 7 46 1 ~2~ SET_2DA_ENTRY 8 46 1 ~2~ SET_2DA_ENTRY 10 46 1 ~2~ SET_2DA_ENTRY 17 46 1 ~2~ SET_2DA_ENTRY 18 46 1 ~2~ SET_2DA_ENTRY 21 46 1 ~2~ SET_2DA_ENTRY 25 46 1 ~2~ SET_2DA_ENTRY 30 46 1 ~2~ SET_2DA_ENTRY 11 46 1 ~0~ SET_2DA_ENTRY 16 46 1 ~0~ SET_2DA_ENTRY 22 46 1 ~0~ SET_2DA_ENTRY 27 46 1 ~0~ SET_2DA_ENTRY 29 46 1 ~0~ SET_2DA_ENTRY 20 46 1 ~2~ // Avenger SET_2DA_ENTRY 7 47 1 ~2~ SET_2DA_ENTRY 8 47 1 ~2~ SET_2DA_ENTRY 10 47 1 ~2~ SET_2DA_ENTRY 17 47 1 ~2~ SET_2DA_ENTRY 18 47 1 ~2~ SET_2DA_ENTRY 21 47 1 ~2~ SET_2DA_ENTRY 25 47 1 ~2~ SET_2DA_ENTRY 30 47 1 ~2~ SET_2DA_ENTRY 11 47 1 ~0~ SET_2DA_ENTRY 16 47 1 ~0~ SET_2DA_ENTRY 22 47 1 ~0~ SET_2DA_ENTRY 27 47 1 ~0~ SET_2DA_ENTRY 29 47 1 ~0~ SET_2DA_ENTRY 20 47 1 ~2~ // Talos SET_2DA_ENTRY 7 48 1 ~2~ SET_2DA_ENTRY 8 48 1 ~2~ SET_2DA_ENTRY 10 48 1 ~2~ SET_2DA_ENTRY 19 48 1 ~2~ SET_2DA_ENTRY 23 48 1 ~2~ SET_2DA_ENTRY 24 48 1 ~2~ SET_2DA_ENTRY 25 48 1 ~2~ SET_2DA_ENTRY 30 48 1 ~2~ SET_2DA_ENTRY 11 48 1 ~0~ SET_2DA_ENTRY 16 48 1 ~0~ SET_2DA_ENTRY 22 48 1 ~0~ SET_2DA_ENTRY 27 48 1 ~0~ SET_2DA_ENTRY 29 48 1 ~0~ SET_2DA_ENTRY 20 48 1 ~2~ // Helm SET_2DA_ENTRY 7 49 1 ~2~ SET_2DA_ENTRY 8 49 1 ~2~ SET_2DA_ENTRY 10 49 1 ~2~ SET_2DA_ENTRY 19 49 1 ~2~ SET_2DA_ENTRY 23 49 1 ~2~ SET_2DA_ENTRY 24 49 1 ~2~ SET_2DA_ENTRY 25 49 1 ~2~ SET_2DA_ENTRY 30 49 1 ~2~ SET_2DA_ENTRY 11 49 1 ~0~ SET_2DA_ENTRY 16 49 1 ~0~ SET_2DA_ENTRY 22 49 1 ~0~ SET_2DA_ENTRY 27 49 1 ~0~ SET_2DA_ENTRY 29 49 1 ~0~ SET_2DA_ENTRY 20 49 1 ~2~ // Lathander SET_2DA_ENTRY 7 50 1 ~2~ SET_2DA_ENTRY 8 50 1 ~2~ SET_2DA_ENTRY 10 50 1 ~2~ SET_2DA_ENTRY 19 50 1 ~2~ SET_2DA_ENTRY 23 50 1 ~2~ SET_2DA_ENTRY 24 50 1 ~2~ SET_2DA_ENTRY 25 50 1 ~2~ SET_2DA_ENTRY 30 50 1 ~2~ SET_2DA_ENTRY 11 50 1 ~0~ SET_2DA_ENTRY 16 50 1 ~0~ SET_2DA_ENTRY 22 50 1 ~0~ SET_2DA_ENTRY 27 50 1 ~0~ SET_2DA_ENTRY 29 50 1 ~0~ SET_2DA_ENTRY 20 50 1 ~2~ // Monk SET_2DA_ENTRY 11 51 1 ~0~ SET_2DA_ENTRY 16 51 1 ~0~ SET_2DA_ENTRY 22 51 1 ~0~ SET_2DA_ENTRY 27 51 1 ~0~ SET_2DA_ENTRY 29 51 1 ~0~ SET_2DA_ENTRY 20 51 1 ~1~ // Barbarian SET_2DA_ENTRY 31 52 1 ~0~ SET_2DA_ENTRY 32 52 1 ~0~ SET_2DA_ENTRY 33 52 1 ~0~ SET_2DA_ENTRY 34 52 1 ~0~ SET_2DA_ENTRY 11 52 1 ~0~ SET_2DA_ENTRY 16 52 1 ~0~ SET_2DA_ENTRY 22 52 1 ~0~ SET_2DA_ENTRY 27 52 1 ~0~ SET_2DA_ENTRY 29 52 1 ~0~ SET_2DA_ENTRY 20 52 1 ~2~ // Wild Mage SET_2DA_ENTRY 11 53 1 ~0~ SET_2DA_ENTRY 16 53 1 ~0~ SET_2DA_ENTRY 22 53 1 ~0~ SET_2DA_ENTRY 27 53 1 ~0~ SET_2DA_ENTRY 29 53 1 ~0~ SET_2DA_ENTRY 20 53 1 ~1~ BUT_ONLY COPY_EXISTING ~WEAPPROF.2da~ ~override~ REPLACE_TEXTUALLY ~ ID ~ ~ TYPE ID ~ REPLACE_TEXTUALLY ~ 2 ~ ~ 3 ~ REPLACE_TEXTUALLY ~ 5 ~ ~ 4 ~ // Fighter SET_2DA_ENTRY_LATER ~#weapprof~ 13 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 14 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 17 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 18 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 25 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 26 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 28 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 30 5 3 SET_2DA_ENTRY_LATER ~#weapprof~ 31 5 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 5 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 5 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 5 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 5 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 5 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 5 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 5 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 5 3 // Cleric SET_2DA_ENTRY_LATER ~#weapprof~ 7 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 6 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 6 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 6 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 6 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 6 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 6 2 SET_2DA_ENTRY_LATER ~#weapprof~ 26 6 1 // Thief SET_2DA_ENTRY_LATER ~#weapprof~ 4 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 7 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 26 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 7 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 7 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 7 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 7 2 // Bard SET_2DA_ENTRY_LATER ~#weapprof~ 3 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 4 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 5 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 6 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 7 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 9 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 14 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 15 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 17 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 23 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 26 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 8 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 8 1 SET_2DA_ENTRY_LATER ~#weapprof~ 32 8 1 SET_2DA_ENTRY_LATER ~#weapprof~ 33 8 1 SET_2DA_ENTRY_LATER ~#weapprof~ 34 8 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 8 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 8 2 // Paladin SET_2DA_ENTRY_LATER ~#weapprof~ 31 9 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 9 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 9 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 9 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 9 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 9 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 9 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 9 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 9 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 9 2 // Druid SET_2DA_ENTRY_LATER ~#weapprof~ 7 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 20 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 10 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 10 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 10 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 10 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 10 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 10 0 // Ranger SET_2DA_ENTRY_LATER ~#weapprof~ 31 11 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 11 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 11 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 11 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 11 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 11 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 11 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 11 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 11 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 11 3 // Fighter/Mage SET_2DA_ENTRY_LATER ~#weapprof~ 31 12 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 12 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 12 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 12 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 12 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 12 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 12 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 12 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 12 3 // Fighter/Cleric SET_2DA_ENTRY_LATER ~#weapprof~ 12 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 14 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 13 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 13 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 13 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 13 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 13 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 13 3 // Fighter/Thief SET_2DA_ENTRY_LATER ~#weapprof~ 31 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 14 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 14 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 14 3 // Fighter/Mage/Thief SET_2DA_ENTRY_LATER ~#weapprof~ 31 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 15 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 15 