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About the bigg
![](http://content.invisioncic.com/u284679/team_g3modder.png)
- Birthday 06/12/1985
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Male
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Modena (Italy)
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TheBigg126
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thebigg@hotmail.it
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vbigiani
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Tweak Anthology and Stratagems mess up Clab**.2da files
the bigg replied to the bigg's topic in Tweaks Anthology Forum
OK, then I'm a dum-dum, because I was convinced that I read DavidW saying something along the lines of "acknowledge and fixed" when I searched for it... Whoops. Groovy, will try that. -
Hi all, sorry for creating a bug report against old versions of mods (and not having the *.debug files); also, this should probably be cross-posted to Stratagems forums, but I'm unsure about the cross-posting etiquette. I noticed that my Archer wasn't getting the bonus damage/thac0 and started looking at the 2da. Component 2090 of Tweak Anthology (Remove Experience Cap) extends clabrn02.2da from level 41 to level 50 (but doesn't appear to extend properly the ABILITY1 line). Component 2440 of Tweak Anthology (Everyone Gets Bonus APR from Specialization) appends one ABILITY (not ABILITY7) line to CLABRN02.2da (to apply D5_NUMAT); however this line doesn't extend all the way to level 50 (only to level 40). Component 4100 of Stratatagems (Improved NPC customisation and management) doesn't read properly the 2da, and removes the abilities applied in the two messed-up lines. I've attached all versions of clabrn02.2da (as per --change-log) and the weidu.log. Mod/game Versions: BG/BG2 V2.6.6.0 (with EET V13.4) Tweak Anthology V 12 Stratagems 34.3 Mods affecting CLABRN02.2DA: 00000: /* created or unbiffed */ ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2090 // Change Experience Point Cap -> Remove Experience Cap v9 00001: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2440 // Everyone Gets Bonus APR from Specialization v9 00002: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 4100 // Improved NPC customisation and management 33.6 Edit after experimenting: the latest versions of Tweak Anthology and Stratagems also mess up clabrn02.2da CdTweaks 2090 and Stratagems 4100 also mess up clabrn02.da CdTweaks 2440 and Stratagems 4100 do not mess up clabrn02.da WeiDU.log WeiDU-BGEE.log CLABRN02.00001.2DA CLABRN02.00002.2DA CLABRN02.override.2da CLABRN02.00000.2DA
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Version v3.08
738,481 downloads
The Widescreen Mod allows Planescape:Torment, Baldur's Gate: Tales of the sword Coast, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II to be played at previously unsupported resolutions, like those of widescreen monitors. The project is currently an open beta, and only some engine variants are supported, those these will expand in future releases. Any resolution is supported, provided that its X axis is greater or equal than 800 and the Y axis is greater or equal to 600 . Fullscreen works for any resolution supported by your graphic card, driver and screen. Otherwise, you can play the game windowed (except in TotSC and Ps:T, where you can't play the game windowed). Forum Readme Project Page -
Community Filename Prefix Reservations
the bigg replied to Baronius's topic in General Mod Discussion
Over at BWL, registered users who don't pay 5$ to upgrade their membership are called visitors and can only register a prefix and browse a couple of other threads. -
Community Filename Prefix Reservations
the bigg replied to Baronius's topic in General Mod Discussion
Ahem: -
Community Filename Prefix Reservations
the bigg replied to Baronius's topic in General Mod Discussion
Should we even be surprised anymore? It's been two years since he's started saying that he's moving away from the current host "any time soon" because it goes down every now and then, with no signs of ever actually moving to the reliable server (and almost one year since he introduced a paywall to purposely pay for the server). -
Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
Since it's a bitfield, you can simply combine simple definitions into more complex ones if you're that much willing to make it hard for people to get the right dialogues for your mod: OR(2) AreaType(FL_INN) AreaType(FL_CANRENTBUTISNOTANINN) AreaType(FL_INSIDE) !AreaType(FL_TRADEMEET)- 66 replies
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- weidu tp2 coding
- mod development
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
see readme well, until it is compiled and uploaded see this:- 66 replies
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- weidu tp2 coding
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
Were those actually unique or did some mod append 200 times the same sec type?- 66 replies
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- weidu tp2 coding
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
There's about 250 free sectypes (or 65k if it's handled as a short), so the risk of running out of space is smaller.- 66 replies
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- weidu tp2 coding
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
CD_INN etc. were examples. I don't think that pillaging Cam's or Nythrun's namespace without their consent is a good idea.- 66 replies
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- weidu tp2 coding
- mod development
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
The more modders are used to seeing prefix, the better. Many prominent and well-coded NPCs still don't fully prefix their files, and that's a bigger potential compatibility risk than some modder deciding to use ADD_AREA_TYPE without first checking the reservation thread linked to by the command description.- 66 replies
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- weidu tp2 coding
- mod development
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
WeiDU alters AREATYPE (short at 0x48 in ARE files). AREAFLAG (long at 0x14 in ARE files) cannot be checked against by triggers, making altering it moot for the purposes of scripting. Of course, NI and the IESDP use inconsistent naming vs. what the IDS files are called (0x48, areatype.ids, is called 'location' in Near Infinity and 'area flags' in IESDP, while 0x14, areaflag.ids, is called 'area type' in Near Infinity and 'area flag' in IESDP), so it's easier than usual to confuse things.- 66 replies
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- weidu tp2 coding
- mod development
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
Gitted. Still, we could use something (even a loose thread) to handle cooperation (given the extremely limited number of free slots, there should be a way for modder X to see that inns are already handled by CD_INN and shops by FJ_SHOPS, rather than creating a duplicate prefix_SLEEP_PLACE or prefix_WALLMART).- 66 replies
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- weidu tp2 coding
- mod development
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Modder Discussion: Additional AreaType() Flagging for Mods
the bigg replied to berelinde's topic in Aran Whitehand
By using an ADD_AREA_FLAG tp2 command that finds an unused bit in areaflag.ids?- 66 replies
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- weidu tp2 coding
- mod development
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