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why does editing weapprof.2da cause crashes?


subtledoctor

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I'm just about at my wits' end here.

 

I'm trying to edit weapprof.2da. Admittedly I'm doing a rather massive amount of SET_2DA_ENTRY edits. I've tried two ways: (watch out, the spoilers are 750 lines long each - it edits numerous entries for every kit in the game)

 

 

COPY_EXISTING ~WEAPPROF.2da~ ~override~
REPLACE_TEXTUALLY ~ 2 ~ ~ 3 ~
REPLACE_TEXTUALLY ~ 5 ~ ~ 4 ~ // Fighter
SET_2DA_ENTRY 13 5 1 ~3~
SET_2DA_ENTRY 14 5 1 ~3~
SET_2DA_ENTRY 17 5 1 ~3~
SET_2DA_ENTRY 18 5 1 ~3~
SET_2DA_ENTRY 25 5 1 ~3~
SET_2DA_ENTRY 26 5 1 ~3~
SET_2DA_ENTRY 28 5 1 ~3~
SET_2DA_ENTRY 30 5 1 ~3~
SET_2DA_ENTRY 31 5 1 ~2~
SET_2DA_ENTRY 32 5 1 ~2~
SET_2DA_ENTRY 33 5 1 ~2~
SET_2DA_ENTRY 11 5 1 ~0~
SET_2DA_ENTRY 16 5 1 ~0~
SET_2DA_ENTRY 22 5 1 ~0~
SET_2DA_ENTRY 27 5 1 ~0~
SET_2DA_ENTRY 29 5 1 ~0~
SET_2DA_ENTRY 20 5 1 ~3~ // Cleric
SET_2DA_ENTRY 7 6 1 ~2~
SET_2DA_ENTRY 8 6 1 ~2~
SET_2DA_ENTRY 10 6 1 ~2~
SET_2DA_ENTRY 19 6 1 ~2~
SET_2DA_ENTRY 23 6 1 ~2~
SET_2DA_ENTRY 24 6 1 ~2~
SET_2DA_ENTRY 25 6 1 ~2~
SET_2DA_ENTRY 30 6 1 ~2~
SET_2DA_ENTRY 11 6 1 ~0~
SET_2DA_ENTRY 16 6 1 ~0~
SET_2DA_ENTRY 22 6 1 ~0~
SET_2DA_ENTRY 27 6 1 ~0~
SET_2DA_ENTRY 29 6 1 ~0~
SET_2DA_ENTRY 20 6 1 ~2~
SET_2DA_ENTRY 26 6 1 ~1~ // Thief
SET_2DA_ENTRY 4 7 1 ~2~
SET_2DA_ENTRY 7 7 1 ~2~
SET_2DA_ENTRY 10 7 1 ~2~
SET_2DA_ENTRY 12 7 1 ~2~
SET_2DA_ENTRY 13 7 1 ~2~
SET_2DA_ENTRY 17 7 1 ~2~
SET_2DA_ENTRY 18 7 1 ~2~
SET_2DA_ENTRY 25 7 1 ~2~
SET_2DA_ENTRY 26 7 1 ~2~
SET_2DA_ENTRY 28 7 1 ~2~
SET_2DA_ENTRY 30 7 1 ~2~
SET_2DA_ENTRY 31 7 1 ~0~
SET_2DA_ENTRY 32 7 1 ~0~
SET_2DA_ENTRY 33 7 1 ~2~
SET_2DA_ENTRY 34 7 1 ~3~
SET_2DA_ENTRY 11 7 1 ~0~
SET_2DA_ENTRY 16 7 1 ~0~
SET_2DA_ENTRY 22 7 1 ~0~
SET_2DA_ENTRY 27 7 1 ~0~
SET_2DA_ENTRY 29 7 1 ~0~
SET_2DA_ENTRY 20 7 1 ~2~ // Bard
SET_2DA_ENTRY 3 8 1 ~2~
SET_2DA_ENTRY 4 8 1 ~2~
SET_2DA_ENTRY 5 8 1 ~2~
SET_2DA_ENTRY 6 8 1 ~0~
SET_2DA_ENTRY 7 8 1 ~2~
SET_2DA_ENTRY 8 8 1 ~2~
SET_2DA_ENTRY 9 8 1 ~2~
SET_2DA_ENTRY 10 8 1 ~2~
SET_2DA_ENTRY 12 8 1 ~2~
SET_2DA_ENTRY 13 8 1 ~2~
SET_2DA_ENTRY 14 8 1 ~2~
SET_2DA_ENTRY 15 8 1 ~0~
SET_2DA_ENTRY 17 8 1 ~2~
SET_2DA_ENTRY 18 8 1 ~2~
SET_2DA_ENTRY 19 8 1 ~2~
SET_2DA_ENTRY 21 8 1 ~0~
SET_2DA_ENTRY 23 8 1 ~2~
SET_2DA_ENTRY 24 8 1 ~2~
SET_2DA_ENTRY 25 8 1 ~0~
SET_2DA_ENTRY 26 8 1 ~2~
SET_2DA_ENTRY 28 8 1 ~2~
SET_2DA_ENTRY 30 8 1 ~2~
SET_2DA_ENTRY 31 8 1 ~1~
SET_2DA_ENTRY 32 8 1 ~1~
SET_2DA_ENTRY 33 8 1 ~1~
SET_2DA_ENTRY 34 8 1 ~1~
SET_2DA_ENTRY 11 8 1 ~0~
SET_2DA_ENTRY 16 8 1 ~0~
SET_2DA_ENTRY 22 8 1 ~0~
SET_2DA_ENTRY 27 8 1 ~0~
SET_2DA_ENTRY 29 8 1 ~0~
SET_2DA_ENTRY 20 8 1 ~2~ // Paladin
SET_2DA_ENTRY 31 9 1 ~2~
SET_2DA_ENTRY 32 9 1 ~2~
SET_2DA_ENTRY 33 9 1 ~2~
SET_2DA_ENTRY 34 9 1 ~2~
SET_2DA_ENTRY 11 9 1 ~0~
SET_2DA_ENTRY 16 9 1 ~0~
SET_2DA_ENTRY 22 9 1 ~0~
SET_2DA_ENTRY 27 9 1 ~0~
SET_2DA_ENTRY 29 9 1 ~0~
SET_2DA_ENTRY 20 9 1 ~2~ // Druid
SET_2DA_ENTRY 7 10 1 ~2~
SET_2DA_ENTRY 8 10 1 ~2~
SET_2DA_ENTRY 10 10 1 ~2~
SET_2DA_ENTRY 17 10 1 ~2~
SET_2DA_ENTRY 18 10 1 ~2~
SET_2DA_ENTRY 20 10 1 ~2~
SET_2DA_ENTRY 21 10 1 ~2~
SET_2DA_ENTRY 25 10 1 ~2~
SET_2DA_ENTRY 30 10 1 ~2~
SET_2DA_ENTRY 11 10 1 ~0~
SET_2DA_ENTRY 16 10 1 ~0~
SET_2DA_ENTRY 22 10 1 ~0~
SET_2DA_ENTRY 27 10 1 ~0~
SET_2DA_ENTRY 29 10 1 ~0~ // Ranger
SET_2DA_ENTRY 31 11 1 ~2~