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 15 3 // Mage/Thief SET_2DA_ENTRY_LATER ~#weapprof~ 4 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 7 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 26 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 16 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 16 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 16 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 16 2 // Cleric/Mage SET_2DA_ENTRY_LATER ~#weapprof~ 7 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 17 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 17 1 SET_2DA_ENTRY_LATER ~#weapprof~ 32 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 17 1 SET_2DA_ENTRY_LATER ~#weapprof~ 34 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 11 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 17 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 17 2 // Cleric/Thief SET_2DA_ENTRY_LATER ~#weapprof~ 7 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 18 1 SET_2DA_ENTRY_LATER ~#weapprof~ 32 18 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 18 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 18 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 18 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 18 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 18 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 18 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 18 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 18 2 // Fighter/Druid SET_2DA_ENTRY_LATER ~#weapprof~ 31 19 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 19 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 19 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 19 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 19 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 19 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 19 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 19 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 19 3 // Fighter/Mage/Cleric SET_2DA_ENTRY_LATER ~#weapprof~ 12 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 14 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 20 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 20 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 20 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 20 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 20 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 20 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 20 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 20 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 20 3 // Ranger/Cleric SET_2DA_ENTRY_LATER ~#weapprof~ 12 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 14 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 13 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 21 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 21 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 21 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 21 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 21 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 21 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 21 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 21 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 21 3 // Wizards SET_2DA_ENTRY_LATER ~#weapprof~ 11 4 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 4 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 4 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 4 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 4 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 4 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 22 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 22 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 22 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 22 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 22 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 22 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 23 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 23 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 23 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 23 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 23 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 23 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 24 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 24 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 24 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 24 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 24 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 24 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 25 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 25 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 25 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 25 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 25 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 25 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 26 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 26 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 26 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 26 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 26 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 26 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 27 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 27 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 27 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 27 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 27 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 27 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 28 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 28 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 28 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 28 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 28 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 28 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 29 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 29 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 29 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 29 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 29 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 29 1 // Berserker SET_2DA_ENTRY_LATER ~#weapprof~ 3 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 4 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 5 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 6 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 7 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 8 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 9 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 10 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 12 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 13 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 14 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 15 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 17 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 18 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 19 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 21 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 23 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 24 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 25 30 3 SET_2DA_ENTRY_LATER ~#weapprof~ 31 30 1 SET_2DA_ENTRY_LATER ~#weapprof~ 32 30 1 SET_2DA_ENTRY_LATER ~#weapprof~ 33 30 1 SET_2DA_ENTRY_LATER ~#weapprof~ 34 30 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 30 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 30 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 30 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 30 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 30 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 30 3 // Wizard Slayer SET_2DA_ENTRY_LATER ~#weapprof~ 3 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 4 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 5 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 6 