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GemRB V0.5.0


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#1 lynx

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Posted 25 June 2009 - 10:02 AM

The GemRB team is proud to announce a new major release. The berserking development rage still hasn't ended and only a month since the last release a few important milestones have been reached. Combat and various actions are now much improved, many of the projectiles that were hardcoded in the IE now work, time is handled better ... Coupled with a bunch of other bugfixes and new features this means that now a few of the games are roughly playable beyond their starting areas!

Currently only the sources are available. You can get them here.

Full changelog digest:
GemRB V0.5.0 (2009-06-25):
  New features:
	- SoA, ToB and PST are roughly playable beyond their first levels
	- combat: dual-wielding, APR, proficiency and style boni, dexterity
	  bonus, initiatitive and speed factor, individual combat rounds
	- many IE's hardcoded projectiles and support for projectile sounds
	- IWD2 GUI now works after chargen too
	- bg2 chargen now levels to the correct level
	- summoned and charmed creatures can be ordered around
	- actor tooltips (name and injury status)
	- running, initial variable values and portal animations in PST
	- hardcoded monk bonuses

  Improved features:
	- dialog, actions and triggers
	- combat mechanics, animation, feedback, ranged combat
	- matters of time and matter
	- levelup, dual classing, multiclass handling
	- focus: scrolling while paused is now possible
	- animations (projectile, creature)
	- pathfinding
	- area music restarts when there's no music playing
	- disarm trap checks skills
	- various guiscripts
	- bugfixes

  Applied patches:
	#2802190 jbmetz (improve the rpm spec handling)
	#2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)

GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Play android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...


#2 Guest_Guest_pupnik_*_*

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Posted 29 June 2009 - 02:32 PM

GemRB V0.5.0 (2009-06-25):


congrats guys! amazing sprint!

#3 Guest_Balrog994_*

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Posted 30 June 2009 - 02:40 AM

Yeah guys :) very good job ;)

Probably most of you don't event know who I am, but just ask the good old Avenger ;)
Keep up the good job ;)

to Avenger: Hey Av, you'll never give up eh? :D

#4 Avenger

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Posted 30 June 2009 - 03:01 AM

Yeah guys :) very good job ;)

Probably most of you don't event know who I am, but just ask the good old Avenger ;)
Keep up the good job ;)

to Avenger: Hey Av, you'll never give up eh? :D


Well, why would we give up now ;)
And, I'm pretty sure everyone knows who Balrog is.

#5 Guest_Petrell_*

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Posted 01 July 2009 - 04:19 PM

Congrads on new release GenRB team and nice progress. Good to see GemRB is slowly getting into playable state.

Just wondering what features still need to be implemented before full playthroughs of BG1 or 2 can be attemted with GemRB?

#6 Avenger

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Posted 01 July 2009 - 10:43 PM

BG1/BG2 should be playable but with serious bugs.

There are not many missing features, i don't know of anything that would be really game breaking (the game breaking things are simple bugs, not missing features).

The missing features are:
no way to save the configuration (but you can edit it by hand)
character/game import are missing from bg2
multiplayer (we don't even plan this for now)
walking sounds

The heaviest graphic glitch i know of:
sparks are very bad (used in some graphic effects)

Fuzzie fixed quite many of the bugs and refined a lot of stuff.
Some of these are only in the SVN, as the bugfixing is still going in full speed.

Edited by Avenger, 01 July 2009 - 10:44 PM.


#7 fuzzie

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Posted 02 July 2009 - 01:26 AM

Just wondering what features still need to be implemented before full playthroughs of BG1 or 2 can be attemted with GemRB?


It's just bugfixes needed now, I think. But a lot of them! I've been playing through from the start of BG2 and trying to fix anything incredibly annoying I find. (I've been doing the same for PS:T but we are missing a lot of PS:T features.)

In the latest builds, Chateau Irenicus (the dungeon) goes pretty well apart from container/pile problems (you end up with useless items), traps (sometimes you set them off when disarming, sometimes they trigger too fast) and some combat problems. I'm working on all of those.

It goes quickly wrong when trying to do a lot of the Chapter 2 quests, though. Once I've fixed a bit more it would probably be helpful to have some testers for all the individual quests - you can load your original game savegames in GemRB, no need to play through from scratch. Actually if anyone has a bunch of savegames from a playthrough I'd like a copy, I have very few. :)

Edited by fuzzie, 02 July 2009 - 01:34 AM.

GemRB - IE anywhere.

#8 -Roma!n-

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Posted 03 July 2009 - 01:21 AM

It sounds really promising ! What a pity I have a student job with awful hours. But as soon as I can, I will reinstall the SVN version and run it with my old savegames to look for bugs.
One other great thing is the fact that GemRB can do things better than the Infinity Engine. I am thinking of the scrollbars and tabs in the spellbook.
I hope one day modders will migrate to GemRB or, at least, begin parallel developpements.
(sorry for my bad english though, but be sure I am regularly following the forums)

Edited by -Roma!n-, 03 July 2009 - 01:23 AM.


#9 Guest_thalain_*

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Posted 08 July 2009 - 04:14 AM

Hey there,

The new version runs great under linux, but I just wanted to report that the win32 binary download is broken - gives a '500 internal server error'. Tried it at different times from different computers and IPs - to no avail. It'd be great to be able to run it under windows, especially that dltcep runs under windows too...

#10 fuzzie

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Posted 08 July 2009 - 06:18 AM

Hey there,

The new version runs great under linux, but I just wanted to report that the win32 binary download is broken - gives a '500 internal server error'. Tried it at different times from different computers and IPs - to no avail. It'd be great to be able to run it under windows, especially that dltcep runs under windows too...


Sourceforge seem to have really messed up their file download system.

I think http://ccdevnet.org/...0.5.0_Win32.zip is the copy that should be there. It was kindly provided by someone else whose name I can't remember right now, I just fixed some bugs.
GemRB - IE anywhere.

#11 Guest_thalain_*

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Posted 09 July 2009 - 12:40 AM

Splendid!

Many thanks to you and the anonymous benefactor :)

Cheers,
Michael

#12 Guest_Edheldil_*

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Posted 24 July 2009 - 03:48 AM

The SF download page and button should be working (for some time) now.

Edheldil



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