SET_2DA_ENTRY 32 11 1 ~0~
SET_2DA_ENTRY 33 11 1 ~2~
SET_2DA_ENTRY 34 11 1 ~3~
SET_2DA_ENTRY 11 11 1 ~0~
SET_2DA_ENTRY 16 11 1 ~0~
SET_2DA_ENTRY 22 11 1 ~0~
SET_2DA_ENTRY 27 11 1 ~0~
SET_2DA_ENTRY 29 11 1 ~0~
SET_2DA_ENTRY 20 11 1 ~3~ // Fighter/Mage
SET_2DA_ENTRY 31 12 1 ~2~
SET_2DA_ENTRY 32 12 1 ~0~
SET_2DA_ENTRY 33 12 1 ~2~
SET_2DA_ENTRY 11 12 1 ~0~
SET_2DA_ENTRY 16 12 1 ~0~
SET_2DA_ENTRY 22 12 1 ~0~
SET_2DA_ENTRY 27 12 1 ~0~
SET_2DA_ENTRY 29 12 1 ~0~
SET_2DA_ENTRY 20 12 1 ~3~ // FC
SET_2DA_ENTRY 12 13 1 ~2~
SET_2DA_ENTRY 13 13 1 ~2~
SET_2DA_ENTRY 14 13 1 ~2~
SET_2DA_ENTRY 17 13 1 ~2~
SET_2DA_ENTRY 18 13 1 ~2~
SET_2DA_ENTRY 21 13 1 ~2~
SET_2DA_ENTRY 28 13 1 ~2~
SET_2DA_ENTRY 31 13 1 ~2~
SET_2DA_ENTRY 32 13 1 ~2~
SET_2DA_ENTRY 33 13 1 ~2~
SET_2DA_ENTRY 11 13 1 ~0~
SET_2DA_ENTRY 16 13 1 ~0~
SET_2DA_ENTRY 22 13 1 ~0~
SET_2DA_ENTRY 27 13 1 ~0~
SET_2DA_ENTRY 29 13 1 ~0~
SET_2DA_ENTRY 20 13 1 ~3~ // FT
SET_2DA_ENTRY 31 14 1 ~0~
SET_2DA_ENTRY 32 14 1 ~0~
SET_2DA_ENTRY 33 14 1 ~2~
SET_2DA_ENTRY 11 14 1 ~0~
SET_2DA_ENTRY 16 14 1 ~0~
SET_2DA_ENTRY 22 14 1 ~0~
SET_2DA_ENTRY 27 14 1 ~0~
SET_2DA_ENTRY 29 14 1 ~0~
SET_2DA_ENTRY 20 14 1 ~3~ // FMT
SET_2DA_ENTRY 31 15 1 ~0~
SET_2DA_ENTRY 32 15 1 ~0~
SET_2DA_ENTRY 33 15 1 ~2~
SET_2DA_ENTRY 11 15 1 ~0~
SET_2DA_ENTRY 16 15 1 ~0~
SET_2DA_ENTRY 22 15 1 ~0~
SET_2DA_ENTRY 27 15 1 ~0~
SET_2DA_ENTRY 29 15 1 ~0~
SET_2DA_ENTRY 20 15 1 ~3~ // MT
SET_2DA_ENTRY 4 16 1 ~2~
SET_2DA_ENTRY 7 16 1 ~2~
SET_2DA_ENTRY 10 16 1 ~2~
SET_2DA_ENTRY 12 16 1 ~2~
SET_2DA_ENTRY 13 16 1 ~2~
SET_2DA_ENTRY 17 16 1 ~2~
SET_2DA_ENTRY 18 16 1 ~2~
SET_2DA_ENTRY 25 16 1 ~2~
SET_2DA_ENTRY 26 16 1 ~2~
SET_2DA_ENTRY 28 16 1 ~2~
SET_2DA_ENTRY 30 16 1 ~2~
SET_2DA_ENTRY 31 16 1 ~0~
SET_2DA_ENTRY 32 16 1 ~0~
SET_2DA_ENTRY 33 16 1 ~2~
SET_2DA_ENTRY 34 16 1 ~3~
SET_2DA_ENTRY 11 16 1 ~0~
SET_2DA_ENTRY 16 16 1 ~0~
SET_2DA_ENTRY 22 16 1 ~0~
SET_2DA_ENTRY 27 16 1 ~0~
SET_2DA_ENTRY 29 16 1 ~0~
SET_2DA_ENTRY 20 16 1 ~2~ // CM
SET_2DA_ENTRY 7 17 1 ~2~
SET_2DA_ENTRY 8 17 1 ~2~
SET_2DA_ENTRY 10 17 1 ~2~
SET_2DA_ENTRY 18 17 1 ~2~
SET_2DA_ENTRY 19 17 1 ~2~
SET_2DA_ENTRY 23 17 1 ~2~
SET_2DA_ENTRY 24 17 1 ~2~
SET_2DA_ENTRY 25 17 1 ~2~
SET_2DA_ENTRY 30 17 1 ~2~
SET_2DA_ENTRY 31 17 1 ~1~
SET_2DA_ENTRY 32 17 1 ~0~
SET_2DA_ENTRY 33 17 1 ~1~
SET_2DA_ENTRY 34 17 1 ~0~
SET_2DA_ENTRY 11 17 1 ~0~
SET_2DA_ENTRY 16 17 1 ~0~
SET_2DA_ENTRY 22 17 1 ~0~
SET_2DA_ENTRY 27 17 1 ~0~
SET_2DA_ENTRY 29 17 1 ~0~
SET_2DA_ENTRY 20 17 1 ~2~ // CT
SET_2DA_ENTRY 7 18 1 ~2~
SET_2DA_ENTRY 8 18 1 ~2~
SET_2DA_ENTRY 10 18 1 ~2~
SET_2DA_ENTRY 13 18 1 ~2~
SET_2DA_ENTRY 17 18 1 ~2~
SET_2DA_ENTRY 18 18 1 ~2~
SET_2DA_ENTRY 19 18 1 ~2~
SET_2DA_ENTRY 23 18 1 ~2~
SET_2DA_ENTRY 24 18 1 ~2~
SET_2DA_ENTRY 25 18 1 ~2~
SET_2DA_ENTRY 30 18 1 ~2~
SET_2DA_ENTRY 31 18 1 ~1~
SET_2DA_ENTRY 32 18 1 ~0~
SET_2DA_ENTRY 33 18 1 ~2~
SET_2DA_ENTRY 34 18 1 ~3~
SET_2DA_ENTRY 11 18 1 ~0~
SET_2DA_ENTRY 16 18 1 ~0~
SET_2DA_ENTRY 22 18 1 ~0~
SET_2DA_ENTRY 27 18 1 ~0~
SET_2DA_ENTRY 29 18 1 ~0~
SET_2DA_ENTRY 20 18 1 ~2~ // FD
SET_2DA_ENTRY 31 19 1 ~2~
SET_2DA_ENTRY 32 19 1 ~2~
SET_2DA_ENTRY 33 19 1 ~2~
SET_2DA_ENTRY 11 19 1 ~0~
SET_2DA_ENTRY 16 19 1 ~0~
SET_2DA_ENTRY 22 19 1 ~0~
SET_2DA_ENTRY 27 19 1 ~0~
SET_2DA_ENTRY 29 19 1 ~0~
SET_2DA_ENTRY 20 19 1 ~3~ // FMC
SET_2DA_ENTRY 12 20 1 ~2~
SET_2DA_ENTRY 13 20 1 ~2~
SET_2DA_ENTRY 14 20 1 ~2~
SET_2DA_ENTRY 17 20 1 ~2~
