Blash2 Posted July 30, 2017 Author Share Posted July 30, 2017 (edited) I checked that mod long ago, and I read about bugs that never would make me put it in a BWS install Edited July 30, 2017 by Blash2 Quote Link to comment
K4thos Posted July 30, 2017 Share Posted July 30, 2017 (edited) so there is an audience for such tweak after all. In such case I can host it externally (without providing support): https://www.dropbox.com/s/79d9mh5i0o0riop/Protagonist_Can_Die.zip?dl=1 Anyone can take it/expand/improve it and release new version as thier own mod btw. Edited July 30, 2017 by K4thos Quote Link to comment
SCO Posted August 14, 2017 Share Posted August 14, 2017 (edited) I think i was one of the ones that originally requested something like this (or it was that mod to auto resurrect if ressurect is available, end game if not). Pity about the dialog bugs, i was expecting biff the understudy to take over without problems. I wonder if the feature can be brought into the EE engine. Edited August 14, 2017 by SCO Quote Link to comment
fluent Posted February 22, 2018 Share Posted February 22, 2018 Is this mostly safe to use if you keep in mind that you shouldn't "finish" a battle with CHARNAME dead? I mean, if they die and are resurrected before a cutscene happens, things will be okay? You can just reload a save either way, but I'd like to get rid of those annoying "about to win and then oops, charname dies accidentally and it's game over" type of defeats. Quote Link to comment
Blash2 Posted August 20, 2019 Author Share Posted August 20, 2019 Hello everybody, I opened the following thread to try and resuscitate this tweak: Quote Link to comment
Blash2 Posted September 11, 2019 Author Share Posted September 11, 2019 (edited) On 7/29/2017 at 8:29 PM, K4thos said: What the tweak currently does: 1. sets bit4 flag to all ARE files: COPY_EXISTING_REGEXP GLOB ~^.+\.are$~ ~override~ READ_BYTE 0x14 "flags" WRITE_BYTE 0x14 ("%flags%" BOR BIT4) BUT_ONLY 2. Adds code to global script that triggers Game Over normally if tweak is disabled, player1 is chunked or whole party dies: IF Global("K#DISABLE_PC_CAN_DIE","GLOBAL",1) StateCheck(Player1,STATE_REALLY_DEAD) THEN RESPONSE #100 GameOver(19377) END IF OR(3) NumInPartyAlive(0) StateCheck(Player1,STATE_EXPLODING_DEATH) StateCheck(Player1,STATE_FROZEN_DEATH) THEN RESPONSE #100 GameOver(19377) END @K4thos to remove point 2 ("2. Adds code to global script that triggers Game Over normally if tweak is disabled, player1 is chunked or whole party dies:"), how do I have to modify the tp2 file? Edited September 11, 2019 by Blash2 Quote Link to comment
Blash2 Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) Hello everybody. Thanks to @K4thos for the original tweak, to the suggestions gathered, to me bothering everyone (lol) but most of all to @Roxanne completing the job, we have a new "Protagonist can die" tweak. The new tweak: - is compatible with the 2.5 releases and of course EET; - makes the game end ONLY when everyone in the party is dead, regardless of charname's condition. Just to better explain, my game didn't end even with charname chunked. I could revive him in a temple and of course I had to modify his appearance with EEKeeper. Enjoy! https://www.dropbox.com/s/ar7egyefm39m8o2/Protagonist_Can_Die_V93.zip?dl=1 EDIT: Charname can be petrified, imprisoned (level 9 wizard spell), mazed (level 8 wizard spell) etc.: gameover cutscene does not play, ever. Edited April 23, 2020 by Blash2 Quote Link to comment
Lightbringer Posted April 23, 2020 Share Posted April 23, 2020 Nice! I'll have to give that a go for my next playthrough Quote Link to comment
Guest Gregson Posted May 8, 2020 Share Posted May 8, 2020 Hello, unfortunately it works only with new game, don't work on saves in already started campaign. Quote Link to comment
Endarire Posted September 19, 2020 Share Posted September 19, 2020 Who else realized that, with this mod, we can have the main character be a self-resurrecting Lich or other unit? Quote Link to comment
Endarire Posted September 3, 2021 Share Posted September 3, 2021 @Blash2 I had interest in making a lichdom mod for EET using this Protagonist Can Die mod as a fundamental component. k4thos provided permission to modify this mod, but, since what I ask goes beyond the original scope of this mod, what permission do I need to use this code in a new, related mod? Thankee! Quote Link to comment
Chitown Willie Posted February 15, 2022 Share Posted February 15, 2022 On 4/23/2020 at 7:12 AM, Blash2 said: Hello everybody. Thanks to @K4thos for the original tweak, to the suggestions gathered, to me bothering everyone (lol) but most of all to @Roxanne completing the job, we have a new "Protagonist can die" tweak. The new tweak: - is compatible with the 2.5 releases and of course EET; - makes the game end ONLY when everyone in the party is dead, regardless of charname's condition. Just to better explain, my game didn't end even with charname chunked. I could revive him in a temple and of course I had to modify his appearance with EEKeeper. Enjoy! https://www.dropbox.com/s/ar7egyefm39m8o2/Protagonist_Can_Die_V93.zip?dl=1 EDIT: Charname can be petrified, imprisoned (level 9 wizard spell), mazed (level 8 wizard spell) etc.: gameover cutscene does not play, ever. Blash2, Is the new tweak (v93) compatible with BGEE? Looks like the .tp2 requires BG2EE or EET: BEGIN ~Protagonist can die~ REQUIRE_PREDICATE GAME_IS ~bg2ee eet~ ~This component is not compatible with your game~ Quote Link to comment
Blash2 Posted March 12, 2023 Author Share Posted March 12, 2023 On 2/15/2022 at 5:24 PM, Chitown Willie said: Blash2, Is the new tweak (v93) compatible with BGEE? Looks like the .tp2 requires BG2EE or EET: BEGIN ~Protagonist can die~ REQUIRE_PREDICATE GAME_IS ~bg2ee eet~ ~This component is not compatible with your game~ It's made for EET, so it requires EET.. It shouldn't be hard to get to install on BGEE, but I have no idea how to do it honestly. Quote Link to comment
DraikenWeAre Posted September 12, 2023 Share Posted September 12, 2023 @Blash2I wanted to know if there was a way to make the mod only appy to Imprisonment, petrification and maze. I'm ok with Charname able to die , I just have always hated those affects causing gameover. Quote Link to comment
jmerry Posted September 13, 2023 Share Posted September 13, 2023 (edited) Imprisonment and petrification remove the character from the party - and that's built into the effects. You're not going to prevent those from causing Game Over unless you fully remove the special status of player 1. Maze only causes game over if player 1 is the only character in the party. Consider that a hazard of playing solo, much like charm. And if you're playing solo, a "protagonist can die" tweak isn't going to help you at all. The best you're going to get: use this tweak, and you're on the honor system if player 1 dies normally. Edited September 13, 2023 by jmerry Quote Link to comment
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