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Kit Revisions Beta 20


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#1 Demivrgvs

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Posted 14 May 2013 - 01:56 PM

Short story: here's KR Beta 20. Any willing beta tester is welcome. :)

Beta 20:
- True Fighter's Called Shot renamed into Called Hit
- Barbarian's Cleave ability displays its name when triggered
- Berserker Rage once again grants immunity to mind-affecting effects
- Frenzy no longer triggers automatically, it is instead a 1/day ability gained at level 20
- Berserker gains Reckless Offensive at lvl 2 (doubles Offensive Stance dmg bonus, but adds -2 penalty to AC/saves vs. breath)
- Intimidating Rage now also causes -2 penalty to opponent's damage rolls
- Diehard restores hit points as soon as it triggers each round instead of using a regenerating effect
- Cavalier's Challenge Evil no longer gets additional magic damage, added a ProCreature effect to improve its intended role
- Cavalier's Shield Other spell revised into a sort of Mass Sanctuary which excludes the Cavalier himself
- Undead Hunter is no longer restricted to medium armors (this kit will surely require attention)
- Ranger's Tracking now has a much higher chance to detect invisible creatures (from 30% to 50%)
- Quarry no longer prevents the use of invisibility, but doubles the chance to be detected by Tracking (up to 100%)
- added a temporary new progression rate for HLAs while using the standardized xp tables
- Revised Grandmastery now edit the relevant strings for in-game descriptions
- Revised Saves now reduces save bonuses for dwarves, halflings and gnomes (cap is +3 instead of +5)

Beta 19:
- Stalker class added
- Called Shot (Trip) fixed to not allow multiple hits against the same target
- slightly nerfed all Called Shots save penalties (slower progression, capped at -2)
- Barbarian's Great Cleave replaced by Cleave Through
- slightly altered Berserk's gameplay mechanic (e.g. Frenzy triggers only when using Offensive Stance)
- Paladin's spellbook minor adjustments
- Cavalier Smite Evil replaced by Challenge Evil
- Cavalier no longer gets Lay on Hands
- Cavalier regains Divine Spellcasting with semi-unique spellbook
- Undead Hunter now has a semi-unique spellbook
- Undead Hunter is now restricted to medium armors
- True Ranger's spellbook heavily revised
- True Ranger now gain a new Quarry ability
- True Ranger is now restricted to medium armors
- all rangers now roll d8 for hit points

Beta 18:
- True Ranger class added
- Archer class added
- Kensai's upgraded Ki Dodge sets apr to 0
- Disruptive Strike inflicts 40% spell failure
- Monk is again immune to slow and haste effects as per AD&D and vanilla

Beta 17:
- Undead Hunter class added
- Berserker's Frenzy now trigger when struck (5% chance)
- when Frenzy is triggered the Berserker is "cured" from confusion, hold or similar effects
- Ki Strike, Ki Step and Ki Dodge are "upgraded" at levels 5, 10 and 19

Beta 16:
- the Barbarian can now use potions while enraged
- Berserker's Rage and Frenzy completely revamped
- Berserker's Diehard ability slightly improved
- Cavalier and Inquisitor no longer get Divine Spellcasting
- Inquisitor's True Sight now works more similarly to PnP (see here for more details)

Beta 15:
- Cavalier class added
- Inquisitor class added
- Wizard Slayer can now wear medium armors and shields
- Empty Body re-shaped to bypass hardcoded limitations

Beta 14:
- added revised thac0 tables
- added revised saving throws
- added revised XP progression
- paladin's auras bypass magic resistance
- fixed Inner Focus causing a ctd with its level 10 update
- Slow Time duration fixed, casting time increased from 0 to 1

Beta 13:
- added True Paladin class
- hopefully fixed Offensive Stance & Defensive Stance overlapping issues
- Monk's Empty Body fixed to require no casting time, added a portrait icon
- minor description changes

Beta 12:
- added the Monk class

Beta 11:
- tentative fix for Fighter's Tactician stacking issue
- Berserker no longer receives Diehard multiple times
- fixed Wizard slayer's Magical Defense bonus not properly working
- minor text changes to shorten class descriptions

* Kensai *
- Ki Strike merged into the multi-purpose Ki Pool ability
- Ki Pool allows the use of Ki Strike, Ki Dodge and Ki Step

Beta 10:
* Fighter *
- off hand suffers additional -2 penalty while using Offensive Stance
- casting time and movement rate suffer -2 penalty while using Defensive Stance
- at 4th level Disarm now causes non-stackable -4 penalty to target's thac0
- Called Shot's base effects (reduced thac0 or movement rate) allow a save to halve the duration
- Called Shot's effects are applied only on the first successful hit (e.g. no more darts for 3x save vs. Trip)
- Called Shots no longer work against elementals, slimes and incorporeal creatures

* Barbarian *
- minor changes to Cleave (removed its 6th level upgrade)
- at 6th level gains Leap Attack (2x speed and +2 hit/dmg for 1 round if target is 10 feet distant)
- Rage duration slightly increases at levels 10 and 19

* Berserker *
- Intimidating Rage now doesn't work against creatures immune to fear
- Rage duration slightly increases at levels 10 and 19
- at 11th level now gains Diehard (regenerates 1 hp/round when hp<50%, 2 hp/round at 14th lvl)
- at 17th level now gains Deathless Frenzy (cannot be killed by damage while frenzied)

* Kensai *
- Enduring Ki and Perfected Ki upgrades now grants only +3 sec duration each

* Wizard Slayer *
- Inner Focus can now be used once per day for every 4 levels
- added a portrait icon to Disruptive Strike
- using Disruptive Strike no longer displays a "Called Shot" text