SET_2DA_ENTRY 18 20 1 ~2~
SET_2DA_ENTRY 21 20 1 ~2~
SET_2DA_ENTRY 28 20 1 ~2~
SET_2DA_ENTRY 31 20 1 ~2~
SET_2DA_ENTRY 32 20 1 ~0~
SET_2DA_ENTRY 33 20 1 ~2~
SET_2DA_ENTRY 11 20 1 ~0~
SET_2DA_ENTRY 16 20 1 ~0~
SET_2DA_ENTRY 22 20 1 ~0~
SET_2DA_ENTRY 27 20 1 ~0~
SET_2DA_ENTRY 29 20 1 ~0~
SET_2DA_ENTRY 20 20 1 ~3~ // RC
SET_2DA_ENTRY 12 21 1 ~2~
SET_2DA_ENTRY 13 21 1 ~2~
SET_2DA_ENTRY 14 21 1 ~2~
SET_2DA_ENTRY 17 21 1 ~2~
SET_2DA_ENTRY 18 21 1 ~2~
SET_2DA_ENTRY 21 21 1 ~2~
SET_2DA_ENTRY 28 21 1 ~2~
SET_2DA_ENTRY 31 21 1 ~2~
SET_2DA_ENTRY 32 21 1 ~2~
SET_2DA_ENTRY 33 21 1 ~2~
SET_2DA_ENTRY 11 21 1 ~0~
SET_2DA_ENTRY 16 21 1 ~0~
SET_2DA_ENTRY 22 21 1 ~0~
SET_2DA_ENTRY 27 21 1 ~0~
SET_2DA_ENTRY 29 21 1 ~0~
SET_2DA_ENTRY 20 21 1 ~3~ // Wizards
SET_2DA_ENTRY 11 4 1 ~0~
SET_2DA_ENTRY 16 4 1 ~0~
SET_2DA_ENTRY 22 4 1 ~0~
SET_2DA_ENTRY 27 4 1 ~0~
SET_2DA_ENTRY 29 4 1 ~0~
SET_2DA_ENTRY 20 4 1 ~1~
SET_2DA_ENTRY 11 22 1 ~0~
SET_2DA_ENTRY 16 22 1 ~0~
SET_2DA_ENTRY 22 22 1 ~0~
SET_2DA_ENTRY 27 22 1 ~0~
SET_2DA_ENTRY 29 22 1 ~0~
SET_2DA_ENTRY 20 22 1 ~1~
SET_2DA_ENTRY 11 23 1 ~0~
SET_2DA_ENTRY 16 23 1 ~0~
SET_2DA_ENTRY 22 23 1 ~0~
SET_2DA_ENTRY 27 23 1 ~0~
SET_2DA_ENTRY 29 23 1 ~0~
SET_2DA_ENTRY 20 23 1 ~1~
SET_2DA_ENTRY 11 24 1 ~0~
SET_2DA_ENTRY 16 24 1 ~0~
SET_2DA_ENTRY 22 24 1 ~0~
SET_2DA_ENTRY 27 24 1 ~0~
SET_2DA_ENTRY 29 24 1 ~0~
SET_2DA_ENTRY 20 24 1 ~1~
SET_2DA_ENTRY 11 25 1 ~0~
SET_2DA_ENTRY 16 25 1 ~0~
SET_2DA_ENTRY 22 25 1 ~0~
SET_2DA_ENTRY 27 25 1 ~0~
SET_2DA_ENTRY 29 25 1 ~0~
SET_2DA_ENTRY 20 25 1 ~1~
SET_2DA_ENTRY 11 26 1 ~0~
SET_2DA_ENTRY 16 26 1 ~0~
SET_2DA_ENTRY 22 26 1 ~0~
SET_2DA_ENTRY 27 26 1 ~0~
SET_2DA_ENTRY 29 26 1 ~0~
SET_2DA_ENTRY 20 26 1 ~1~
SET_2DA_ENTRY 11 27 1 ~0~
SET_2DA_ENTRY 16 27 1 ~0~
SET_2DA_ENTRY 22 27 1 ~0~
SET_2DA_ENTRY 27 27 1 ~0~
SET_2DA_ENTRY 29 27 1 ~0~
SET_2DA_ENTRY 20 27 1 ~1~
SET_2DA_ENTRY 11 28 1 ~0~
SET_2DA_ENTRY 16 28 1 ~0~
SET_2DA_ENTRY 22 28 1 ~0~
SET_2DA_ENTRY 27 28 1 ~0~
SET_2DA_ENTRY 29 28 1 ~0~
SET_2DA_ENTRY 20 28 1 ~1~
SET_2DA_ENTRY 11 29 1 ~0~
SET_2DA_ENTRY 16 29 1 ~0~
SET_2DA_ENTRY 22 29 1 ~0~
SET_2DA_ENTRY 27 29 1 ~0~
SET_2DA_ENTRY 29 29 1 ~0~
SET_2DA_ENTRY 20 29 1 ~1~ // Berserker
SET_2DA_ENTRY 3 30 1 ~3~
SET_2DA_ENTRY 4 30 1 ~3~
SET_2DA_ENTRY 5 30 1 ~3~
SET_2DA_ENTRY 6 30 1 ~3~
SET_2DA_ENTRY 7 30 1 ~3~
SET_2DA_ENTRY 8 30 1 ~3~
SET_2DA_ENTRY 9 30 1 ~3~
SET_2DA_ENTRY 10 30 1 ~3~
SET_2DA_ENTRY 12 30 1 ~3~
SET_2DA_ENTRY 13 30 1 ~3~
SET_2DA_ENTRY 14 30 1 ~3~
SET_2DA_ENTRY 15 30 1 ~3~
SET_2DA_ENTRY 17 30 1 ~3~
SET_2DA_ENTRY 18 30 1 ~3~
SET_2DA_ENTRY 19 30 1 ~3~
SET_2DA_ENTRY 21 30 1 ~3~
SET_2DA_ENTRY 23 30 1 ~3~
SET_2DA_ENTRY 24 30 1 ~3~
SET_2DA_ENTRY 25 30 1 ~3~
SET_2DA_ENTRY 31 30 1 ~1~
SET_2DA_ENTRY 32 30 1 ~1~
SET_2DA_ENTRY 33 30 1 ~1~
SET_2DA_ENTRY 34 30 1 ~1~
SET_2DA_ENTRY 11 30 1 ~0~
SET_2DA_ENTRY 16 30 1 ~0~
SET_2DA_ENTRY 22 30 1 ~0~
SET_2DA_ENTRY 27 30 1 ~0~
SET_2DA_ENTRY 29 30 1 ~0~
SET_2DA_ENTRY 20 30 1 ~3~ // Wizard Slayer
SET_2DA_ENTRY 3 31 1 ~3~
SET_2DA_ENTRY 4 31 1 ~3~
SET_2DA_ENTRY 5 31 1 ~3~
SET_2DA_ENTRY 6 31 1 ~3~
SET_2DA_ENTRY 7 31 1 ~3~
SET_2DA_ENTRY 8 31 1 ~3~
SET_2DA_ENTRY 9 31 1 ~3~
SET_2DA_ENTRY 10 31 1 ~3~
SET_2DA_ENTRY 12 31 1 ~3~
SET_2DA_ENTRY 13 31 1 ~3~
SET_2DA_ENTRY 14 31 1 ~3~
SET_2DA_ENTRY 15 31 1 ~3~
SET_2DA_ENTRY 17 31 1 ~3~
SET_2DA_ENTRY 18 31 1 ~3~
SET_2DA_ENTRY 19 31 1 ~3~
SET_2DA_ENTRY 21 31 1 ~3~
SET_2DA_ENTRY 23 31 1 ~3~
