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ptifab

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  1. Hi ! I'm actually working on a new EET installation, using Project Infinity as an installer. I've already looked at a lot of readmes, youtube videos, the "EET Mod Install Order Guide", k4thos EET compatibility list, and other weidu.logs from different G3 topics and from Morpheus562's "Install-Order-List-Repository". But as usual, it's difficult to clarify what is the best install order and there's seems to be a lot of different possibilities, based around the amount of mods i want to install. For all those reasons, i'm starting this topic to help me at chosing the best load order for my installation. For a start, here's my Pre-EET: I've already one question here: I've read a lot about Garrick: Tales of a Troubadour and BG1NPC mods, and I've seen the update about Garrick EET patch but i can't decide what the correct load order should be. Do i install Garrick in the Pre-EET part and BG1NPC after EET_Core or do i have the correct load order here ? Edit: and now i know i should know when to get some sleep... it's written in front of The Gate github page. It can be installed after the EET_Core part now. I've updated the Pre-EET part. Here's my EET part: I can't decide where the EEEx and Bubb's spell menu should go. I've read somewhere that it should go at the beginning, but some others install it after EET_End. Does any of you have any advices about it ?
  2. Looks promising. Can't wait to see the release !
  3. Frankly, I love all those ideas ! And when reading your thoughts, I had the same ideas of breaking all TOB content into single areas. It's true that I was also very disappointed by the endgame content, and I agree that SOD brings a lot of stuff wich can be based to change and improve all of that. I'm excited to see where this is going !
  4. Thanks a lot for that, maybe i'll try to do the same for my personal modlist.
  5. Very interesting project. I'm curious about how you will handle those sets effects and the possibilities you'll discover !
  6. It's been a long time since i played PST, but i do think this is a great idea. I remember having to manually do some of those saves to do another gameplay without having to restart from scratch. So that could come in handy.
  7. @subtledoctor small typo in setup.tra line 183 -> May learn efats should be feats Does the barbarian kit description got the new "berserking" name instead of "barbarian rage" ?
  8. I pretty much agree with everything that has been said above. That could save a lot of reloads at low levels by adding versatility in those harsh low levels battles ! And if SCS behavior reacts appropriatly, that could be really interesting.
  9. Hi @subtledoctor you have both Evasion in the Feat system and in Scales of Balance ( for Thieves at 7th level), do you know wich one i should install ? or can i install both of them ?
  10. Oh, i had forgotten that part ! It should be possible to make your personal patch for it if you know a little bit about weidu coding ?
  11. I can confirm it by just reading the item desc and comparing it to the original :
  12. I'll check that when i go home, maybe it was Bartimaeus IRR version, as i play with both IR/IRR installed anyway.
  13. Whoops, yes that's the one (i think i have too much been moddin in the past days ^^)
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