Beta 9:
- added new icons (thanks to Pacek) for various new abilities
- fixed Fighter not getting free proficiency in axe and club at 5th level
- Fighter/Druid no longer get free proficiency for his forbidden weapons
- fixed Berserker Rage description
Beta 8:
- fixed Fighter's Tactician feat not properly working
- fixed Hardiness description to match the revised ability
- added the missing -4 thac0 penalty when performing Deathblow
Beta 7:
- fixed Called Shot thac0 penalty
- fixed Berserker chance to enter a Frenzy when not enraged
- Frenzy now properly adds +1 attack per round
- minor description fixes
Beta 6:
- BGEE Barbarian description fix
- many kit description changes
- fixed Barbarian's Cleave not properly working
Beta 5:
- fixed Berserker Fast Healing and chance to enter a Frenzy when not enraged
- Barbarian and Berserker now get Offensive Stance, Kensai gets Defensive Stance
- minor class description adjustments
Beta 4:
- fixed fighter Called Shot progression
Beta 3:
- compatibility with BGEE
- updated kensai bracer code
Beta 2:
- fixed lengthy description crash at chargen
Beta 1:
- First release

Edited by Demivrgvs, 28 December 2013 - 01:31 PM.


#2 kreso

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Posted 14 May 2013 - 02:19 PM

May the Heavens sing you praise......
Now just to decide which class to play and force myself to sleep so I manage to wake up for work. :D

#3 kreso

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Posted 14 May 2013 - 02:25 PM

Assertion failed error when I click on Class selection for Fighter...

#4 Demivrgvs

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Posted 14 May 2013 - 02:33 PM

Assertion failed error when I click on Class selection for Fighter...

I'll look into it right away...

#5 Demivrgvs

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Posted 14 May 2013 - 02:38 PM

Ok, the problem is that the class description is too long. Sadness. I'll try to make it shorter asap.

#6 kreso

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Posted 14 May 2013 - 02:44 PM

I actually can play it anyway. I have a saved game (with a vanilla Fighter), so I Shadowkeepered :) him to a Besrerker lvl 0, then leveled him up to 45000k XP (I play withh BGT). Beautiful! Even the kit description is all visible!
Quickedit - I tried to cut down descriptions myself, and it works. Thank you!

Edited by kreso, 14 May 2013 - 02:52 PM.


#7 kreso

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Posted 14 May 2013 - 03:21 PM

Kensai description doesn't show in-game.

#8 Demivrgvs

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Posted 14 May 2013 - 03:25 PM

I've updated the file to Beta 2 with a shortened description. Sorry for the inconvenience. Now I really need to sleep. :(

P.S I cannot reproduce your problem with the Kensai. The description seem to appear just fine at character creation.

Edited by Mike1072, 15 May 2013 - 12:01 AM.


#9 Mike1072

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Posted 14 May 2013 - 03:27 PM

Kensai description doesn't show in-game.

Seems to work here.

#10 kreso

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Posted 14 May 2013 - 03:36 PM

I messed up un-install of the old version where I changed description myself. (deleted the files manualy, then re-installed, then uninstalled). Bah. My fault, sorry.

#11 Kalindor

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Posted 14 May 2013 - 04:18 PM

I am not sure if BGEE is on your radar at the moment, but the BG:EE install fails due to trying to write a string out of range:

"SET_STRING 45869 out of range 0 -- 32154
Stopping installation because of error.

ERROR Installing [Kit Revisions by Demivrgvs], rolling back to previous state"

#12 Jarno Mikkola

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Posted 14 May 2013 - 08:16 PM

I am not sure if BGEE is on your radar at the moment, but the BG:EE install fails due to trying to write a string out of range:

"SET_STRING 45869 out of range 0 -- 32154
Stopping installation because of error.

ERROR Installing [Kit Revisions by Demivrgvs], rolling back to previous state"

Yeah... that's because of this:

Ok, the problem is that the class description is too long. Sadness. I'll try to make it shorter asap.


Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.
Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

#13 kreso

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Posted 14 May 2013 - 09:22 PM

I am not sure if BGEE is on your radar at the moment, but the BG:EE install fails due to trying to write a string out of range:

"SET_STRING 45869 out of range 0 -- 32154
Stopping installation because of error.

ERROR Installing [Kit Revisions by Demivrgvs], rolling back to previous state"

Yeah... that's because of this:

Ok, the problem is that the class description is too long. Sadness. I'll try to make it shorter asap.


You can do it yourself, but it will be dirty. Change the in-game descriptions to something with less text. Meaning, open kitrev/languages/english folder, you should see 3 files, one of them is named "english". Delete a few lines of description from each class. I deleted all abilities gained at x level desc. and it worked. Demivrgvs already uploaded a fixed version for BG2 engine so it's working fine for original saga players.

#14 Demivrgvs

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Posted 14 May 2013 - 10:18 PM

I am not sure if BGEE is on your radar at the moment, but the BG:EE install fails due to trying to write a string out of range:

I and Arda were thinking to leave the BGEE compatibility stuff to Mike. :D Jokes aside, it will be compatible asap, but I do hope they have not reduced the strings even more! Are you using V1 or V1.1? Because in the latter I've re-worked Fighter's description to make it shorter and it worked fine on the original BG.

#15 Eidolon

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Posted 14 May 2013 - 11:33 PM

Creating a human fighter at the beginning of SoA I get 2 Offensive Stances and one Defensive Stance as special abilities, but no called shot. I tried leveling up via console to see if that would fix it, but it appears as if the character gains one extra use of Offensive Stance every 4 levels, and not of called shot. I hope it's clear, if not i'll try to show you some screenshots.



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