subtledoctor Posted May 31, 2019 Share Posted May 31, 2019 (edited) rc12 installs on MacOS! It puts about 13,000 files into my override folder... don't know why, but that's fewer than I expected. Can anyone remind me what the current status is as far as biffing? Do I need to modify anything, or check some setting, in order to prevent biffing? (Yeah, gonna try again to get this running on iOS...) Edited May 31, 2019 by subtledoctor Quote Link to comment
K4thos Posted June 3, 2019 Author Share Posted June 3, 2019 (edited) hmm, I don't remember any changes related to macOS but maybe I forgot about something when writing the changelog. Anyway, since I didn't have any reports regarding this OS please upload your SETUP-EET.DEBUG file, so I can check if lua code worked correctly. Also please check if BG1 movies plays as expected (installed using external ffmpeg tool). -------------- Keep in mind that if you're going to play on mobile you will need to patch the mobile executable, in order to disable some hardcoded stuff, using this file: https://github.com/K4thos/EET/blob/master/EET/lib/binary.lua You can run it like this: EET/bin/osx/lua EET/lib/binary.lua path_to_your_mobile_executable It disables hardcoded movies (so that correct ones can be played via scripts), and removes hardcoded references to Slayer Change and Pocket Plane spells (don't remember what the hardcoded aspect of it was, probably some minor stuff like removing those spells after importing character or something like that). There is also SOD => BG1 change in executable, which I also no longer remember why it was needed (likely something related to hardcoded GUI functions). So the game should be still playable, even if you skip this step. -------------- In order to skip graphic resources and wav files biffing you should run the installation with b parameter (see Auto-installation section in readme file) Edited June 3, 2019 by K4thos Quote Link to comment
subtledoctor Posted June 3, 2019 Share Posted June 3, 2019 (edited) I'm 99% sure the mobile executable cannot be patched. (Well, the iOS one anyway - maybe you can mess with the Android executable, but IIRC Google isn't even lettying BG2EE to be sold on the Play Store :P) All we can do is shift files over to the ipad of various types - anything that can go into /override, plus soundsets, portraits, etc. Pretty much we can do any kind of mod except ToBEx/EEex-style executable patches. I was (still am?) hoping EET would fall into the category of "doesn't need hacking the exe." MacOS debug file is attached, sir. EDIT - need to figure out how to use install arguments for Weidu on MacOS... Edited May 14, 2020 by subtledoctor Quote Link to comment
Sirius Posted June 8, 2019 Share Posted June 8, 2019 Hey there, I just found out that the BWS install tool is outdated now and shouldn't be used anymore. I wanted to know if there is an alternative or how people should go about installing EET with other mods. Thanks Quote Link to comment
Jarno Mikkola Posted June 8, 2019 Share Posted June 8, 2019 20 minutes ago, Sirius said: Hey there, I just found out that the BWS install tool is outdated now and shouldn't be used anymore. I wanted to know if there is an alternative or how people should go about installing EET with other mods. Well, there is the BWSEE that Roxanne is working on, and the Project Infinity that's ALIEN's on. Quote Link to comment
Sirius Posted June 9, 2019 Share Posted June 9, 2019 Thanks for sour answer. I'll check them out Quote Link to comment
bob_veng Posted June 9, 2019 Share Posted June 9, 2019 project infinity is more modern and has superseded BWS, and by extension, it's derivatives. BWS is still interesting as a reference for various mod choices and recommendations, but i would stick to the latest and greatest tool for the actual work. Quote Link to comment
Guest Elfenix Posted June 10, 2019 Share Posted June 10, 2019 Hello, I'm currently using EET 1.0RC7.1b with BGEE/Sod/BGEE2 version 2.3.67.3. I use very few mod : 1 dedicated kit, portraits everywhere, EET tweaks and one specific GUI (Lefreut UI). Currently it works perfectly fine. I'm wondering if I should update the whole setup (BGEE 2.5, EET 1.0RC12). I already read here that I should reinstall and not only patch but nothing about the save. Would it corrupt my current save ? Should I start again ? Quote Link to comment
subtledoctor Posted June 13, 2019 Share Posted June 13, 2019 I got EET to install on MacOS without biffing! Around 33,000 files in the override folder. That seems reasonable. My modded BGEE install currently has ~27,000 and it runs fine on a veeeerry old iPad, so I bet EET should work just fine, if it works. Have to figure, a comparable mod list on BG2EE will generate about twice as many files, so at a wild estimate, a fully-modded EET might clock in at 80,000-90,000 files. That probably won't run fine on my old piece of crap. But I bet it works perfectly on newer hardware. But, crawling --> walking --> running. First let's see whether EET will work at all. Fingers crossed! Quote Link to comment
jastey Posted June 13, 2019 Share Posted June 13, 2019 On 6/10/2019 at 4:31 PM, Guest Elfenix said: Hello, I'm currently using EET 1.0RC7.1b with BGEE/Sod/BGEE2 version 2.3.67.3. I use very few mod : 1 dedicated kit, portraits everywhere, EET tweaks and one specific GUI (Lefreut UI). Currently it works perfectly fine. I'm wondering if I should update the whole setup (BGEE 2.5, EET 1.0RC12). I already read here that I should reinstall and not only patch but nothing about the save. Would it corrupt my current save ? Should I start again ? If your game runs fine, don't change it. If you update, i.e. make a new EET install, you need to start a new game. Quote Link to comment
Jarno Mikkola Posted June 13, 2019 Share Posted June 13, 2019 11 hours ago, subtledoctor said: I got EET to install on MacOS without biffing! So why not spread the install details in the thread you made... in the very first post, thanks, and then make an update post as last. Or should I restart my pe... again ? I must admit, it was fun. Quote Link to comment
Azoth Posted July 14, 2019 Share Posted July 14, 2019 (edited) After installing EET (master) i get an 'Invalid: 2010227' when trying to rest in the first area of BGEE 2.5. It should be (ref: 10227): 'Your slumber is disturbed by one of the keep's watchers.' WeiDU-BGEE.log Spoiler ~DLCMERGER/SETUP-DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> "Siege of Dragonspear" DLC: 1.2 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v19 ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v19 ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v24.0 ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.0 ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0 Edited July 14, 2019 by Azoth Quote Link to comment
K4thos Posted July 15, 2019 Author Share Posted July 15, 2019 (edited) @Azoth, thanks for the report. This was a regression introduced in RC12, not related to other mods. It's fixed in RC12.1. ---------- Version 1.0 Release Candidate 12.1 fixed regression introduced in RC12 - rest interruption text in ARE file format Czech translation by Vicq updated French translation by Chevalier Noir updated links in the readme file EET_end.tp2 and EET_gui.tp2 now exists in dedicated folders before installation (requested by AL|EN for Project Infinity) ---------- No point in re-installing, unless you can't stand missing rest interruption strings in BG1 areas. Edited July 15, 2019 by K4thos Quote Link to comment
Piers Arkan Posted July 20, 2019 Share Posted July 20, 2019 (edited) Hello, First post, and I hope I did not bork things. I installed cdtweaks after eet, and I was wondering if it was intentional to keep the xp cap in black pits 1? the xp cap, as I recall, was 600k. Edited July 20, 2019 by Piers Arkan additional info Quote Link to comment
argent77 Posted August 6, 2019 Share Posted August 6, 2019 Small issue with all CLASTEXT.2DA files (BGCLATXT, SODCLTXT and CLASTEXT): They contain a corrupted entry where symbolic kit name is missing (around lines 72-76). It's most likely the OHTYR_OLD entry. Quote Link to comment
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