Ridiculous Promenade Bug
Posted 10 May 2009 - 01:39 PM
I finish the dungeon, and decide to clear the group at the Den of Seven Vales before continuing down to the circus and Ribald. I try to rest, but no dice. I'm there talking to Patricia, when suddenly Kivan appears out of nowhere, screams something nonsensical (along the lines of "I knew I should have expected this from a creature like you!") and dimensiondoor-es out.
He doesn't appear in front of the circus tent when I go back out, nor was I able to find him anywhere in the promenade, including the aforementioned inn. I guess he just thought it would be a good idea to track me down all the way from Shilmista just to call me a "creature."
I swear, elves have the weirdest sense of humor ever.
Posted 10 May 2009 - 05:22 PM
Posted 12 May 2009 - 01:17 AM
Here and here.
But it were not found out, what is causing this. A new install solved the problem or Ankhesenpaaten better solution to reload the autosave...
Posted 27 July 2016 - 12:53 PM
In case anyone else gets bit by this. The problem is blatantly obvious in gemrb. The particular response is governed by a simple local variable, not used anywhere else, so it was simple to track down.
IF OR(3) AttackedBy([GOODCUTOFF],DEFAULT) HitBy([GOODCUTOFF],CRUSHING) HPPercentLT(Myself,100) Global("P#KivanAttacked","LOCALS",0) THEN RESPONSE #100 SetGlobal("P#KivanAttacked","LOCALS",1) END
So which one of the three is true on spawn? HPPercentLT and quite obviously — the CRE file has 40/44 HP.
(the real question is if some versions of the engine did or didn't heal creatures on spawn: testing in tob via script or cheats shows no heal — htf could this have ever worked?)
Update: the issue isn't obviously visible in the original, since even if you dismiss him, he just immediately escapes, so the block doesn't get a chance to run. If the preceding movement blocks that start the dialog were removed, the issue would be clear.
Edited by lynx, 27 July 2016 - 02:40 PM.
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