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Yovaneth

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About Yovaneth

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  1. I've also seen it lift WHOLESALE code from other language projects. In real life I also program flight simulators - specifically Lockheed-Martin's Prepar3D platform. I hit a bit of a narly problem with a C++ function and having found the information I needed (on Stack Overflow!) to get me past my codeblock, just for the hell of it I threw the question at ChatGPT. Well, f*** me if it didn't throw some my own publically-available code back at me!!!! Of course it was wrong. Oh yes; I wish people would stop calling it AI. It's not Artificial Intelligence because that name/statement implies self-awareness. It's just an extremely well written Turing machine.
  2. Arghhhhh. And there in the DLTCEP 'Advanced Lightmapping' tutorial, plain as the nose on your face, is - 'save as RGB'. One day I'll read (and implement) what I've written.
  3. I recognise that one on the right - it's my rework of City South Central and that big dark area is tree shadows. I know it did work, so any idea what's gone wrong?
  4. It looks like a night lightmap problem. I can reproduce it in lots of different places - in the Thieves Guild I can even make charname turn purple by pushing him/her into one particular corner. If that is the case, IMO the best course of action is to request reports of the problem and the area that the party is in. A screenshot would also be a great help. Checking every part of every LN lightmap just isn't feasible.
  5. Aw crap. I used Visual Code to edit the files and I've just seen the mess it's made of using apostrophes. New file on its way (sigh). [Edit] Done. I've also removed the line of letter 'c' that was so thoughtfully provided my seventeen-years old cat. He has arthritis, but I think it was his short-term memory loss that caused the problem as he obviously forgot what he was going to write. He's also blind (no eyes) which wouldn't help. He never forgets where his food is though.
  6. Hit F5 to refresh your local cache. -Y-
  7. http://www.simpilot.net/~sc/dltcep/updates.htm http://www.simpilot.net/~sc/dltcep/index.htm Download link so that you can have the entire tutorial locally is on the index page. Please pin if you think it's worth it.
  8. I do occasionally still come through here... and recently noticed two topics that reference my DLTCEP tutorial where the author is having problems when following the Overlays tutorial. I've added a note that explains there is a problem with pvrz tilesets and that the solution is to use Argent77's tis2ovl converter. -Y-
  9. I'm glad somebody else gets that problem too.
  10. Have to admit, that name smacked me between the eyes a bit too.
  11. NDAs in general don't have a time limit; events tend to overtake them. Even so, I still couldn't say who I was talking to as I was told in confidence. There is one thing I can add; I was told that bending Weidu to create SoD took 40-50% of the devlopment time at the time I was told. By release date that percentage will have changed and most likely downwards.
  12. In one of my rare appearances here I can add some secondhand backstory to the development of SoD as I maintained contact with a couple of the dev team for a while after I disappeared. Disclaimer: I was asked to work on SoD paid-for it but refused; however I still had to sign an NDA to allow them to use some of my work even though it was FoC. I also did a small amount of work on Neera's areas for BG:EE. SoD was pushed through too quickly. One of the big complaints was that it was too linear and the devs weren't allowed to change that. Apparently the biggest problem was the pressure finding ways to force the Infiinity Engine to do things it wasn't designed to do (don't ask - that's under my NDA). Pressure in general to get it finished was not good, but that seems to be typical of the games industry. At least two of the devs vowed never to touch the Infinity Engine again and one of those two walked away from working for BeamDog. Neither of them is particularly proud of the finished product but both say the review bombing was totally unjustified. I agree. Please don't ask for names because I won't give them. Edit: oops. Wrong game for Neera.
  13. I was just passing though and stopped here. As you've all found out, dialog.tlk, override, etc. are no longer in the main EE folders. I think CamDawg was responsible for the following, but I can't remember. Drop it in the main EE folder and run it - afterwards for editing you'll be able to treat EE in the same way as Classic. If you're worried about batch files doing nasty things to your PC, here's the code. Copy, paste into Notepad and save as a batch file. @setlocal enableextensions @cd /d "%~dp0" :: replace the en_US part of this command with the appropriate folder for non-English installs IF NOT EXIST dialog.tlk (mklink /H dialog.tlk .\lang\en_US\dialog.tlk) :: create override foler IF NOT EXIST override (mkdir override) IF EXIST "%userprofile%\Documents\Baldur's Gate - Enhanced Edition" (goto yours) IF EXIST "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition" (goto mine) goto none : yours :: check for and create folders only if they don't exist already IF NOT EXIST baldur.ini (mklink /H baldur.ini "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\baldur.ini") IF NOT EXIST "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\save" ( mkdir "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\save" ) IF NOT EXIST "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\characters" ( mkdir "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\characters" ) IF NOT EXIST "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\Portraits" ( mkdir "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\Portraits" ) :: now that those folders are created, create links if they're not present already IF NOT EXIST save ( mklink /D save "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\save" ) IF NOT EXIST characters ( mklink /D characters "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\characters" ) IF NOT EXIST Portraits ( mklink /D Portraits "%userprofile%\Documents\Baldur's Gate - Enhanced Edition\Portraits" ) goto end : mine :: check for and create folders only if they don't exist already IF NOT EXIST baldur.ini (mklink /H baldur.ini "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\baldur.ini") IF NOT EXIST "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\save" ( mkdir "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\save" ) IF NOT EXIST "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\characters" ( mkdir "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\characters" ) IF NOT EXIST "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\Portraits" ( mkdir "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\Portraits" ) :: now that those folders are created, create links if they're not present already IF NOT EXIST save ( mklink /D save "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\save" ) IF NOT EXIST characters ( mklink /D characters "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\characters" ) IF NOT EXIST Portraits ( mklink /D Portraits "%userprofile%\My Documents\Baldur's Gate - Enhanced Edition\Portraits" ) goto end :none ECHO "Can't find Documents folder, not making links" :end pause -Y- bgee_run_once_mklink.bat
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