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 7 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 8 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 9 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 10 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 12 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 13 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 14 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 15 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 17 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 18 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 19 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 21 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 23 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 24 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 25 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 26 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 28 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 30 31 3 SET_2DA_ENTRY_LATER ~#weapprof~ 31 31 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 31 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 31 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 31 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 31 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 31 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 31 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 31 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 31 3 // Kensai SET_2DA_ENTRY_LATER ~#weapprof~ 31 32 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 32 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 32 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 32 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 32 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 32 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 32 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 32 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 32 4 // Cavalier SET_2DA_ENTRY_LATER ~#weapprof~ 31 33 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 33 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 33 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 33 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 33 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 33 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 33 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 33 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 33 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 33 2 // Inquisitor SET_2DA_ENTRY_LATER ~#weapprof~ 31 34 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 34 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 34 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 34 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 34 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 34 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 34 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 34 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 34 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 34 2 // Undead Hunter SET_2DA_ENTRY_LATER ~#weapprof~ 31 35 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 35 2 SET_2DA_ENTRY_LATER ~#weapprof~ 33 35 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 35 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 35 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 35 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 35 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 35 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 35 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 35 2 // Archer SET_2DA_ENTRY_LATER ~#weapprof~ 3 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 4 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 5 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 6 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 7 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 9 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 14 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 15 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 26 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 36 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 36 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 36 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 36 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 36 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 36 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 36 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 36 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 36 2 // Stalker SET_2DA_ENTRY_LATER ~#weapprof~ 3 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 4 37 4 SET_2DA_ENTRY_LATER ~#weapprof~ 5 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 6 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 7 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 9 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 37 4 SET_2DA_ENTRY_LATER ~#weapprof~ 14 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 15 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 17 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 37 4 SET_2DA_ENTRY_LATER ~#weapprof~ 19 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 23 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 26 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 37 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 37 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 37 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 37 2 // Beastmaster SET_2DA_ENTRY_LATER ~#weapprof~ 21 38 3 SET_2DA_ENTRY_LATER ~#weapprof~ 25 38 3 SET_2DA_ENTRY_LATER ~#weapprof~ 26 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 28 38 3 SET_2DA_ENTRY_LATER ~#weapprof~ 30 38 3 SET_2DA_ENTRY_LATER ~#weapprof~ 31 38 2 SET_2DA_ENTRY_LATER ~#weapprof~ 32 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 38 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 38 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 38 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 38 3 // Assassin SET_2DA_ENTRY_LATER ~#weapprof~ 4 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 7 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 39 3 SET_2DA_ENTRY_LATER ~#weapprof~ 26 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 39 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 39 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 39 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 39 2 // Bounty Hunter SET_2DA_ENTRY_LATER ~#weapprof~ 4 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 7 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 26 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 40 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 40 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 40 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 40 2 // Swashbuckler SET_2DA_ENTRY_LATER ~#weapprof~ 31 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 41 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 41 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 41 2 // Blade SET_2DA_ENTRY_LATER ~#weapprof~ 3 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 4 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 6 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 10 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 12 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 13 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 14 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 15 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 17 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 18 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 19 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 21 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 23 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 24 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 25 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 26 42 1 SET_2DA_ENTRY_LATER ~#weapprof~ 28 42 1 SET_2DA_ENTRY_LATER ~#weapprof~ 30 42 