SET_2DA_ENTRY 24 31 1 ~3~
SET_2DA_ENTRY 25 31 1 ~3~
SET_2DA_ENTRY 26 31 1 ~3~
SET_2DA_ENTRY 28 31 1 ~3~
SET_2DA_ENTRY 30 31 1 ~3~
SET_2DA_ENTRY 31 31 1 ~2~
SET_2DA_ENTRY 32 31 1 ~2~
SET_2DA_ENTRY 33 31 1 ~2~
SET_2DA_ENTRY 11 31 1 ~0~
SET_2DA_ENTRY 16 31 1 ~0~
SET_2DA_ENTRY 22 31 1 ~0~
SET_2DA_ENTRY 27 31 1 ~0~
SET_2DA_ENTRY 29 31 1 ~0~
SET_2DA_ENTRY 20 31 1 ~3~ // Kensai
SET_2DA_ENTRY 31 32 1 ~2~
SET_2DA_ENTRY 32 32 1 ~0~
SET_2DA_ENTRY 33 32 1 ~2~
SET_2DA_ENTRY 11 32 1 ~0~
SET_2DA_ENTRY 16 32 1 ~0~
SET_2DA_ENTRY 22 32 1 ~0~
SET_2DA_ENTRY 27 32 1 ~0~
SET_2DA_ENTRY 29 32 1 ~0~
SET_2DA_ENTRY 20 32 1 ~4~ // Cavalier
SET_2DA_ENTRY 31 33 1 ~2~
SET_2DA_ENTRY 32 33 1 ~2~
SET_2DA_ENTRY 33 33 1 ~2~
SET_2DA_ENTRY 34 33 1 ~2~
SET_2DA_ENTRY 11 33 1 ~0~
SET_2DA_ENTRY 16 33 1 ~0~
SET_2DA_ENTRY 22 33 1 ~0~
SET_2DA_ENTRY 27 33 1 ~0~
SET_2DA_ENTRY 29 33 1 ~0~
SET_2DA_ENTRY 20 33 1 ~2~ // Inquisitor
SET_2DA_ENTRY 31 34 1 ~2~
SET_2DA_ENTRY 32 34 1 ~2~
SET_2DA_ENTRY 33 34 1 ~2~
SET_2DA_ENTRY 34 34 1 ~2~
SET_2DA_ENTRY 11 34 1 ~0~
SET_2DA_ENTRY 16 34 1 ~0~
SET_2DA_ENTRY 22 34 1 ~0~
SET_2DA_ENTRY 27 34 1 ~0~
SET_2DA_ENTRY 29 34 1 ~0~
SET_2DA_ENTRY 20 34 1 ~2~ // Undead Hunter
SET_2DA_ENTRY 31 35 1 ~2~
SET_2DA_ENTRY 32 35 1 ~2~
SET_2DA_ENTRY 33 35 1 ~2~
SET_2DA_ENTRY 34 35 1 ~2~
SET_2DA_ENTRY 11 35 1 ~0~
SET_2DA_ENTRY 16 35 1 ~0~
SET_2DA_ENTRY 22 35 1 ~0~
SET_2DA_ENTRY 27 35 1 ~0~
SET_2DA_ENTRY 29 35 1 ~0~
SET_2DA_ENTRY 20 35 1 ~2~ // Archer
SET_2DA_ENTRY 3 36 1 ~2~
SET_2DA_ENTRY 4 36 1 ~2~
SET_2DA_ENTRY 5 36 1 ~2~
SET_2DA_ENTRY 6 36 1 ~2~
SET_2DA_ENTRY 7 36 1 ~2~
SET_2DA_ENTRY 8 36 1 ~2~
SET_2DA_ENTRY 9 36 1 ~2~
SET_2DA_ENTRY 10 36 1 ~2~
SET_2DA_ENTRY 12 36 1 ~2~
SET_2DA_ENTRY 13 36 1 ~2~
SET_2DA_ENTRY 14 36 1 ~2~
SET_2DA_ENTRY 15 36 1 ~2~
SET_2DA_ENTRY 17 36 1 ~2~
SET_2DA_ENTRY 18 36 1 ~2~
SET_2DA_ENTRY 19 36 1 ~2~
SET_2DA_ENTRY 21 36 1 ~2~
SET_2DA_ENTRY 23 36 1 ~2~
SET_2DA_ENTRY 24 36 1 ~2~
SET_2DA_ENTRY 25 36 1 ~2~
SET_2DA_ENTRY 26 36 1 ~2~
SET_2DA_ENTRY 30 36 1 ~2~
SET_2DA_ENTRY 31 36 1 ~2~
SET_2DA_ENTRY 32 36 1 ~0~
SET_2DA_ENTRY 33 36 1 ~2~
SET_2DA_ENTRY 34 36 1 ~3~
SET_2DA_ENTRY 11 36 1 ~0~
SET_2DA_ENTRY 16 36 1 ~0~
SET_2DA_ENTRY 22 36 1 ~0~
SET_2DA_ENTRY 27 36 1 ~0~
SET_2DA_ENTRY 29 36 1 ~0~
SET_2DA_ENTRY 20 36 1 ~2~ // Stalker
SET_2DA_ENTRY 3 37 1 ~0~
SET_2DA_ENTRY 4 37 1 ~4~
SET_2DA_ENTRY 5 37 1 ~2~
SET_2DA_ENTRY 6 37 1 ~0~
SET_2DA_ENTRY 7 37 1 ~2~
SET_2DA_ENTRY 8 37 1 ~2~
SET_2DA_ENTRY 9 37 1 ~2~
SET_2DA_ENTRY 10 37 1 ~2~
SET_2DA_ENTRY 12 37 1 ~2~
SET_2DA_ENTRY 13 37 1 ~4~
SET_2DA_ENTRY 14 37 1 ~2~
SET_2DA_ENTRY 15 37 1 ~0~
SET_2DA_ENTRY 17 37 1 ~2~
SET_2DA_ENTRY 18 37 1 ~4~
SET_2DA_ENTRY 19 37 1 ~2~
SET_2DA_ENTRY 21 37 1 ~0~
SET_2DA_ENTRY 23 37 1 ~2~
SET_2DA_ENTRY 24 37 1 ~2~
SET_2DA_ENTRY 25 37 1 ~0~
SET_2DA_ENTRY 26 37 1 ~2~
SET_2DA_ENTRY 28 37 1 ~2~
SET_2DA_ENTRY 30 37 1 ~2~
SET_2DA_ENTRY 31 37 1 ~0~
SET_2DA_ENTRY 32 37 1 ~0~
SET_2DA_ENTRY 33 37 1 ~2~
SET_2DA_ENTRY 34 37 1 ~3~
SET_2DA_ENTRY 11 37 1 ~0~
SET_2DA_ENTRY 16 37 1 ~0~
SET_2DA_ENTRY 22 37 1 ~0~
SET_2DA_ENTRY 27 37 1 ~0~
SET_2DA_ENTRY 29 37 1 ~0~
SET_2DA_ENTRY 20 37 1 ~2~ // Beastmaster
SET_2DA_ENTRY 21 38 1 ~3~
SET_2DA_ENTRY 25 38 1 ~3~
SET_2DA_ENTRY 26 38 1 ~0~
SET_2DA_ENTRY 28 38 1 ~3~
SET_2DA_ENTRY 30 38 1 ~3~
SET_2DA_ENTRY 31 38 1 ~2~
SET_2DA_ENTRY 32 38 1 ~0~
SET_2DA_ENTRY 33 38 1 ~2~
SET_2DA_ENTRY 34 38 1 ~3~
SET_2DA_ENTRY 11 38 1 ~0~
