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EET v13.4 released


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before I apply the fix (by adding Explore()) or after ?

nevermind, if adding Explore() fixes the issue than the problem is caused by this:

IF
  OnCreation()
THEN
  RESPONSE #100
END

this change is made by tweak code:

  ACTION_IF FILE_EXISTS_IN_GAME ~%file%.bcs~ BEGIN

    COPY_EXISTING ~%file%.bcs~ ~override~
      DECOMPILE_AND_PATCH BEGIN
        REPLACE_TEXTUALLY ~[ %TAB%]Explore()~ ~ ~
      END
      BUT_ONLY

  END

it's unrelated to EET and the same thing would happen on vanilla BG:EE. This should be reported in Tweaks Anthology topic linking to this post.

Edited by K4thos
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before I apply the fix (by adding Explore()) or after ?

One may ask why the tweak does such a thing anyway - why remove Explore() from Candlekeep where PC lived and grew up? He/she is supposed to know the area.

You could also ask does the player know the area ? They have spent zero seconds in it at the start of the game, hence the "start". :devlook::jump:

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before I apply the fix (by adding Explore()) or after ?

One may ask why the tweak does such a thing anyway - why remove Explore() from Candlekeep where PC lived and grew up? He/she is supposed to know the area.

You could also ask does the player know the area ? They have spent zero seconds in it at the start of the game, hence the "start". :devlook::jump:

 

YES the player knows the area at this point in the game - YOU do not know what area BG2626 is. Can you not stop commenting on a game version (EET) you have no idea about?

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YES the player knows the area at this point in the game - YOU do not know what area BG2626 is. Can you not stop commenting on a game version (EET) you have no idea about?

Krghm, it's not like there's a humongous map in a thread called "EET Worldmap / Areas reference" in this forum that has the occupational answer...

Sieppaa2.jpg

But yeah, the player at the start of the game has no idea where they are, or what they have seen as they have not seen a thing, even if they have eidetic memory, it's a memory they do not have. This is why the map has not been revealed. There, try to overcome that.

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YES the player knows the area at this point in the game - YOU do not know what area BG2626 is. Can you not stop commenting on a game version (EET) you have no idea about?

Krghm, it's not like there's a humongous map in a thread called "EET Worldmap / Areas reference" in this forum that has the occupational answer...

Sieppaa2.jpg

But yeah, the player at the start of the game has no idea where they are, or what they have seen as they have not seen a thing, even if they have eidetic memory, it's a memory they do not have. This is why the map has not been revealed. There, try to overcome that.

 

For those not familiar with the game yet:

BG2626 is just the chapter 6 version of BG2600 where PC spend all life until the day (s)he leaves from there with Gorion...etc

Edited by Roxanne
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Some minor feedback on the new confirmation prompt for the BG1 detection.

 

This isn't really all that helpful for people with multiple BG1 installations:

 

jesMP9H.jpg

 

*edit*

 

By the way, where can I get that external mod for the alternate GUI and does it also contain the "import voice sets from IWD" feature (which is also missing from the 7.1 EET_END) (nvm. that's part of EET_Tweaks)?

Edited by Ulb
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Some minor feedback on the new confirmation prompt for the BG1 detection.

 

This isn't really all that helpful for people with multiple BG1 installations:

 

jesMP9H.jpg

 

*edit*

 

By the way, where can I get that external mod for the alternate GUI and does it also contain the "import voice sets from IWD" feature (which is also missing from the 7.1 EET_END) (nvm. that's part of EET_Tweaks)?

double period in windows path (..) means "Parent Directory" (1 directory above current one). If no other default path is found the installer checks Parent Directory/Baldur's Gate - Enhanced Edition and Parent Directory/00806

The message prints exactly what is storred in bgee_dir variable that is used during whole installation.

 

alternate GUI can now be installed via setup-EET_gui - it will be created after installing main component.

Edited by K4thos
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double period in windows path (..) means "Parent Directory" (1 directory above current one). If no other default path is found the installer checks Parent Directory/Baldur's Gate - Enhanced Edition and Parent Directory/00806

The message prints exactly what is storred in bgee_dir variable that is used during whole installation.

 

alternate GUI can now be installed via setup-EET_gui - it will be created after installing main component.

 

 

Thank you for the info.

The Windows thing probably seems trivial for someone with in-depth programming knowledge but I assure you to people like me this is totally new information. :)

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Hey there...

 

Sorry 'bout the ignorance, but are there any major advantages for using eet instead of old bgt?

 

Best regards,

João

First of all, they are not alternatives (unless you have the full old and new games as a baseline). BGT only works on basis of the classic game and EET only works for BGEE and BG2EE.

 

At the moment, BGT still supports more mods which have been designed over the last decade (+).

EET, on the other hand, includes also SoD as the missing link between BG1 and BG2 and (in the near future even IWD). The EET game is far more continuous than BGT could be (it is a technically newer baseline), the joined NPCs, the journal and the worldmap are making it just one big game. EET is still growing with ever more mods becoming compatible.

The decision which one you prefer depends on your own preferences, like e.g. a) the base games you have installed (old or EE) - b) the selection of mods you like to have - c) the issue of continuity, etc

 

If you already played BGT a few times AND you have the EE's version of the game, it is a good idea to give EET a chance to provide you with a quite new game experience.

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