1 SET_2DA_ENTRY_LATER ~#weapprof~ 31 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 42 2 SET_2DA_ENTRY_LATER ~#weapprof~ 34 42 3 SET_2DA_ENTRY_LATER ~#weapprof~ 11 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 42 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 42 2 // Jester SET_2DA_ENTRY_LATER ~#weapprof~ 3 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 4 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 5 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 6 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 7 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 9 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 12 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 13 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 14 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 15 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 17 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 23 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 26 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 28 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 43 2 SET_2DA_ENTRY_LATER ~#weapprof~ 31 43 1 SET_2DA_ENTRY_LATER ~#weapprof~ 32 43 1 SET_2DA_ENTRY_LATER ~#weapprof~ 33 43 1 SET_2DA_ENTRY_LATER ~#weapprof~ 34 43 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 43 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 43 2 // Skald SET_2DA_ENTRY_LATER ~#weapprof~ 3 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 4 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 5 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 6 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 7 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 8 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 9 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 10 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 12 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 13 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 14 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 15 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 17 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 18 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 19 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 21 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 23 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 24 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 25 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 26 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 28 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 30 44 3 SET_2DA_ENTRY_LATER ~#weapprof~ 31 44 1 SET_2DA_ENTRY_LATER ~#weapprof~ 32 44 1 SET_2DA_ENTRY_LATER ~#weapprof~ 33 44 1 SET_2DA_ENTRY_LATER ~#weapprof~ 34 44 1 SET_2DA_ENTRY_LATER ~#weapprof~ 11 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 44 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 44 2 // Totemic Driud SET_2DA_ENTRY_LATER ~#weapprof~ 7 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 45 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 45 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 45 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 45 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 45 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 45 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 45 2 // Shapeshifter SET_2DA_ENTRY_LATER ~#weapprof~ 7 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 46 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 46 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 46 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 46 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 46 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 46 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 46 2 // Avenger SET_2DA_ENTRY_LATER ~#weapprof~ 7 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 17 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 18 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 21 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 47 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 47 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 47 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 47 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 47 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 47 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 47 2 // Talos SET_2DA_ENTRY_LATER ~#weapprof~ 7 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 48 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 48 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 48 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 48 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 48 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 48 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 48 2 // Helm SET_2DA_ENTRY_LATER ~#weapprof~ 7 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 49 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 49 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 49 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 49 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 49 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 49 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 49 2 // Lathander SET_2DA_ENTRY_LATER ~#weapprof~ 7 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 8 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 10 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 19 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 23 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 24 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 25 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 30 50 2 SET_2DA_ENTRY_LATER ~#weapprof~ 11 50 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 50 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 50 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 50 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 50 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 50 2 // Monk SET_2DA_ENTRY_LATER ~#weapprof~ 11 51 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 51 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 51 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 51 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 51 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 51 1 // Barbarian SET_2DA_ENTRY_LATER ~#weapprof~ 31 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 32 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 33 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 34 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 11 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 52 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 52 2 // Wild Mage SET_2DA_ENTRY_LATER ~#weapprof~ 11 53 0 SET_2DA_ENTRY_LATER ~#weapprof~ 16 53 0 SET_2DA_ENTRY_LATER ~#weapprof~ 22 53 0 SET_2DA_ENTRY_LATER ~#weapprof~ 27 53 0 SET_2DA_ENTRY_LATER ~#weapprof~ 29 53 0 SET_2DA_ENTRY_LATER ~#weapprof~ 20 53 1 SET_2DA_ENTRIES_NOW ~#weapprof~ 1 REPLACE_TEXTUALLY ~TYPE ~ ~ ~ Both ways work fine on BGEE, but they cause a crash when dual-classing (only when dual-classing) in vanilla TOB. How can that be?? Link to comment
subtledoctor Posted March 6, 2015 Author Share Posted March 6, 2015 Hmm: a new error message provided by TobEx has this to say: "CRuleTables::GetWeapProfMax: proficiency ID not found in WEAPPROF.2DA" Searching online, I found this mentioned on Ascension64's TobEx GitHub page, apparently it was added as feedback for the user. But, I still don't understand what that feedback means. Does Ascension64 still hang out around here, or somewhere? If I can understand what this error means, I can track down and kill this stupid bug. Link to comment
subtledoctor Posted March 6, 2015 Author Share Posted March 6, 2015 Sorry! I just fixed it. Turns out I'm pretty smart and I can catch even very little bugs in very big files. (But I'm not smart enough not to cause those bugs in the first place.) Nothing to see here, go on about your business... Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.