SET_2DA_ENTRY 16 38 1 ~0~
SET_2DA_ENTRY 22 38 1 ~0~
SET_2DA_ENTRY 27 38 1 ~0~
SET_2DA_ENTRY 29 38 1 ~0~
SET_2DA_ENTRY 20 38 1 ~3~ // Assassin
SET_2DA_ENTRY 4 39 1 ~2~
SET_2DA_ENTRY 7 39 1 ~2~
SET_2DA_ENTRY 10 39 1 ~2~
SET_2DA_ENTRY 12 39 1 ~2~
SET_2DA_ENTRY 13 39 1 ~2~
SET_2DA_ENTRY 17 39 1 ~2~
SET_2DA_ENTRY 18 39 1 ~3~
SET_2DA_ENTRY 26 39 1 ~2~
SET_2DA_ENTRY 28 39 1 ~2~
SET_2DA_ENTRY 30 39 1 ~2~
SET_2DA_ENTRY 31 39 1 ~0~
SET_2DA_ENTRY 32 39 1 ~0~
SET_2DA_ENTRY 33 39 1 ~2~
SET_2DA_ENTRY 34 39 1 ~3~
SET_2DA_ENTRY 11 39 1 ~0~
SET_2DA_ENTRY 16 39 1 ~0~
SET_2DA_ENTRY 22 39 1 ~0~
SET_2DA_ENTRY 27 39 1 ~0~
SET_2DA_ENTRY 29 39 1 ~0~
SET_2DA_ENTRY 20 39 1 ~2~ // Bounty Hunter
SET_2DA_ENTRY 4 40 1 ~2~
SET_2DA_ENTRY 7 40 1 ~2~
SET_2DA_ENTRY 10 40 1 ~2~
SET_2DA_ENTRY 12 40 1 ~2~
SET_2DA_ENTRY 13 40 1 ~2~
SET_2DA_ENTRY 17 40 1 ~2~
SET_2DA_ENTRY 18 40 1 ~2~
SET_2DA_ENTRY 26 40 1 ~2~
SET_2DA_ENTRY 28 40 1 ~2~
SET_2DA_ENTRY 30 40 1 ~2~
SET_2DA_ENTRY 31 40 1 ~0~
SET_2DA_ENTRY 32 40 1 ~0~
SET_2DA_ENTRY 33 40 1 ~2~
SET_2DA_ENTRY 34 40 1 ~3~
SET_2DA_ENTRY 11 40 1 ~0~
SET_2DA_ENTRY 16 40 1 ~0~
SET_2DA_ENTRY 22 40 1 ~0~
SET_2DA_ENTRY 27 40 1 ~0~
SET_2DA_ENTRY 29 40 1 ~0~
SET_2DA_ENTRY 20 40 1 ~2~ // Swashbuckler
SET_2DA_ENTRY 31 41 1 ~0~
SET_2DA_ENTRY 32 41 1 ~0~
SET_2DA_ENTRY 33 41 1 ~2~
SET_2DA_ENTRY 11 41 1 ~0~
SET_2DA_ENTRY 16 41 1 ~0~
SET_2DA_ENTRY 22 41 1 ~0~
SET_2DA_ENTRY 27 41 1 ~0~
SET_2DA_ENTRY 29 41 1 ~0~
SET_2DA_ENTRY 20 41 1 ~2~ // Blade
SET_2DA_ENTRY 3 42 1 ~0~
SET_2DA_ENTRY 4 42 1 ~3~
SET_2DA_ENTRY 6 42 1 ~0~
SET_2DA_ENTRY 10 42 1 ~3~
SET_2DA_ENTRY 12 42 1 ~3~
SET_2DA_ENTRY 13 42 1 ~3~
SET_2DA_ENTRY 14 42 1 ~3~
SET_2DA_ENTRY 15 42 1 ~0~
SET_2DA_ENTRY 17 42 1 ~3~
SET_2DA_ENTRY 18 42 1 ~3~
SET_2DA_ENTRY 19 42 1 ~0~
SET_2DA_ENTRY 21 42 1 ~0~
SET_2DA_ENTRY 23 42 1 ~0~
SET_2DA_ENTRY 24 42 1 ~0~
SET_2DA_ENTRY 25 42 1 ~0~
SET_2DA_ENTRY 26 42 1 ~1~
SET_2DA_ENTRY 28 42 1 ~1~
SET_2DA_ENTRY 30 42 1 ~1~
SET_2DA_ENTRY 31 42 1 ~0~
SET_2DA_ENTRY 32 42 1 ~0~
SET_2DA_ENTRY 33 42 1 ~2~
SET_2DA_ENTRY 34 42 1 ~3~
SET_2DA_ENTRY 11 42 1 ~0~
SET_2DA_ENTRY 16 42 1 ~0~
SET_2DA_ENTRY 22 42 1 ~0~
SET_2DA_ENTRY 27 42 1 ~0~
SET_2DA_ENTRY 29 42 1 ~0~
SET_2DA_ENTRY 20 42 1 ~2~ // Jester
SET_2DA_ENTRY 3 43 1 ~2~
SET_2DA_ENTRY 4 43 1 ~2~
SET_2DA_ENTRY 5 43 1 ~2~
SET_2DA_ENTRY 6 43 1 ~0~
SET_2DA_ENTRY 7 43 1 ~2~
SET_2DA_ENTRY 8 43 1 ~2~
SET_2DA_ENTRY 9 43 1 ~2~
SET_2DA_ENTRY 10 43 1 ~2~
SET_2DA_ENTRY 12 43 1 ~2~
SET_2DA_ENTRY 13 43 1 ~2~
SET_2DA_ENTRY 14 43 1 ~2~
SET_2DA_ENTRY 15 43 1 ~0~
SET_2DA_ENTRY 17 43 1 ~2~
SET_2DA_ENTRY 18 43 1 ~2~
SET_2DA_ENTRY 19 43 1 ~2~
SET_2DA_ENTRY 21 43 1 ~0~
SET_2DA_ENTRY 23 43 1 ~2~
SET_2DA_ENTRY 24 43 1 ~2~
SET_2DA_ENTRY 25 43 1 ~0~
SET_2DA_ENTRY 26 43 1 ~2~
SET_2DA_ENTRY 28 43 1 ~2~
SET_2DA_ENTRY 30 43 1 ~2~
SET_2DA_ENTRY 31 43 1 ~1~
SET_2DA_ENTRY 32 43 1 ~1~
SET_2DA_ENTRY 33 43 1 ~1~
SET_2DA_ENTRY 34 43 1 ~1~
SET_2DA_ENTRY 11 43 1 ~0~
SET_2DA_ENTRY 16 43 1 ~0~
SET_2DA_ENTRY 22 43 1 ~0~
SET_2DA_ENTRY 27 43 1 ~0~
SET_2DA_ENTRY 29 43 1 ~0~
SET_2DA_ENTRY 20 43 1 ~2~ // Skald
SET_2DA_ENTRY 3 44 1 ~3~
SET_2DA_ENTRY 4 44 1 ~3~
SET_2DA_ENTRY 5 44 1 ~3~
SET_2DA_ENTRY 6 44 1 ~0~
SET_2DA_ENTRY 7 44 1 ~3~
SET_2DA_ENTRY 8 44 1 ~3~
SET_2DA_ENTRY 9 44 1 ~3~
SET_2DA_ENTRY 10 44 1 ~3~
SET_2DA_ENTRY 12 44 1 ~3~
SET_2DA_ENTRY 13 44 1 ~3~
SET_2DA_ENTRY 14 44 1 ~3~
SET_2DA_ENTRY 15 44 1 ~0~
SET_2DA_ENTRY 17 44 1 ~3~
