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Problem with "evil" path


Guest Mablung

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Guest Mablung

I'm really enjoying this mod so far but I got stuck after the second Malficus quest (Killing Harbormaster Nador)...

Completed the task with the problem but when I return to Malficus and he asks if I completed the task, my only option is "Not yet."

Is there anything I overlooked? or some incompatibility with other mods(a lot)?

 

Also is there any way to spawn Aster after I mistakenly rejected her offer? Didn't think much of it when I met her and she said she would be gone forever now...

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Guest Mablung
I'm really enjoying this mod so far but I got stuck after the second Malficus quest (Killing Harbormaster Nador)...

Completed the task with no problem but when I return to Malficus and he asks if I completed the task, my only option is "Not yet."

Is there anything I overlooked? or some incompatibility with other mods(a lot)?

 

Also is there any way to spawn Aster after I mistakenly rejected her offer? Didn't think much of it when I met her and she said she would be gone forever now...

 

Just a little typo corrected in my OP

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For some reason, B!Tourist isn't being set to 7. This should happen either when you give Wael the poison or when you deliver the poison to the cook. Since your variables indicate that you delivered the poison to the cook, it looks like the ClearAllActions() at the beginning of the cutscene must have interrupted setting the variable. This is the first time I've ever seen this happen, that a variable didn't get set at the start of a cutscene, so let's treat this as a momentary hiccup for now and focus on getting you back on the right track. It's really easy, if you know how to use the console.

 

Open up the console and type in the following.

 

CLUAConsole:SetGlobal("B!Tourist","GLOBAL",7)

 

And then hit enter. Go talk to Malficus again and he should be ready to give you the third task.

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