SET_2DA_ENTRY 18 44 1 ~3~
SET_2DA_ENTRY 19 44 1 ~3~
SET_2DA_ENTRY 21 44 1 ~0~
SET_2DA_ENTRY 23 44 1 ~3~
SET_2DA_ENTRY 24 44 1 ~3~
SET_2DA_ENTRY 25 44 1 ~0~
SET_2DA_ENTRY 26 44 1 ~3~
SET_2DA_ENTRY 28 44 1 ~3~
SET_2DA_ENTRY 30 44 1 ~3~
SET_2DA_ENTRY 31 44 1 ~1~
SET_2DA_ENTRY 32 44 1 ~1~
SET_2DA_ENTRY 33 44 1 ~1~
SET_2DA_ENTRY 34 44 1 ~1~
SET_2DA_ENTRY 11 44 1 ~0~
SET_2DA_ENTRY 16 44 1 ~0~
SET_2DA_ENTRY 22 44 1 ~0~
SET_2DA_ENTRY 27 44 1 ~0~
SET_2DA_ENTRY 29 44 1 ~0~
SET_2DA_ENTRY 20 44 1 ~2~ // Totemic Druid
SET_2DA_ENTRY 7 45 1 ~2~
SET_2DA_ENTRY 8 45 1 ~2~
SET_2DA_ENTRY 10 45 1 ~2~
SET_2DA_ENTRY 17 45 1 ~2~
SET_2DA_ENTRY 18 45 1 ~2~
SET_2DA_ENTRY 21 45 1 ~2~
SET_2DA_ENTRY 25 45 1 ~2~
SET_2DA_ENTRY 30 45 1 ~2~
SET_2DA_ENTRY 11 45 1 ~0~
SET_2DA_ENTRY 16 45 1 ~0~
SET_2DA_ENTRY 22 45 1 ~0~
SET_2DA_ENTRY 27 45 1 ~0~
SET_2DA_ENTRY 29 45 1 ~0~
SET_2DA_ENTRY 20 45 1 ~2~ // Shapeshifter
SET_2DA_ENTRY 7 46 1 ~2~
SET_2DA_ENTRY 8 46 1 ~2~
SET_2DA_ENTRY 10 46 1 ~2~
SET_2DA_ENTRY 17 46 1 ~2~
SET_2DA_ENTRY 18 46 1 ~2~
SET_2DA_ENTRY 21 46 1 ~2~
SET_2DA_ENTRY 25 46 1 ~2~
SET_2DA_ENTRY 30 46 1 ~2~
SET_2DA_ENTRY 11 46 1 ~0~
SET_2DA_ENTRY 16 46 1 ~0~
SET_2DA_ENTRY 22 46 1 ~0~
SET_2DA_ENTRY 27 46 1 ~0~
SET_2DA_ENTRY 29 46 1 ~0~
SET_2DA_ENTRY 20 46 1 ~2~ // Avenger
SET_2DA_ENTRY 7 47 1 ~2~
SET_2DA_ENTRY 8 47 1 ~2~
SET_2DA_ENTRY 10 47 1 ~2~
SET_2DA_ENTRY 17 47 1 ~2~
SET_2DA_ENTRY 18 47 1 ~2~
SET_2DA_ENTRY 21 47 1 ~2~
SET_2DA_ENTRY 25 47 1 ~2~
SET_2DA_ENTRY 30 47 1 ~2~
SET_2DA_ENTRY 11 47 1 ~0~
SET_2DA_ENTRY 16 47 1 ~0~
SET_2DA_ENTRY 22 47 1 ~0~
SET_2DA_ENTRY 27 47 1 ~0~
SET_2DA_ENTRY 29 47 1 ~0~
SET_2DA_ENTRY 20 47 1 ~2~ // Talos
SET_2DA_ENTRY 7 48 1 ~2~
SET_2DA_ENTRY 8 48 1 ~2~
SET_2DA_ENTRY 10 48 1 ~2~
SET_2DA_ENTRY 19 48 1 ~2~
SET_2DA_ENTRY 23 48 1 ~2~
SET_2DA_ENTRY 24 48 1 ~2~
SET_2DA_ENTRY 25 48 1 ~2~
SET_2DA_ENTRY 30 48 1 ~2~
SET_2DA_ENTRY 11 48 1 ~0~
SET_2DA_ENTRY 16 48 1 ~0~
SET_2DA_ENTRY 22 48 1 ~0~
SET_2DA_ENTRY 27 48 1 ~0~
SET_2DA_ENTRY 29 48 1 ~0~
SET_2DA_ENTRY 20 48 1 ~2~ // Helm
SET_2DA_ENTRY 7 49 1 ~2~
SET_2DA_ENTRY 8 49 1 ~2~
SET_2DA_ENTRY 10 49 1 ~2~
SET_2DA_ENTRY 19 49 1 ~2~
SET_2DA_ENTRY 23 49 1 ~2~
SET_2DA_ENTRY 24 49 1 ~2~
SET_2DA_ENTRY 25 49 1 ~2~
SET_2DA_ENTRY 30 49 1 ~2~
SET_2DA_ENTRY 11 49 1 ~0~
SET_2DA_ENTRY 16 49 1 ~0~
SET_2DA_ENTRY 22 49 1 ~0~
SET_2DA_ENTRY 27 49 1 ~0~
SET_2DA_ENTRY 29 49 1 ~0~
SET_2DA_ENTRY 20 49 1 ~2~ // Lathander
SET_2DA_ENTRY 7 50 1 ~2~
SET_2DA_ENTRY 8 50 1 ~2~
SET_2DA_ENTRY 10 50 1 ~2~
SET_2DA_ENTRY 19 50 1 ~2~
SET_2DA_ENTRY 23 50 1 ~2~
SET_2DA_ENTRY 24 50 1 ~2~
SET_2DA_ENTRY 25 50 1 ~2~
SET_2DA_ENTRY 30 50 1 ~2~
SET_2DA_ENTRY 11 50 1 ~0~
SET_2DA_ENTRY 16 50 1 ~0~
SET_2DA_ENTRY 22 50 1 ~0~
SET_2DA_ENTRY 27 50 1 ~0~
SET_2DA_ENTRY 29 50 1 ~0~
SET_2DA_ENTRY 20 50 1 ~2~ // Monk
SET_2DA_ENTRY 11 51 1 ~0~
SET_2DA_ENTRY 16 51 1 ~0~
SET_2DA_ENTRY 22 51 1 ~0~
SET_2DA_ENTRY 27 51 1 ~0~
SET_2DA_ENTRY 29 51 1 ~0~
SET_2DA_ENTRY 20 51 1 ~1~ // Barbarian
SET_2DA_ENTRY 31 52 1 ~0~
SET_2DA_ENTRY 32 52 1 ~0~
SET_2DA_ENTRY 33 52 1 ~0~
SET_2DA_ENTRY 34 52 1 ~0~
SET_2DA_ENTRY 11 52 1 ~0~
SET_2DA_ENTRY 16 52 1 ~0~
SET_2DA_ENTRY 22 52 1 ~0~
SET_2DA_ENTRY 27 52 1 ~0~
SET_2DA_ENTRY 29 52 1 ~0~
SET_2DA_ENTRY 20 52 1 ~2~ // Wild Mage
SET_2DA_ENTRY 11 53 1 ~0~
SET_2DA_ENTRY 16 53 1 ~0~
SET_2DA_ENTRY 22 53 1 ~0~
SET_2DA_ENTRY 27 53 1 ~0~
SET_2DA_ENTRY 29 53 1 ~0~
SET_2DA_ENTRY 20 53 1 ~1~
BUT_ONLY

 

 

 

COPY_EXISTING ~WEAPPROF.2da~ ~override~
REPLACE_TEXTUALLY ~ ID ~ ~ TYPE ID ~
REPLACE_TEXTUALLY ~ 2 ~ ~ 3 ~
REPLACE_TEXTUALLY ~ 5 ~ ~ 4 ~
// Fighter
SET_2DA_ENTRY_LATER ~#weapprof~ 13 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 14 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 17 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 18 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 25 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 26 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 28 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 30 5 3
SET_2DA_ENTRY_LATER ~#weapprof~ 31 5 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 5 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 5 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 5 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 5 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 5 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 5 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 5 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 5 3
// Cleric
SET_2DA_ENTRY_LATER ~#weapprof~ 7 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 6 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 6 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 6 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 6 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 6 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 6 2
SET_2DA_ENTRY_LATER ~#weapprof~ 26 6 1
// Thief
SET_2DA_ENTRY_LATER ~#weapprof~ 4 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 7 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 26 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 7 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 7 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 7 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 7 2
// Bard
SET_2DA_ENTRY_LATER ~#weapprof~ 3 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 4 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 5 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 6 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 7 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 9 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 14 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 15 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 17 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 23 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 26 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 8 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 8 1
SET_2DA_ENTRY_LATER ~#weapprof~ 32 8 1
SET_2DA_ENTRY_LATER ~#weapprof~ 33 8 1
SET_2DA_ENTRY_LATER ~#weapprof~ 34 8 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 8 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 8 2
// Paladin
SET_2DA_ENTRY_LATER ~#weapprof~ 31 9 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 9 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 9 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 9 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 9 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 9 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 9 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 9 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 9 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 9 2
// Druid
SET_2DA_ENTRY_LATER ~#weapprof~ 7 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 20 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 10 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 10 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 10 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 10 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 10 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 10 0
// Ranger
SET_2DA_ENTRY_LATER ~#weapprof~ 31 11 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 11 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 11 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 11 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 11 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 11 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 11 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 11 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 11 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 11 3
// Fighter/Mage
SET_2DA_ENTRY_LATER ~#weapprof~ 31 12 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 12 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 12 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 12 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 12 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 12 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 12 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 12 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 12 3
// Fighter/Cleric
SET_2DA_ENTRY_LATER ~#weapprof~ 12 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 14 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 13 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 13 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 13 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 13 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 13 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 13 3
// Fighter/Thief
SET_2DA_ENTRY_LATER ~#weapprof~ 31 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 14 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 14 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 14 3
// Fighter/Mage/Thief
SET_2DA_ENTRY_LATER ~#weapprof~ 31 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 15 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 15 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 15 3
// Mage/Thief
SET_2DA_ENTRY_LATER ~#weapprof~ 4 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 7 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 26 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 16 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 16 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 16 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 16 2
// Cleric/Mage
SET_2DA_ENTRY_LATER ~#weapprof~ 7 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 17 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 17 1
SET_2DA_ENTRY_LATER ~#weapprof~ 32 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 17 1
SET_2DA_ENTRY_LATER ~#weapprof~ 34 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 11 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 17 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 17 2
// Cleric/Thief
SET_2DA_ENTRY_LATER ~#weapprof~ 7 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 18 1
SET_2DA_ENTRY_LATER ~#weapprof~ 32 18 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 18 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 18 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 18 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 18 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 18 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 18 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 18 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 18 2
// Fighter/Druid
SET_2DA_ENTRY_LATER ~#weapprof~ 31 19 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 19 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 19 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 19 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 19 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 19 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 19 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 19 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 19 3
// Fighter/Mage/Cleric
SET_2DA_ENTRY_LATER ~#weapprof~ 12 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 14 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 20 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 20 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 20 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 20 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 20 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 20 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 20 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 20 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 20 3
// Ranger/Cleric
SET_2DA_ENTRY_LATER ~#weapprof~ 12 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 14 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 13 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 21 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 21 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 21 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 21 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 21 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 21 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 21 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 21 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 21 3
// Wizards
SET_2DA_ENTRY_LATER ~#weapprof~ 11 4 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 4 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 4 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 4 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 4 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 4 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 22 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 22 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 22 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 22 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 22 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 22 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 23 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 23 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 23 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 23 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 23 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 23 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 24 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 24 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 24 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 24 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 24 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 24 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 25 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 25 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 25 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 25 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 25 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 25 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 26 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 26 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 26 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 26 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 26 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 26 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 27 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 27 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 27 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 27 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 27 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 27 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 28 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 28 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 28 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 28 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 28 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 28 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 29 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 29 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 29 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 29 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 29 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 29 1
// Berserker
SET_2DA_ENTRY_LATER ~#weapprof~ 3 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 4 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 5 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 6 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 7 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 8 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 9 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 10 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 12 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 13 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 14 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 15 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 17 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 18 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 19 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 21 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 23 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 24 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 25 30 3
SET_2DA_ENTRY_LATER ~#weapprof~ 31 30 1
SET_2DA_ENTRY_LATER ~#weapprof~ 32 30 1
SET_2DA_ENTRY_LATER ~#weapprof~ 33 30 1
SET_2DA_ENTRY_LATER ~#weapprof~ 34 30 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 30 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 30 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 30 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 30 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 30 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 30 3
// Wizard Slayer
SET_2DA_ENTRY_LATER ~#weapprof~ 3 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 4 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 5 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 6 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 7 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 8 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 9 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 10 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 12 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 13 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 14 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 15 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 17 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 18 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 19 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 21 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 23 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 24 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 25 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 26 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 28 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 30 31 3
SET_2DA_ENTRY_LATER ~#weapprof~ 31 31 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 31 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 31 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 31 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 31 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 31 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 31 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 31 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 31 3
// Kensai
SET_2DA_ENTRY_LATER ~#weapprof~ 31 32 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 32 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 32 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 32 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 32 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 32 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 32 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 32 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 32 4
// Cavalier
SET_2DA_ENTRY_LATER ~#weapprof~ 31 33 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 33 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 33 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 33 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 33 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 33 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 33 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 33 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 33 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 33 2
// Inquisitor
SET_2DA_ENTRY_LATER ~#weapprof~ 31 34 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 34 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 34 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 34 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 34 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 34 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 34 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 34 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 34 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 34 2
// Undead Hunter
SET_2DA_ENTRY_LATER ~#weapprof~ 31 35 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 35 2
SET_2DA_ENTRY_LATER ~#weapprof~ 33 35 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 35 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 35 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 35 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 35 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 35 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 35 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 35 2
// Archer
SET_2DA_ENTRY_LATER ~#weapprof~ 3 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 4 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 5 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 6 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 7 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 9 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 14 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 15 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 26 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 36 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 36 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 36 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 36 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 36 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 36 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 36 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 36 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 36 2
// Stalker
SET_2DA_ENTRY_LATER ~#weapprof~ 3 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 4 37 4
SET_2DA_ENTRY_LATER ~#weapprof~ 5 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 6 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 7 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 9 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 37 4
SET_2DA_ENTRY_LATER ~#weapprof~ 14 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 15 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 17 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 37 4
SET_2DA_ENTRY_LATER ~#weapprof~ 19 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 23 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 26 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 37 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 37 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 37 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 37 2
// Beastmaster
SET_2DA_ENTRY_LATER ~#weapprof~ 21 38 3
SET_2DA_ENTRY_LATER ~#weapprof~ 25 38 3
SET_2DA_ENTRY_LATER ~#weapprof~ 26 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 28 38 3
SET_2DA_ENTRY_LATER ~#weapprof~ 30 38 3
SET_2DA_ENTRY_LATER ~#weapprof~ 31 38 2
SET_2DA_ENTRY_LATER ~#weapprof~ 32 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 38 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 38 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 38 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 38 3
// Assassin
SET_2DA_ENTRY_LATER ~#weapprof~ 4 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 7 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 39 3
SET_2DA_ENTRY_LATER ~#weapprof~ 26 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 39 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 39 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 39 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 39 2
// Bounty Hunter
SET_2DA_ENTRY_LATER ~#weapprof~ 4 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 7 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 26 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 40 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 40 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 40 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 40 2
// Swashbuckler
SET_2DA_ENTRY_LATER ~#weapprof~ 31 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 41 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 41 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 41 2
// Blade
SET_2DA_ENTRY_LATER ~#weapprof~ 3 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 4 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 6 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 10 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 12 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 13 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 14 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 15 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 17 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 18 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 19 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 21 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 23 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 24 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 25 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 26 42 1
SET_2DA_ENTRY_LATER ~#weapprof~ 28 42 1
SET_2DA_ENTRY_LATER ~#weapprof~ 30 42 1
SET_2DA_ENTRY_LATER ~#weapprof~ 31 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 42 2
SET_2DA_ENTRY_LATER ~#weapprof~ 34 42 3
SET_2DA_ENTRY_LATER ~#weapprof~ 11 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 42 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 42 2
// Jester
SET_2DA_ENTRY_LATER ~#weapprof~ 3 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 4 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 5 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 6 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 7 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 9 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 12 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 13 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 14 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 15 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 17 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 23 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 26 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 28 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 43 2
SET_2DA_ENTRY_LATER ~#weapprof~ 31 43 1
SET_2DA_ENTRY_LATER ~#weapprof~ 32 43 1
SET_2DA_ENTRY_LATER ~#weapprof~ 33 43 1
SET_2DA_ENTRY_LATER ~#weapprof~ 34 43 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 43 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 43 2
// Skald
SET_2DA_ENTRY_LATER ~#weapprof~ 3 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 4 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 5 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 6 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 7 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 8 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 9 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 10 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 12 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 13 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 14 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 15 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 17 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 18 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 19 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 21 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 23 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 24 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 25 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 26 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 28 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 30 44 3
SET_2DA_ENTRY_LATER ~#weapprof~ 31 44 1
SET_2DA_ENTRY_LATER ~#weapprof~ 32 44 1
SET_2DA_ENTRY_LATER ~#weapprof~ 33 44 1
SET_2DA_ENTRY_LATER ~#weapprof~ 34 44 1
SET_2DA_ENTRY_LATER ~#weapprof~ 11 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 44 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 44 2
// Totemic Driud
SET_2DA_ENTRY_LATER ~#weapprof~ 7 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 45 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 45 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 45 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 45 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 45 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 45 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 45 2
// Shapeshifter
SET_2DA_ENTRY_LATER ~#weapprof~ 7 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 46 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 46 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 46 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 46 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 46 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 46 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 46 2
// Avenger
SET_2DA_ENTRY_LATER ~#weapprof~ 7 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 17 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 18 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 21 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 47 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 47 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 47 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 47 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 47 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 47 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 47 2
// Talos
SET_2DA_ENTRY_LATER ~#weapprof~ 7 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 48 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 48 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 48 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 48 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 48 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 48 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 48 2
// Helm
SET_2DA_ENTRY_LATER ~#weapprof~ 7 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 49 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 49 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 49 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 49 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 49 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 49 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 49 2
// Lathander
SET_2DA_ENTRY_LATER ~#weapprof~ 7 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 8 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 10 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 19 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 23 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 24 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 25 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 30 50 2
SET_2DA_ENTRY_LATER ~#weapprof~ 11 50 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 50 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 50 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 50 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 50 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 50 2
// Monk
SET_2DA_ENTRY_LATER ~#weapprof~ 11 51 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 51 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 51 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 51 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 51 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 51 1
// Barbarian
SET_2DA_ENTRY_LATER ~#weapprof~ 31 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 32 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 33 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 34 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 11 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 52 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 52 2
// Wild Mage
SET_2DA_ENTRY_LATER ~#weapprof~ 11 53 0
SET_2DA_ENTRY_LATER ~#weapprof~ 16 53 0
SET_2DA_ENTRY_LATER ~#weapprof~ 22 53 0
SET_2DA_ENTRY_LATER ~#weapprof~ 27 53 0
SET_2DA_ENTRY_LATER ~#weapprof~ 29 53 0
SET_2DA_ENTRY_LATER ~#weapprof~ 20 53 1
SET_2DA_ENTRIES_NOW ~#weapprof~ 1
REPLACE_TEXTUALLY ~TYPE ~ ~ ~

 

 

Both ways work fine on BGEE, but they cause a crash when dual-classing (only when dual-classing) in vanilla TOB. How can that be??

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Hmm: a new error message provided by TobEx has this to say:

 

"CRuleTables::GetWeapProfMax: proficiency ID not found in WEAPPROF.2DA"

 

Searching online, I found this mentioned on Ascension64's TobEx GitHub page, apparently it was added as feedback for the user. But, I still don't understand what that feedback means.

 

Does Ascension64 still hang out around here, or somewhere? If I can understand what this error means, I can track down and kill this stupid bug.

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